I have a soft spot for these sorts of block rotation games - I'm not sure if the genre even has a name - but this definitely hit that spot! I like how you used dice in a non-random way, it's nice knowing that the gameplay relies only on my ability and not random chance, and it's a very creative idea to use the faces as a puzzle as well. The mechanics were introduced well, I like how they were gradually introduced level by level, it kept the difficulty curve smooth and I liked the relaxing feel that gave the game. I would love to see this idea expanded on with more levels and such, there's a wealth of ideas for puzzles that'd be great to see - I completely understand the length is shorter because of the 48 hour time limit though, and it's impressive you got as much done as you did in that time! And, as a very minor thing that I still appreciate a lot, being able to just press escape once to quit was great. It's nice not having to alt-f4 unity desktop games. The 3D isometric graphics look was also a highlight for me, I love the aesthetic and how relaxing it all felt, particularly with the music. The camera moving with the dice was also a nice little addition to the feel of the game. Generally, the game just felt nice to play, with some really interesting mechanics behind that, so very well done on making this! Would love to see it worked on in future.
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GMTK2022 Roll of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #662 | 3.472 | 3.750 |
Presentation | #679 | 3.858 | 4.167 |
Overall | #879 | 3.498 | 3.778 |
Creativity | #1928 | 3.163 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzle game where you roll around a dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really liked! The visuals is really quite impressive! Congrats for the submission!
Quite a nice game, very beautiful graphics and music to go along with it. However, it felt like the puzzles didn't explore the mechanic to its full potential, the challenge was more about manipulating the movements of 2 dice to make them not interfere with one another rather than rolling each dice around to get a certain face to show, and as a result the game felt kind of incomplete. But still, I enjoyed it.
(I hope you don't mind the negative feedback, I just wanted to say what was on my mind since it didn't seem like the other comments mentioned it.)
This was really well done! The art and level transitions were spectacular, and the initial menu scene was brilliant. I only wish there were more levels! (Edit: a reset button wouldn't hurt, either!)
It's funny, too - I made a super similar game with one minor tweak being that you only control other dice when you have the same side facing up. Funny how such little changes can totally alter the puzzle design.
I have seen these mechanisms in a few other games, but these visuals are awesome!! Good job!
Very interesting mechanism, really impressive game play, never mind there can be a problem solving game made in this way. But, probably because the choice of dice, when I was playing this game, I can't have a complete image of the dice (for example, the main mechanism is flipping dice to have indicated face upward, but a dice have 6 faces, and Idk what I will have after many steps, so sometimes I don't even know why the problem was solved (in some level)); I'm thinking about if there can be a 3d dice reference at somewhere of the screen, probably the game can be better.. Nice work!
Awesome game, the game was creative and extremely smooth! The dice face idea was pretty unique and the last stage is quite difficult that it took me about 15 minutes to solve it! Great job!
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