This is a really cool idea and has a solid sandbox for puzzle ideas if you take it further. The simple style is done so well, and I had to think a little bit on some of them. Well done!
Merkab
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Really good diegetic leading of the flow at some points, and I like stuff like that a lot. The music was great, and the boxes were kind of addicting to get. Sometimes the clicks didn't go through though, and I was unsure of how to make money at first, but I guess thats the point of clicking around. Well done for the jam entry and can't wait to see more.
This was awesome, and is my favorite use of the theme so far. Mimics are my favorite creatures to use as a DM, and raising little mimics sccratched an itch I didn't realize I had.
Excellent UI and juice on the interactions. The spitting out of coins was great, and I didn't get upset at any of the platforming mechanics.
Loved it, great game!
This was super cool and the visuals/sound were on point for such a short jam. I lieked the turn based aspect, and the UI was super clear. I was a bit confused at exactly what to do with the brewing at first, but I like idea and can see this being developed further for sure. One of the better outside the box theme implementations.
Really like the idea and it really brought back the old school Oregon Trail feeling some times. A little bit of variety in things you can choose to do each day would be really cool for something like this, and possibly even some companions to find and keep around camp. I really like the idea and vibe, great job for the time frame!
I like the ambition and concept. Some of the interaction were pretty nice too, so there is some good bones in here for sure. A lot of stuff in here, and the only thing I can think of is a little bit longer of a ramp into using the resources as it's quite unclear what to do, but that's a lot for such a short time. Good work though!
https://merkab.itch.io/my-hill
Little prototype that I want to continue with polish and audio eventually! Looking for feedback and plays. Thanks in advance.
This was fun and reminded me a lot of haggling in old school RPGs. As others mentioned, the text going off the screen was hard to deal with, but other than that I had a lot of fun and was laughing at the audacity of some of these peoples prices, haha. This can definitely be expanded on, and has some good bones. Well done for the jam theme and time frame!
Hey, thanks for playing and the feedback it is super helpful. The charge did not read well, and that came through a bunch.
As for the theme, the jumps and charging up use up your mass to give you power, and in the valley even rolling takes away some mass. So every thing has a cot, even the things that give you mass take away speed. I guess a timer or more communication on this would help, so thanks for the comment!
Thanks the play and comment! I completely agree with you about it being unintuitive. I tried to take the No Numbers challenge as a whole diagetic presentation challenge, and I fell a little short.
Technically you dont need the extra buttons for up and down as a little height change happens with the camera, but more would have helped for sure, and the other buttons were kind of a middle ground as I worked on getting the flying controller working on a spherical world. With more updates I think I can bring the gameplay back to the forefront and actually make something good out of this. Appreciate the feedback.
Super fun game! This played real nice on controller, but I got confused on keyboard before I just went back to controller. Got a little bit of a Noita feeling with the weapon, and I will have to explore more with that. The customization was super cool, and I rocked the Lizard Turtle all the way! Super polished, and definitely one of the more complete games I have seen this jam. Well done team!
Always love the groundhog day type stories, and this is a unique presentation to fit the theme. I actually left the game up in the background as I did some work and didn't realize it because the music was just so relaxing. There were certainly some fun choices and this kept me engaged way longer than VN's usually do. Well done!








