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A jam submission

Rollacle of SeasonsView game page

Roll around the levels to change the world.
Submitted by DwarfWoot, Erik Nolan — 6 hours, 6 minutes before the deadline
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Rollacle of Seasons's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#924.2224.222
Overall#5503.6673.667
Enjoyment#7893.4003.400
Presentation#15193.3783.378

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a 3-sided die, and rolling around changes the world

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

This is super interesting.  Really neat level design.  Learning how to roll the D4 was a pretty cool puzzle in and of itself.  Great work.

Developer(+1)

Thank you! We are really glad to hear that you liked the game!
For what it's worth, the character in this build is a D3. A D4 would be a pyramid (or 4 sided "crystal"), and would definitely not rotate correctly for what we did here lol. But future builds will have a few different dice, including a D2, and a D4/D6 (there is some debate on which, or both lol)

Submitted

What a super unique and interesting puzzle game! I really enjoyed the mechanics when switching between the different climates and trying to figure out what each of them does. Rolling the die was a bit hard at times, maybe a little jump or something would've helped, but I still had a lot of fun in trying to figure it out. Nicely done!

Developer(+1)

I'm glad that you enjoyed the game!
One of the things we're going to work on, is making controlling the player "feel" better overall. We had a jump in the very early testing, but it kinda went against what we wanted in level design, so I'm not sure if that'll come back, but possibly it could after some overall re-working.
Thank you so much for the feedback!

Submitted(+1)

Love the idea, the mechanic of switching weather it's cool, but the controls are hard, I get stuck on the last geyser. Also like the music changing depending on the weather!

Good Job!

Submitted

As other have said, controls were a bit hard but I haven’t come across this concept anywhere else! Good job.

Developer(+1)

Thank you! Yeah, we are largely revamping stuff about how the game "feels" to play for future builds. We appreciate the feedback!

Submitted(+1)

It's a really cool concept with good implementation but I can't beat level3/4 (unsure which one) managed to actually get past the double geysers and lava but I failed the final part (which I think is supposed to be the easy thing?) Still a really good game!

Developer

Haha, yeah, that level specifically had a last minute change because of the difficulty. The beginning was definitely the "most difficult" part, but the original ending version required the player to ride up a series of geysers, with the Die Shard being really high up in the air; this was changed because potentially failing that after already dealing with the first part was considered too frustrating. We're planning on continuing the game, and in the future the player is not going to need to do such difficult levels at such an early point in the game though!
Thank you for playing our game, and we appreciate the feedback!

Submitted

I like this one although it's too hard for me. :-D Though I gotta say, the corner stone flipover is kinda tedious even if you know how it works...

Developer

My original plan going forward was just to introduce the Slopes more gradually, so that a player isn't forced to interact with them until the are more experienced with using them in-general; however, if it's too tedious for people, then I'll see if maybe I can add a special interaction, so that the slopes help with the flip. Thank you for the feedback! And I'm sorry that it was too difficult : )

Submitted(+1)

Love the concept and presentation. I got stuck though on level 4(?) unsure how to flip over using the corner tile.

Developer

Yeah, that's definitely been most people's biggest struggle it seems. You can move quickly to the Slope, then bonk on it and immediately go in the opposite direction, which will cause the player to make a flip.
With the very small playtesting we got in before we needed to submit, we found that that could stump people, and the geysers/launch pads could be a bit much, which is why we chose to add the "skip level" button lol

I'm glad that you enjoyed playing the game overall though, and we appreciate the feedback!

Submitted(+1)

Cool idea!   Controls were a little slippery at times, but I still enjoyed it a lot

Submitted(+1)

Great job, Nice original way of introducing the dice theme and all the different seasons. Nicely done!

Developer(+1)

Thank you!

Submitted(+1)

Really nice ! A bit hard to control, but the idea is really neat. Also a fan of Oracle of Seasons. \o/

Developer(+1)

Thank you! We are already working on improving the controls for a build after the jam ends. And yeah, Oracle of Seasons is one of my favorite games, and I'm still amazed that there aren't many games that use similar mechanics.

Submitted(+1)

Sweet game! Movement was just a little bit janky, especially with the jump arrows. The difficulty curve was little off, too, as some of the later levels I found much easier than some of the earlier ones. Overall, I really enjoyed this game! The art, mechanics, and music all contributed to a great experience.

Developer

I'm glad you enjoyed it, and thank you for the feedback!
We definitely would have benefit from having more play-testers before submitting-- we actually made a last-minute change to make the Geyser level easier *and* add a Skip Level button, after having a couple of friends play it and getting completely stuck ;p;

Submitted(+1)

Really really cool idea that I would love to see polished a bit more!

Submitted(+1)

The idea is great and the levels are nice and clever. Nice use of the corner piece as well.

The controls are way too fast and slippery for my taste.

I encountered some bugs where the level would not change when I landed on the blue side. The tiles sometimes separate, leaving white horizontal lines everywhere for a frame or 2. Must be some setting in the engine that can fix it.

Nice game, I liked it :)

Developer(+1)

I'm glad that you enjoyed it! We actually were aware of both of those bugs, but during the jam, we weren't sure how to fix them. This was both of our first time making a game in Unity (or anywhere for that matter lol), so there was a lot of learning on-the-fly, without a lot of time to bug-hunt non-critical stuff. Since then though, we have learned how to fix the tile lines, and while we still don't know why "The Winter Bug" (as we call it) exists, we did figure out a work-around that appears to prevent it from happening!
We are also going to update the movement overall for future releases, and have currently already adjusted the Launch Pads so that they feel a lot better, and better fine-tuning the player's core movement is going to be a focus at some point.

We really appreciate all of the feedback and bug reports! Thank you a bunch!

Submitted(+1)

A very creative idea! I really liked this take on the theme as a  platformer and the seasonal levels.

Developer

Thank you! I'm glad that you enjoyed it!

Submitted(+1)

Very cool! This game has a lot of potential! 

Developer

Thank you! I'm glad that you enjoyed it!

Submitted(+1)

A really creative entry, I love how many things change between seasons! The music for each one fits really well too, though the winter theme is easily my favourite. The character could control better, right now they're a bit too slippery for my taste. I also couldn't figure out how to roll myself on the happy little corner pieces, so I had to skip a few stages. Overall a super solid idea though, would love to see an expanded version! Good work :) 

Developer(+1)

I'm glad to hear that you enjoyed it, and that my efforts in finding music that worked were not in vein! As far as our plans for the future of this game go, we do want to continue it to help us learn more, and two of our biggest priorities are making more complex and bettering feeling controls, as well as having levels that better teach mechanics so that people are not actually forced to use a mechanic that they haven't had a chance to learn about. (For what it's worth, you can flip yourself on the Slopes by bonking into them quickly, and then immediately going the opposite direction.) Thank you a lot for the feedback!

Submitted(+1)

I was really surprised by the mechanics, the idea is quite simple but effective and fits the theme very well! This has potential to become a nice little puzzle game with some more polish both on the art and level side.

Developer(+1)

Thank you for the Love! We definitely wanted to do something with the theme that wasn't focused on the randomness, since we figured that would be the main way that people incorporated the theme, and I'm glad that it seemed to work out! Hopefully we'll find the time to continue with the game, and release a future version that does have the polish that it's needing. I'm glad that you enjoyed it, and appreciate the feedback!

Submitted (1 edit) (+1)

Fun concept, and good execution! Really nice game!

Good to see you here, btw!

Developer

Thank you! Despite being so involved in modding stuff, I haven't actually done much code-related stuff in years, so this was certainly a challenge, and a really fun way to get back into it. I'm also not surprised to see you here too considering how much work I've seen you do in a short period of time before lol

Submitted(+1)

Really fun game, and the concept is well developed! The presentation could be improved, but for a 48-hour jam game, not bad! Great game!

Submitted(+1)

This is fun! Visuals and music changing is a very nice touch. Surprisingly brutal at times, trying to land on the right side. Very enjoyable. :D

Developer

I'm glad that you enjoyed it! That means a lot coming from someone that made such a fun game themselves!

Viewing comments 28 to 9 of 28 · Next page · Last page