I like the multiplayer aspect, and there is some potential here for sure.
The Black holes kind of bugged around a bit as I was playing. Maybe i misunderstood something, but that felt a little weird. Other than that, I liked the design and layout. Can't wait to see more.
Merkab
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This is a lot of fun, took me a bit to get it. Might be nice to start at a slower pace overall and ease into it a little through a few levels or turorial type situations, but once you get ramped up, this is a blast and can crank. I think once you tune it and dev a little more this is gonna be a fun one!
p.s. Nice juice, definitely one of my focuses as well.
This is a lot of fun, took me a bit to get it. Might be nice to start at a slower pace overall and ease into it a little through a few levels or turorial type situations, but once you get ramped up, this is a blast and can crank. I think once you tune it and dev a little more this is gonna be a fun one!
p.s. Nice juice, definitely one of my focuses as well.
Wow, this is super fun, and seems a ton of fun. Some classes are super fun and the variance is nice. I really liked the movement and feedback of units. Can't wait to see what else you do with this, wishlisting it for sure.
I honestly only had one small note on first impression: Sometimes it was pretty unclear about what to press on screen to progress, maybe a little more player guidance or more intense highlights when hovering important things would be nice. Other than that everything felt super polished.
I did not do the best job explaining the gravity scaling, but basically in reality the closer you are to high sources of gravity, the more "time dilation" you experience, which in a sense slows your experience of time compared to places in the universe near less gravity. If you have a watch on earth and a watch in space, the watch on earth will tick slower. This is General Relativity. So while two ships could have the same relative velocity, the one close to a planet is experiencing time at a slower rate. The point of the scaling is to show this effect without technically messing with the time variable, allowing this to work eventually in a multiplayer setting. Honestly having the actual Timer in there messes with the idea a little, but it works for this singleplayer version.
Next step is adding special relativity which is about different velocities affecting time dilation, because technically the faster you go in relation to something else, the quicker the clocks run too.




