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JohnnyOlBoy

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A member registered May 18, 2022 · View creator page →

Creator of

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thanks for the feedback, I’m glad you enjoyed it :)

I really liked the ps1 cel shading style

cool game

the block moving felt a bit weird, but a very enjoyable game nonetheless

very cool 👍

very simple idea, but very engaging puzzles and amazing art style

reminds me of paper mario, and the mario and luigi rpg games, with the art style and controlling multiple characters at the same time

nice art

Extremely satisfying progression, great art style, and very fun gameplay. this game absolutely deserves to win this jam

overall it feels pretty nice to play, but after 5 or 6 waves it gets a bit too chaotic.

the size manipulating mechanics remind me of an unused concept for portal 2, where you could move things by using a camera. It fits the theme very well.

reminded me of those flash games like moto x3m and line rider, but I do think there should have been an end goal to build to. 

I really liked the humor and style of this game, but it was a bit frustrating to have everything be physics based. overall a very enjoyable game though.

the art is very reminiscent of the pico 8 version of celeste, nice game. I really thought my climbing robot idea would be more original lol.

Great art style, and very fun mechanics. I also made a similar platformer with an unconventional control scheme

very fun flow based platforming, feels kind of like sonic the hedgehog, except that you actually have time to react to jumps in this game. very cool!

The visuals of the game were cool, but I couldnt really see anything, and I couldnt really find much to do other than wander. The atmosphere was very good though.

really well made but I messed up in the tutorial so had to restart :(

nice game, but not very original

I think this is definitely one of the better implementations of gravity switching ive seen, and I really liked the addition of the grapple, but the vision and balance impairments felt like they only got in the way of the gameplay, rather than being a fun challenge.

The game has a very good idea, and great execution, but I felt like there wasnt really anything to do after the first few nights.

two things: I couldnt get any wood to get tools and stuff, as you need an axe to get wood, which requires wood, and I couldnt quit without alt-f4. other than that, a survival game with time management is pretty cool.

Very creepy, kind of reminds me of subnautica, when you know there's a leviathan nearby.

The atmosphere was great, and I really liked how the room gets more chaotic after the first level, but I couldnt figure out the password to the computer in level two, so I didnt get very far :/

I really liked the use of old science footage in the cutscenes, but the actual gameplay was a bit confusing. really great idea though!

the controls were a bit odd, but I really liked the surrealist art style.

really cool! The art kinda reminds me of the world ends with you on DS

I figured it out! I was trying to use variables that didnt actually exist, using "X" and "Y" rather than "[X]" and "[Y]", so it all works now.

I am making a game using a program called DS game maker, which can theoretically compile games for the nintendo DS. There is not a lot of documentation, and I am getting this wierd error that just says "check for logic errors in your code" of which there are none. This error only rears its ugly head when I use functions related to the stylus, which is pretty crucial to my game idea, so any help would be great. 

not werk please fix I want to play boost go brrrr

very cool concept and great art style

thank you

horror games on itch unhinged fr

don't know if this is intentional or not, but sometimes when I would grab a guy to get ammo, and I threw him and he didn't hit a wall, he would get up and attack me but stay orange?

pretty cool if you ask me

yeah the webgl build didn't work.

Bobbo Jam 2022 community · Created a new topic why dinosaur

why dinosaur?

i broked it

wow that was really cool. I liked the camera effects and the game was really polished, but there weren't any different bugs, so it gets a but boring after 5 minutes or so.