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I enjoyed it. :) Could use some quality of life improvements though, like automatic re-rolling once all three dice were spent, entering the exit when one moves over it (so you only need to roll a number big enough without the need for an exact match) or automatically finishing the level once all enemies are dead (at this point it's trivial and only takes time). I was also a bit irritated at first by the symbol for the "move"-dice: it looks like that "drag around"-cursor but if you click on it and actually try to drag it into the playing field nothing will happen. Only later I understood that it indicates the type of dice and isn't a control instruction. Balancing-wise it misses some form of time pressure (a number of max moves or a timer that will spawn new enemies when it reaches zero) or some more enemy types with different movement patterns. Right now it's a bit too easy to keep your distance to the enemies and take them out one after the other. Still a very impressive result for a 48 hour game jam though! :)