😱I think reaction playthroughs of this would be hilairious
alexpritc
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This is really cool!! I love the concept and the tiny details you've added like the sails curling up when you reverse. I'll be honest, I didn't realise I had a grappling hook or that the blue spheres where how to use it for a long time, haha. I was trying to parkour/cheat for a while there. Is the scale intentionally? The player character feels very small compared everything else.
If you develop this further a colourblind mode is a must-have accessibility feature!
I really like the presentation on this one! I have two suggestions for future updates:
- Use NavMesh (or something similar) for the Enemy's movement as currently they get stuck on walls a lot when trying to get to the player 's ship.
- Hide the cursor so that the player can focus on the blue crosshair
Great job though, I'd love to see you work on this post-jam.
I struggled a little with getting going (reading the big block of instructions was difficult for me, I think mostly down to the font/colour choice). However, once I got going and started exploring I thought it was great! I love the underwater visual effect you added on top of Kenney's assets in particular.
Very atmospheric! I'll be honest, I'm a scaredy cat when it comes to jumpscares so I couldn't finish it 😅but it looks amazing and it's clearly a very creative use of assets. One thing to look into would be how to effectively use lighting to guide the player through the level because there were a few points where I wasn't sure where to go (I couldn't find that first alleyway for a while, for example).
Developer update:
Big thanks to everyone who has played and rated our game so far and a special thank you to those who have left feedback and suggestions below as well.
I've added a section at the bottom of the itch page for known bugs and feature requests and I'll add to this as we get more comments. Please do let me know if I've missed something you've said :-)
After the rating period has ended, we'll post a couple of updates to get rid of the current bugs and add some new features/puzzles based on the feedback we've collected at that point.
Thanks again everyone, I'm so happy with how positively received this little experiment has been!
Developer update:
Big thanks to everyone who has played and rated our game so far and a special thank you to those who have left feedback and suggestions below as well.
I've added a section at the bottom of the itch page for known bugs and feature requests and I'll add to this as we get more comments. Please do let me know if I've missed something you've said :-)
After the rating period has ended, we'll post a couple of updates to get rid of the current bugs and add some new features/puzzles based on the feedback we've collected at that point.
Thanks again everyone, I'm so happy with how positively received this little experiment has been!
First things first, I love how you've designed the itch page itself. It's pretty, informative, and I particularly like that you added a video of gameplay.
As for the game itself, the gameplay is cool and has a lot of potential to be expanded upon after the jam! I would love to see a shop to put those coins to good use and progressively more challenging dungeons to traverse and think my way through.
You nailed "exploration" on this one and I think you've carefully selected assets and put them to very effective use to make cohesive theming.
Life got in the way a bit during this jam so it was more like ~24 hour for us but I'm really happy with what we were able to do in that time. I would have loved to add more settings that actively effect the gameplay (like enabling resizeable/moveable windows). I'd love to hear your suggestions for what to add!! Thanks for playing :)
This is really cool. The difficulty seems to ramp up quite quickly. It would be really cool if selecting the powerup you want to buy automatically purchased it when you've got enough points (I think this would help a lot in the early game). Maybe this could be a toggle in the settings if you developed it further after the jam? Great job!
Hi aeta! Thanks for playing, it's been a while since I've updated this game so really apprecaite the interest. If I remember correctly, the substrate/bedding message will persist if you've picked a cage with a base that isn't deep enough for ~8 inches. It's probably not a very helpful message though - since it doesn't tell you why :)
Screenshot #1: gameplay
Screenshot #2: customise your deck
Screenshot #3: win your bracket to explore the forest
Screenshot #4: wow so many opponents to face
To read a full description of gamplay visit the game's itch.io page!
I love this! I think it might be my favourite game of the jam (and that's not just because of the little frog). It's really cute and fun and juicy! I could play this for ages.
One feedback I will give is that it's a little hard to know where youre placing things because I have to look and pay attention to the dice and where im putting it versus where the frog is standing. And its hard to reposition the frog whilst holding the dice because it goes into slow mo (which is good in itself because it makes it less stressful)