Thank you!
Keys
Creator of
Recent community posts
Hey dude!
Thank you for playing dude! and for the feedback, I can definitely fix a majority of those bugs, though in the case of adding new features for the sword in gameplay, I'd love to but I'm super limited by the pico8 engine. I'm limited by a set amount of lua tokens for my code and I'm nearing the edge of what can fit in a cartridge. I have to be sparing with new code. I plan on making a full remake of this with way more features and mechanics in a more substantial engine like unity or godot.
In the case of the background colors, I'll see what I can do, I'll change up some of the art. To make it clearer as best I can, but I'm also limited by 16 colors. In the case of lore, I also agree. I've had a few comments on it being right up front, I'll see what I can do about dispersing the info. I'm really glad you enjoyed the game though!, thanks so much for the critique! And thanks for playing!
this is definitely a contender for top ten , super well done, I love the music and the mechanics, the characters style is awesome. well done overall! only nit pick is maybe locking the mouse to inside the window, because as the stick gets bigger my first reaction was to keep moving the mouser further away. but that's just a nitpick this is amazing!
this game is awesome! it was genuinely terrifying when the second large ship appeared out of nowhere! at first I didn't quite understand the concept but once I took over the second ship it was immediately clear. the visual were awesome as well all the sprite work and the parallax worked out super nicely! awesome job dude!
Thank you for stopping by! its cool to see another dev outside of itch. in reference to the game though thanks for playing! I hope to make a post jam version of the game at some point with a shop for abilities and an expanded story and maybe a slight change of soundtrack lol. Also i'm sorry about the lack of sound feed back and fx, I had run out of time to make more than the song by the time i got to that point. there was so much more i wanted to add but just didn't have time to balance everything out. i also agree with you on the repetative ness but we didn't have time to balance things out properly gameplay wise. thanks again for stopping by though!