Well, this game kinda different have nice concept! Polish more and I'm sure it will hook me up!
Play game
Dielivery service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2704 | 2.875 | 2.875 |
Presentation | #2872 | 2.750 | 2.750 |
Overall | #3116 | 2.625 | 2.625 |
Enjoyment | #3626 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to deliver dice by "rolling" them to the delivery location
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Oooohh this is a few tiny tweaks away from being something really special.
The basic mechanics are fun, combining rollers and making paths is nice. The upkeep makes you think and the camera controls are nice and easy to get the hang of.
If I was to say anything, just changing some numbers around to make it more fast paced, having the starting camera so you can see the whole factory and the house. Otherwise, great stuff and nice literal use of the theme
This is nice for 2 days of work, you've got all your basic game mechanics working. The path building gave me flashbacks to making paths in Roller Coaster Tycoon :) I think being able to click and drag to make multiple path segments would be a good addition to the controls.
It’s too bad that the UX/UI isn’t done, because this could have really been a top entry!
I had a lot of fun building the paths and delivering the dice, but I also had a lot of frustration:
- waiting for the dice to spawn
- destroying paths when right clicking to rotate the camera instead of click on my middle mouse button
If you update the game after the jam, I’ll be glad to try it again!
Thanks for playing the game! I see why you would be frustrated at the dice spawning because after I tested the game, I realized it was very slow, but it was too late to upload again. I also should have thought about the rotation as a lot of people I know are used to using right click for rotation. I think a good alternative maybe have been changing rotation to right click and making it so that you can switch between destroy/build modes and do it with left click. I did actually have a version with the UI finished, nicer looking graphics, and faster gameplay (Dice and delivery locations spawning in faster), but I was unfortunately a few minutes too late uploading that version.
I like the concept and see a lot of potential there, nothing stopped me from delivering all the dice to the first house tho, so that's what I did. No dice for everyone else!
Impressive what you managed to squeeze in there alone!
I really appreciate how much you've done in 48 hours. My hackathon experience is a bit angry at you for accepting a "build a factorio-like game in two days" challenge. This features nice and simple graphics, the building mechanics work as intended, and what you've built works fine, but understandably lacks polish. Very nice effort. I have a feeling this would have a potential to be a top contender if this was a game jam with a 7 or 14 days limit.
Yeah, I made this on my own. Originally, I had plans to have the delivery locations be warehouses and casinos and even cargo ports but if you've done game jams before, you probably know that too big of an idea has to be cut down. Thats what happened to me, but thanks for playing! I'll definitely check out your game.
A bit slow but a fun concept, I especially like the way the dice roll.
Hey! Congrats on getting this made for the jam!
I actually tend to enjoy resource allocation games, so props on finding a way to relate that to the theme. I think there is a bit more balancing to be done in terms of mechanics, and it's a bit unclear what the end goal was other than to not run out of money.
Still, for a jam version, everything works, so well done!
Leave a comment
Log in with itch.io to leave a comment.