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Merkab

101
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8
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A member registered Oct 30, 2022 · View creator page →

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This is a really cool idea and has a solid sandbox for puzzle ideas if you take it further.  The simple style is done so well, and I had to think a little bit on some of them.  Well done!

Yeah, I overscoped my audio idea, and now that's biting me in the butt for sure.  Good lesson for a short jam.  Thanks for playing and for the feedback!

Yeah, haha.  Most people had the opposite problem as you and couldn't stop in the valley.   I didn't actually mean it to be a ramp, it was meant to keep going up to form a valley, but I did not verify the paramters were set right in this build.

Like me in real life, I burned way too many burgers...

Once this get's filled out a bit more, I see a really good mobile game or short game here for sure.  The polish and visuals were nice, and the controls were smooth if not a little oversensitive.  Well done though and that was super fun to climb through.

I just started playing around with Craft The World, and this was right up that alley.  I liked the upgrades and the UI was really nice except for a few clipped objects if I didn't fullscreen it.  This is for sure one of the more complete games I have played this jam as well.  Nice job!

-Karma means cops beat you until you get non negative Karma, and that made my whole day, hahah.  This was nice and the movement/interactions felt really nice.

I was using sound generation techniques with the OnAudioFilterRead method in Unity, but this does not function in WebGL, and I haven't figure out a way to do it yet, so no sound in this version. Thank you for playing though, and glad the feeling came through well even without the sound.

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Really good diegetic leading of the flow at some points, and I like stuff like that a lot.  The music was great, and the boxes were kind of addicting to get.  Sometimes the clicks didn't go through though, and I was unsure of how to make money at first, but I guess thats the point of clicking around.  Well done for the jam entry and can't wait to see more.

This is a great for my ADHD and something like this might definietly help keep me from watching videos or other distracting things while I code. Great little idea and inspiring!

Not gonna lie, I got some in app purchase flashbacks playing this, so I think you did your job, haha.  Solid entry, and fun to figure out. 

That was really well done, and I like the actual leaderboard.  Some more mechanics related to the age other than scoring would be cool, but this was simple and straight forward. 

Thanks so much for the play and feedback.  

Funny story, I initially meant this to be a test bed for some ambient music generation ideas I had, and never got around to implementing that in the 72 hours.  I definitely plan to keep working on it, and adding some reactive music in.  

This was awesome, and is my favorite use of the theme so far.  Mimics are my favorite creatures to use as a DM, and raising little mimics sccratched an itch I didn't realize I had.  
Excellent UI and juice on the interactions.  The spitting out of coins was great, and I didn't get upset at any of the platforming mechanics.  

Loved it, great game!

This was super cool and the visuals/sound were on point for such a short jam.  I lieked the turn based aspect, and the UI was super clear. I was a bit confused at exactly what to do with the brewing at first, but I like idea and can see this being developed further for sure.  One of the better outside the box theme implementations.

Really like the idea and it really brought back the old school Oregon Trail feeling some times.  A little bit of variety in things you can choose to do each day would be really cool for something like this, and possibly even some companions to find and keep around camp.  I really like the idea and vibe, great job for the time frame!  

I like the ambition and concept.  Some of the interaction were pretty nice too, so there is some good bones in here for sure.  A lot of stuff in here, and the only thing I can think of is a little bit longer of a ramp into using the resources as it's quite unclear what to do, but that's a lot for such a short time.  Good work though!

Thanks for playing, and that is a super helpful feedback!  I am not the art person usually, so I think a good look at the colors and framing will help a lot.  I probably should have spent more time making the lines legible consider how much time I spent thinking them up xD.

https://merkab.itch.io/my-hill

Little prototype that I want to continue with polish and audio eventually! Looking for feedback and plays.   Thanks in advance.

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This was fun and reminded me a lot of haggling in old school RPGs.  As others mentioned, the text going off the screen was hard to deal with, but other than that I had a lot of fun and was laughing at the audacity of some of these peoples prices, haha.   This can definitely be expanded on, and has some good bones.  Well done for the jam theme and time frame!

Thanks for playing! And yes it does go on forever.  The Ending trigger is very hard to hit, so you end up flying past and that was a bug.  Sorry about that, and thanks for the feedback!  I already have that fixed and ready for when the voting ends.  Thanks again, I'll check yours out too for sure!

Hey, thanks for playing and the feedback it is super helpful.  The charge did not read well, and that came through a bunch.  
As for the theme, the jumps and charging up use up your mass to give you power, and in the valley even rolling takes away some mass.  So every thing has a cot, even the things that give you mass take away speed.  I guess a timer or more communication on this would help, so thanks for the comment!

Thanks for playing and the feedback!

I noticed that error too, and it is a remnant form when I wanted to make this a rhythm game. 

Super awesome for a first jam, and a nice little loop.  A little indication when a fly is taken or when to press E would be nice, but for the time frame I am impressed.  Well done.

Very accurate, my child also only slept once in it's first year alive.

That was super well done and fun.  Some of the controller mechanics could use a little help like coyote time and loading a jump for when you land, but that is all polish stuff.  I like the lantern as the resource mechanic and this could expand into something really cool. 

Bit hard to pick up the bars some times, but other than that, good bones, and systems. The discover system was nice and could be expanded nicely.

Thanks for playing and for the feedback!  Love the notes, and definitely agree about the difficulty, especially the first run. 

Thanks for playing!  There is supposed to be a screen shake and some particles when close, but I need to definitely make it more range for that effect.  Thanks for the feedback!

Thanks the play and comment!  I completely agree with you about it being unintuitive.  I tried to take the No Numbers challenge as a whole diagetic presentation challenge, and I fell a little short. 
Technically you dont need the extra buttons for up and down as a little height change happens with the camera, but more would have helped for sure, and the other buttons were kind of a middle ground as I worked on getting the flying controller working on a spherical world.  With more updates I think I can bring the gameplay back to the forefront and actually make something good out of this.  Appreciate the feedback.

This was a very smooth controller, and the jumping/platforming felt great.  Would love to see a few more obstacles or movement mechanics, but this was super fun and had a nice look and sound and feel.  

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As someone who spent a lot of time on my clouds, I apprecciate what you did here!  This was so fun and just like the kind of things I've been working on lately.  Well done, despite the browser issue, I understand those woes as well.

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Great Loop! One of my favorite limitation use yet. Super cute art as well.

Wow, this was super deep for a jam.  Loved all the options.  Great theme use.

So soothing, and somehow not that stressful for a flappy bird game.  This was super easy to control and the transitions were nice and smooth.

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Thank you so much for playing and buzzing around.   Be the bee! 

Saw something about that in discord.  I'll save the game so I can try again after some voting and try them out.

Super fun game! This played real nice on controller, but I got confused on keyboard before I just went back to controller.  Got a little bit of a Noita feeling with the weapon, and I will have to explore more with that.  The customization was super cool, and I rocked the Lizard Turtle all the way!  Super polished, and definitely one of the more complete games I have seen this jam. Well done team! 

Always love the groundhog day type stories, and this is a unique presentation to fit the theme.  I actually left the game up in the background as I did some work and didn't realize it because the music was just so relaxing.  There were certainly some fun choices and this kept me engaged way longer than VN's usually do.  Well done!

Cute little loop.  Ended suddenly before I could really enjoy my upgrades, so some tuning might be good, but it was fun to do a few loops and watch my hive grow.