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Kandax Games

61
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2
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A member registered Nov 21, 2021 · View creator page →

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Amazing job! This feels like a production ready game already

Thank you! I was initially unsure if 7 levels were enough, but glad you liked it

Thanks! Glad you liked it!

It was definitely cozy initially and then it dawned on me that I had to complete all these tasks. It was a nice challenge having to juggle different tasks and trying to plan my best routes.

Well done!

That's clever that you have to jump on the pumpkin to collect it. Only got 58 seconds, but it's a neat idea!

You nailed the coziness factor! nice job!

This was a lot of fun! Whoever designed the puzzles definitely knows what they are doing. Well done!

That's great! Ya, once you figure out the strategy, it can be fun. Thanks for playing!

Aww that sucks. Didn't realize there was a bug like that. Thanks for playing though!

I wasn't sure whether the basketball would look cute or creepy, but I am glad you liked it. Thanks for playing!

It sure was a lot of fun! Hey, I loved the art you did for No Papers Please. Nice work!

I liked the art style and it is definitely a cool concept that can become popular. The flinging and grabbing mechanic was fun to mess around with. Nice job!

I am glad you enjoyed it! Ya there is definitely some strategy to blocking the bad paths

I see what you did there :) Thanks!

that is so creative. I loved the difficulty curve and the ability to design your own map as you go. Well done!

Wow, I can only imagine how much time it must have taken to implement the card mechanics for each combination. I enjoyed trying out different strategies. Well done!

Nice job!  The effects and sounds were crunchy and satisfying. Great take on the classic space invaders!

The idea is nice and it fits the theme very well. I can see this becoming a lot of fun if the levels were a little easier. 

great idea and execution! I loved smashing the tools before I figured out what I needed to do. I am curious if you programmed a preference system where a certain tool will appear if you need the materials on it. amazing job!

I liked the setup of the story and I can tell you definitely have a skill with writing stories and hooks. Good job!

Nice! Ya, it can get frustrating when the ball doesn't behave and I may need to figure something out to prevent that in a next release

Glad you liked the idea! I will take the helpful feedback and I may experiment with giving more control to the ball in the future.

Amazing idea and great execution of it! The levels are also well-designed. The order that you have to push the letters sometimes creates an amazing "aha" moment. Well done!

amazing idea and great execution of it! The levels are also well-designed. The order that you have to push the letters sometimes creates an amazing "aha" moment. Well done!

Clever idea! I didn't realize how much time had passed after I unlocked the level 30 wizard and started consuming the ghosts. Once the movement is polished, I can see this becoming a fun mobile game. Good job!

You did a good job on level design or at least the ones I played. I may not be the next reverse Michael Jordan, but it was a lot of fun flinging myself around even if most of those landed in spikes. Good Job!

In Soviet Russia, the ball plays you

This is a neat idea. I am not sure if I played it correctly, but I love your idea of playing as a shopkeeper and using a crafting mechanic. Good job!

That's a great idea! I think there is definitely a lot of potential for reverse horrors like this. Also, I would not want to be the guard on this

I liked the spleef mechanic and I think this could be a fun party game with multiple people.

I like the art style and the assets in this. It looks like a good start and I am curious which direction you plan on taking it.

The spooky atmosphere in this game was cool.

I was stunned by how good the graphics looked. You somehow managed to make a boring task fun in this game and I applaud you for it.

The big dice guy was cool to see. I don't know how I am supposed to defeat him, but it was cool seeing him.

This was a nice, chill game. The balance with the dice and coins feels good. Also, the artstyle is nice. Well done!

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This is a nice take on the Liar's Dice concept. The music was nice and it was a nice chill game.

Well done! I guess we had a similar idea with the dice. I liked how your system for each type was balanced and it was fun to play.

This was an interesting take on the dice theme. I initially had trouble moving the dice, but once I got used to it, it became easy.

I had a lot of fun playing this! It is a creative concept and I would love to see where you will take this game in the future.

I was surprised I had been playing for over 10 minutes and it was a lot of fun. That placement of the boss was really good. I thought that since the button was there, it would be an enemy-free zone, but it really surprised me. Well done!