huh, that's weird? if you don't hold RMB it should just do the walking animation with the arms
we thought of having you aim constantly, but it was too funny leaving it so you could shoot without aiming lol
This has so much charm! I love the attention to detail in the sounds and art!
I think this is one of my fav submissions i've played so far!
I do think that having slowdown being such a prominent feature can easily make it feel a little cumbersome after a while tho, and some of the enemies shot me the same instance they spawned haha
that's probably all of the criticism i can think of tho,
Very good job!
I really liked the vibes of this one!
Even if it was a little barebones, buggy and dare i said "done already", I stayed until the last day and uploaded my score.
I really wish you would have given it some unique mechanic, because the artstyle and vibe is SO charming that i want to stay, but the gameplay gets a little mundane
with that said, absolutely 5 stars for the presentation
I love the aesthetics of the game! I think i played to level 13 or something like that until i felt like there was nothing else to see.
I wish there was more to do than just to upgrade firerate and movespeed. it felt like i never really did anything other than holding down the mousebutton until everything was gone, and i'm not sure it felt that satisfying.
would love to revisit after a couple of bugfixes and maybe some more content! :D