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A jam submission

The Ultimate SticcView game page

You are a dude with a sticc. What else?
Submitted by SmelJey (@SmelJey), Gaurtzer, Lunar-Veggie, Evelina — 1 hour, 15 minutes before the deadline
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The Ultimate Sticc's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#544.2504.250
Overall#584.2874.287
Creativity#1494.2784.278
Style#2404.3334.333

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build your stick into the ultimate weapon by attaching axes, hammers, guns, even your enemies to it. You build it. It grows bigger! It scales!

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+2)

Extremely fun, but I wish the sticc's movement was automated. A lot of my deaths were because it was hard to move my sticc.

Submitted(+2)

Cool, I just got score 16530.

Submitted(+2)

love this game idea and art so much ,wish to see more content to play 

Submitted(+2)

very funny and the shader is best choise for your game also I want are the first game who have game juice ("my mind")

Submitted(+2)

Everything is so polished! The art style is really cohesive and hitting and killing enemies is super satisfying. Well done all around!

Submitted(+2)

Amazing submission! The whole customization aspect makes it all the more fun and ridiculous

Submitted (1 edit) (+2)

The idea is great and the execution is top notch!
Your game is funny, pretty well balanced and quite juicy.
Very good job!

So far, my best score is 35425!

PS: I think the "level" and "modules attached" count are inverted on the web build

Developer

Wow! That's pretty huge score :D

Yeah, they are inverted indeed. Haven't noticed it until it was already too late. 

Thank you for your feedback!

Submitted(+2)

This is so good. Big STICC.

Only thing I didn’t really get is if weight affects damage - I just noticed that the heavier it is the further the ennemies get knocked back. My initial strategy was to just make a compact stick but I guess the point is to make it ridiculously big so it can hit more things at once…?

Anyway amazing game, one of the best I’ve played :D

Developer

Thanks!

Yes, both weight and speed affect the damage. But at the same time, heavy stick is harder to rotate, so you can't gain speed quick enough for a powerful hit. 

I wanted to add flying damage numbers on hits, but it had remained in my backlog up until the jam ended :D

Submitted(+2)

ah  yes, i love a good stick!

Submitted(+2)

It's always nice to meet other big stick enthusiasts .  Well polished and tons of fun.  One of the most complete games I've played so far this Jam, well done.  

Submitted(+2)

Scaling up the stick with upgrades is such a fun twist on the theme! Y'all really nailed the aesthetic too!

Submitted(+2)

Love how you can go from a simple stick to  a godly tree with a ton of rifles and hammers on it. Makes you feel very powerful. Side note though, maybe being able to not add stuff on a level up could be nice

Submitted(+2)

everything was very polished! i know the speed of the swing depends on the weight but could be a little faster !

Submitted(+2)

Really good idea, and executed brilliantly! Loved the mechanic of slowly adding to your weapon. Just wished I could swing it around faster, seemed to lag behind the mouse a little too much. Made it hard to get a proper swing in. But other than that, had a blast playing this. Good job! :3

Developer

Hey! I'm glad that you liked our game! About the rotation: it's actually part of the mechanic. The more items you add to the weapon, the harder it's to rotate. There is also a special item, that improves your rotation in the direction it's facing

Submitted(+1)

Ah okay. Though I found it hard to rotate right from the start with only a stick ^^; 

Submitted(+2)

this is definitely a contender for top ten , super well done, I love the music and the mechanics, the characters style is awesome. well done overall! only nit pick is maybe locking the mouse to inside the window, because as the stick gets bigger my first reaction was to keep moving the mouser further away. but that's just a nitpick this is amazing!

Submitted(+2)

Big fan of the "excess" style of game design, we don't need balance, we need a bigger stick! Very good job!

Submitted(+2)

Very fun, very nice art, good music, loved it !

Submitted(+2)

Extremely satisfying progression, great art style, and very fun gameplay. this game absolutely deserves to win this jam

Submitted(+3)

insane premise, insane style, insane execution

10/10 love it

Submitted(+3)

I really like this idea!!! I tried to point the gun towards me and it keeps shooting at me until i die. This possibilites along with the mechanics, graphic and color palette really fit the silliness of the game. I just hope that the item rotates automatically, making it easier to play on a laptop.

Submitted(+3)

had a lot of fun with it! lovely visuals and the core mechanic is so inherently fun and i love that it's a stick, that's perfect, i wish you could horizontally flip things, and that the weight mechanic was more explored but very fun game great job

Viewing comments 26 to 7 of 26 · Next page · Last page