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A jam submission

Snake Eyes (Try Your Luck)View game page

Push your luck .. all the way to the end of the dungeon!
Submitted by shahman — 1 hour, 56 minutes before the deadline
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Snake Eyes (Try Your Luck)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#6743.5993.599
Enjoyment#7183.4423.442
Creativity#8123.6193.619
Presentation#8713.7353.735

Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll and acquire dice to navigate the dungeon, and the player looks like one too! Enemy movements are based on a 4-sided die, and the level design is influenced by the probability of movements.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 85 · Previous page · First page
Submitted(+1)

I quite like the the game's mechanics, its pretty creative :) Also, i like the game's art and color scheme. Good job on this! :D

Developer

Thank you so much for playing and I am glad you enjoyed it!

Submitted(+1)

Great game, loved the level design and how you implemented luck without it being too unfair, it feels really great when you get a double roll, and being able to escape a tight situation by being lucky and having some strategy feels awesome! One thing: Maybe it would be cool if we could see where the enemy is going, so the game could rely a little more on strategy, but overall a really great experience

Developer

Thank you so much for playing and am glad you enjoyed it, did you beat the game? And I agree, I think adding a preview of the enemy dice roll would have helped balance the game more. Lesson learned! 

Submitted(+1)

Cool game! I liked the art. It probably could've used a tutorial though.

Check out my art for the game my team made!

Developer

Thanks for playing! Can you elaborate on which part you found confusing? I tried to make each level simple enough to allow someone to grasp the concepts without an explicit tutorial, but would love to hear what you think!

Submitted

I put about 15 minutes into it, so maybe I didn't have enough time, I guess it hust never clicked how the faces of the dice played into the game. Maybe I just missed something though.

Developer(+1)

Oh ok I see! So the numbers indicate how far you can move, and your move options are displayed on the screen for you to click (the number shown there just corresponds to how far away that spot is from you). Hope that helps, and please play again, I'd love to hear your thoughts on the final level!

Submitted(+1)

A game to always keep on my favourites! I liked how this game could've played without prior tutorials, the choice of keeping controls short and making them clear was cool! I really liked it and might be one of my favourite games on the jam so far!

BEST OF LUCK:)

P.S. Check out our game too!

Developer (1 edit)

Thank you so much! I am so glad you enjoyed playing! And yes definitely I will check yours out here in a bit. Reviewed and rated!

Submitted(+1)

I had a lot of fun playing this, and got a bit sad when it ended so suddenly!

Adding dice was a brilliant move as I feel many games can feel frustrating due to too much RNG. This mechanic meant it remained chance dependent and thematic, but still tactical, which is hard to pull off. Levels were engaging and had a good risk/reward balance and the music and art were the cherry on top.

For a Game Jam game, I don't have any complaints! But if you were to continue developing past this I wonder whether the limited rolls could be tweaked - losing to RNG is always tough even when you can reset super smoothly. Perhaps there could be stars, 3 stars for under X roles, 2 for under Y, and 1 for just finishing? 

Developer(+1)

Thank you so much for playing and I am glad you enjoyed beating the game! I appreciate your feedback, and I agree, some others have also mentioned the same thing. I have considered a par system like you are thinking about (but the stars would be a cool twist on that, I was just thinking of a score, but stars are way better haha). Can't wait to play your submission!

Submitted(+1)

I really love this game!  The art style and music felt very fitting. 

I appreciate how it was super easy to pick up all the mechanics without any tutorials (besides having the note on pressing "R" to roll, and clicking to move).  The only thing I failed to realize the first go around was that the key unlocked the door (In the 2nd level, I picked up the key just because it was a shiny item and didn't realize it was consumed when I went over the door.  Then in the 4th level, I got 1 key and figured the keys were just optional items since I wasn't punished for collecting both.  Then I was promptly punished in level 5).  If I had been more observant, I would have picked up on it in the 2nd level, haha.

This is definitely one of the most fun games I've played in the jam so far, and the length is perfect for a jam game (though I would have played more, if there were more levels).  Great job on this!

Developer(+1)

Thank you so much for playing! I really enjoyed your game as well :)

I think that is a very subtle (but significant) point that could probably be corrected with some feedback perhaps .. like something to indicate a key was used, maybe a sound effect?

Submitted(+1)

Yeah, I think a sound effect would be pretty effective!

Submitted(+1)

After first looking into the mechanic I was like: “Can this really make a fair, fun and challenging puzzle game?”

Turns out: Yes! This game is quite random but also has a good amount of depth beyond that. Do you go for the extra die (great idea btw.) or straight for the finish with X turns remaining? Stuff like that.

And even when RNG slaps you, resets are really quick and you don’t lose much.

Overall great game, well done!

Developer

Thank you so much, I am really glad you enjoyed playing. Did you beat the game? And I loved experiencing your game as well.

Submitted

If I remember correctly it said something like “You escaped… right?” sooo I guess I did? c:

Submitted(+1)

This game was genuinely fun and the added mob adds a much welcomed extra challenge. Great job.

Developer

Thank you so much and I'm really glad you enjoyed playing the game!

Submitted(+1)

Interesting little puzzle game. I really liked the movement mechanic. I also liked that the double dice allowed to to choose to move to one area OR another instead of the sum. I feel like the fact you have a limited number of rolls could have been a little better communicated. But overall it was good. 

Developer

Thank you so much!! I'm really glad you enjoyed playing the game. I super agree I did not do a good job of communicating the roll limit, and it also seems like the fact that it exists has caused some controversy haha. Thank you for your time and feedback, I'll be sure to check your submission out!

Developer

Ah man, I can't seem to launch your game on my Mac! Got another build I could try?

Submitted

Unfortunately if the mac build isn't working for you, there isn't too much I can do on my end. Sorry :(

Developer

Gah, no I'm sorry I can't play your game :/

Submitted(+1)

It's alright. Enjoy the rest of the jam though! :)

Developer

You too!!

Submitted(+1)

i really enjoyed this game! might be my favorite jam submission so far. having to choose where to move in order to collect the items you want and avoid enemies requires a bit of planning which is fun. the simple style and color palette serve nicely too.

Developer

Thank you so much! I am glad you found it fun and challenging, and it's so nice to hear it's your favorite haha. Your team's game was so unique and cool! 

Submitted(+1)

Very nice game. I especially like the double dice idea. Its a good design because it either gives you more options or a free roll. Different, but both are advantages. Quite smart.

Developer

Thank you so much!! I really am glad you enjoyed playing .. did you beat the game? Can't wait to play yours here in a bit!

Submitted(+1)

Yes, I did. Smart level design on the last map. I like how its hard to get back on the correct horizontal axis after picking up the dice.

Developer

Thank you!! Glad you got the full experience :)

Developer

Gah, I can't play your game  .. I can only do browser and Mac based games. Got a build I could try?

Submitted(+1)

It is fun,  could work as a roguelike

Developer(+1)

Thank you for playing and I am so glad you enjoyed it! I think you are right, I would need to give the player a bit more control but I like the idea of that!

Developer

Gah, I can't play your game  .. I can only do browser and Mac based games. Got a build I could try?

Submitted

Not really. Sorry man

Developer

No, I'm sorry I can't play your game!!! Thank you so much for playing mine :)

Submitted(+1)

I think that the random element could work, but the resource management element is unnecessary. Overall, a clean experience, but I think there is a bit that needs to be done before the game feels like it’s in the control of the player.

Developer(+1)

Thanks for playing! I'm glad you enjoyed it, and if I am not mistaken you're talking about the roll limits on the level. I think I am starting to agree, and someone else had the idea of a score relative to the par value (currently a hard limit). What are your thoughts on this?

Submitted(+1)

I think that a scoring system could be good, but I don’t think a par system would be a good way to go about it. Since rolls are random, and strategy is only half of the question as to how you would get the keys and get to the exit, your score may be completely different from someone else’s and it wouldn’t be a clear indicator of skill.

That being said, I am honestly not quite sure how you’d go about a scoring system in a game like this.

Developer(+1)

Fair points .. I just rewatched this and am thinking about how I could modify the resource management to still keep the pressure on! Thanks for your feedback, really appreciate it!

Submitted(+1)

The pain when you try to move past an enemy and they kill you. Gud game would cry again

Developer

Thank you! Oh it's so painful .. it's the same pain I feel in Vegas which makes the high of winning even more fabulous. Is this why gambling is so addicting?

Developer

Gah, I can't play your game  .. I can only do browser and Mac based games. Got a build I could try?

Submitted(+1)

Really cool game.

I especially liked the extra dice and rolling double :)

Developer

Thank you so much for playing and glad you enjoyed it! I'm happy to hear you like my favorite parts of the game too :)

Submitted(+2)

A bit hard to get the key on bad rolls, but otherwise very fun

Developer

Glad you enjoyed playing! Picking up more dice gives you better odds of getting the roll you need (not to mention higher chances of free rolls on doubles).

Submitted(+1)

This is a fun concept! One way that I feel can fix some of the things mentioned below would be to remove the limited dice roll and just count the number of times rolled overall as a 'score' to show at the end of the game. Overall a really neat game!

Fun fact: I also used the same dice animation asset in my game haha

Developer

I'm so glad you enjoyed playing! And thank you for the constructive criticism, I like your idea of the score, maybe there can be a score relative to some par value, so you can be rated against the design. And it's a great asset haha! I'm excited to see it in action on your game

Submitted(+1)

I think I agree with HallwayGames below. I liked the general presentation of the game and the feel of it, the randomness is ok and appealing but I found the movement of the enemies unpredictable and frustrating. It'd be great if players had more control and could strategize better (the limited amount of rolls might be detrimental?). Anyways, good job!

Developer

Thank you for playing and glad you enjoyed it! Seems like a lot of people feel this way haha, maybe the game is too punishing, but I did want to have a bit of luck involved in playing given the theme. There's no gambling-puzzle category on Itch though :D

Submitted(+1)

Hey, great job! The art and audio was very well put together, and the core gameplay loop is really cool!

I also loved all the little animations!

Feedback:
- I found the enemies quite frustrating to play around, combined with the limited dice rolls.
Because of the limited dice rolls you don't want to waste turns playing cautiously, if the enemy may NOT block your path.

I feel like a cool alternative to that would be to show you exactly where the enemy is going to move, before you decide on where you will move. This will still force you to play very strategic because of your limited dice rolls.

Regardless, the game was great, fantastic job. Keep up the amazing work!

Developer

Thank you so much! I'm glad you enjoyed playing. I appreciate the feedback! I am thinking a little more about the enemy behavior now, but I did try to strike a balance between the randomness of their movement and other concepts. For example, their movement is based on a d4 die, so they have a higher chance of rolling low. Also, what are your thoughts on getting free rolls by rolling doubles? I thought that would incentivize going after all three dice in the third level so you could play more cautiously. I could also increase the roll limits I suppose :D

Submitted(+1)

I think the doubles idea is good!

Although it's hard to play around in any meaningful way, so it just slightly incentivises grabbing extra dice. But there is already huge incentive to grab extra dice, to help get the right paths, especially when you can walk past hallways.

Developer

Hmm fair point .. I will think on this and get back to you!

Submitted(+1)

Love the art and sound effects! The random movement of the enemy is a little punishing, since you can't anticipate it, but I liked some of the strategy in picking which direction to move based on the value that was rolled. Nice job!

Developer

Thank you so much, really glad you enjoyed playing the game!

To help with combating a randomly moving enemy, try thinking less about where they will move and instead focus on where they can move! And be sure pick up extra dice to give you more movement options (and a higher chance at getting free rolls).

Good luck!

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