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Tano Collective

15
Posts
32
Followers
A member registered Apr 04, 2022 · View creator page →

Creator of

Recent community posts

I like the concept and see a lot of potential there, nothing stopped me from delivering all the dice to the first house tho, so that's what I did. No dice for everyone else!

Impressive what you managed to squeeze in there alone!

Clever idea, the 6 appearing at the end makes for a satisfying wrap-up. I died quite a bit on level 5, much more than on the others.

That's a pretty fun idea! The mechanics work well with an office setting. I like the sneaky wording of some requests, reversing their first-glance meaning. For me personally the game goes a little too fast though, leaving little room to appreciate the writing.

The world is promising but unfortunately I bounced off the controls.

Fast and fun, I didn't see much change after the 5th wave but I still like the concept.

I like that the dice is being pushed by a character and not just rolls around, it add a layer of environmental puzzles to the simple design. Nice!

Cool player movement! I still don't quite get how the randomization works but there was some fun platforming in there.

Liked the overall idea and random modifiers, though I found camera controls to be a bit too sensitive.

Lovely stuff. The pastel colors are very nice on the eye and it's great you managed to squeeze accessibility options (and options at all) into the 48h development. Overall really fun!

Really enjoyed the upgrade mechanics! I'm not a huge fan of the wobbly strafing but overall the movement feels nice. Nice game!

Yeah, couldn't really figure out the movement. I did appreciate the indicators on adjacent tiles all the more though. Otherwise it's an elegant design.

Didn't get too far and would prefer a bit smaller hitboxes, but it's a pretty cool idea. I liked how intuitive it is, I kinda just naturally grasped it without explanation.

Enjoyed weapons piercing through multiple targets.

Damn, I learned that I'd skip a lot of cool stuff over tiny risks. But I play too much xcom to know better.

Enjoyed the bloom-y visuals and the overall vibe, chill game.