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LemmaGameDev

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A member registered Jul 29, 2024 · View creator page →

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Cool game! I didn't have enough time to play more than the first two levels, unfortunately. I don't tend to play this type of game, but I had a lot of fun with this.

Glad you enjoyed it!

Very different take on the idea of dying to progress than I've seen so far - excluding my own game, this is the fourth game I've played with this idea. Pretty fun but the spike hitboxes feel a bit unforgiving, but since you can die infinite times it doesn't really matter. The music fits well too.

Thanks for the feedback! I'm glad you liked the narrator.

Cool game! I just wish I got a few less red orbs - they cluttered up the screen a lot and took up a lot of space.

Neat idea and cool puzzles. I felt like the game had more 'oh wait, this works?' moments than 'i have deduced the solution' moments. I'm not sure how to fix that sort of thing, though - maybe I'm just not reasoning the right way.

No way...  I had the exact same idea about dying to progress, but your game did it so much differently than mine. Pretty fun but a bit confusing - why do the corpses never appear where you died?

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Cool idea - similar to my own, about a loop of dying on purpose to get rid of obstacles. The controls felt a bit clunky to me, but the game was fun overall. Great art too!

Would have been nice if it was longer, but really fun while it lasted. I just wish the buttons were used in more than one level in particular.

Cool concept! I played this for a lot longer than any other jam game so far, but I eventually got stuck on a level that seemed impossible. Maybe you could add hints to the game for people who get stuck?

I would like this more if there was a way to exit a level before the timer ran out - at a certain point there were so many clones that I couldn't do anything, and there were over 4 minutes left.

Pretty fun but a bit repetitive - with some more mechanics and possibly different physics for the notes I could see this being even better.

I didn't really understand the game - how do I use the slingshot? I tried pressing G but nothing happened as far as I could tell. I'll try the game again later; maybe I can figure it out then.

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My high scores (as of writing this): 128, 83, 1500, and ±1.

Please make a browser build, I want to try playing but I have a mac computer

Cool, I just got score 16530.

Extremely fun, but I wish the sticc's movement was automated. A lot of my deaths were because it was hard to move my sticc.

The game was pretty fun, but I stopped at level 2 because the game wouldn't let me scale in the x direction.

Regardless, this was VERY fun, and I' going to keep playing until I get above 50. (my record is 33)

I found this really fun, but there was a bug that was kinda annoying. I managed to get really high above the lava once, but then a piece spawned inside me and I got stuck.

I agree that the controls are a bit weird (just like in my own game although I'll fix it after the jam), and I couldn't get used to them, but from what I could understand, the game would be very fun if I figured out the controls.

Nice game, I had a lot of fun with it, even though I never got past level 2. I like the artstyle, and it felt novel since I never really played any of this type of game from the jam.

Update: Keybinds have been implemented, and I will upload them to the game once the jam is over.

This is a really cool concept for a game, I gave it 5 stars even though it's so short just because it's so fun. It's amazing how anyone could make this in only 12 hours, I can't imagine what you could have done if you spent the full 96 hours of the game jam.

Pretty fun game, but some parts were disproportionately hard compared to the rest. I got stuck on the place where the first screenshot is; I couldn't figure out how to get big enough to climb the platforms.

Really amazing game. While the concept of eating smaller things has been explored in other games, the art style and narration put it above the rest of them. I just wish it had kept going, maybe your evolution could be random and eventually you evolve to live on land.

Maybe you could let Scalephus move left and right as well, using other random keys, and sometimes obstacles roll down the mountain that he has to dodge. That would fix all of my complaints with the game.

I found it pretty fun at first, but the game gets repetitive after a while. There is neither a penalty for getting a letter wrong, nor a reward for beating a level, but maybe the game could be more fun with a bit more work.

The levels are designed to be extremely easy early on, I'm trying to familiarize you with the physics. Then, the levels start building on that and getting more challenging.

Sure, I can add that to the game next time I update it. I'll add it as an option in the keybinds setting.

Now that I've played the game, I really enjoyed it. I might even play it again to see what other choices would have done for the wall. Can you add more levels in the future?

OK - maybe it was there and I just didn't see it, I'll look. I really want to know how the game turns out!

I enjoyed the game a lot, getting new planets and scoring crazy amounts of points, but for some reason in level 6 the cue ball did not respawn after the first turn. I hope this bug is easily fixable - I think the reason might be that the ball hit Uranus? Maybe Uranus sucked in the cue ball and it didn't register as the cue ball vanishing, but then it was inaccessible? That's just a theory though.

I don't understand - how do I advance the dialogue at the start?

Cool game, I just wish it was longer (there was only one level with paper) and had music/sound effects.

This is so far the best game I played from this jam. While it doesn't really match my experience with coding, it's still a really fun way of exploring how unreadable code can get if you aren't careful. I suggest adding some more mechanics to vary the gameplay a bit, maybe you can have conflicting nodes that cannot send signals to each other except through a third type of node.

Really fun game, but the levels get hard very quickly. I got stuck on 6. If this gets made into a full release, I suggest adding more levels in between the existing ones to smooth out the difficulty.

I like the game, but I got very confused very fast with one of the levels. I couldn't get the gravity low enough to jump the ledge, and when I scaled it negatively things got weird.

Cool game, I just wish there was more levels and maybe a progress bar. I agree that the controls felt unresponsive, but overall very fun.