Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JohnnyOlBoy

73
Posts
4
Topics
9
Followers
1
Following
A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

Cool concept. I think there could be more feedback when hitting enemies though, it felt kind of flat.

I loved how frantic it felt with the music and fast movement

The movement feels really good, it reminds me a lot of Silksong. I think the timer should have some indicator of when it is gonna reset you though, it feels very sudden. Good job!

In unity the Universal Render Pipeline has 2D shadows built in. It used to be kind of a pain to use with tilemaps though, but they added support for tilemap shadow casters a while back.

This is an awesome concept, I just think the mechanics could have been communicated a bit better, maybe in a tutorial level or something. 

Really cool concept and super unique visuals, the gravity switching and mall environment reminded me a lot of Ultrakill layer 8. I did clip through the ground a couple times though, it could use some polishing. 

I'm not exactly sure why but I think it might have been because i put too many clothes in the basket at once? It just froze and I had to reload the page.

There wasn't really that much of an incentive to upgrade my car, I must have done 15 or so races and I won every single one.

Pretty cool game, it did crash for me though.

I found it quite tricky to judge which way my guy was going to be launched when swinging, maybe adding some kind of indicator would be good.

I really enjoyed how the later fights needed you to stop and analyse the opponents patterns and use every tool at your disposal. This game was really cool.

Really cool game, it has a lot of depth and strategy.

I loved the coloured pencil art style, and the ending screen was super cute. 

I'm hopeless at rhythm games so I was not able to do very well in this, but it is very well made, good job!

Reminds me a lot of the game "deepest sword"

Would have loved to play a couple more levels of this, you should definitely keep working on it!

This game is awesome, I used to speedrun metroid zero mission so I love the metroid wall jump and the levels in this game are super creative with how they use that. 

Really great art, and the presentation overall is very good. I did find that if I just held space and went to the top of the screen I could avoid 99% of obstacles though. 

thanks for the feedback, I’m glad you enjoyed it :)

I really liked the ps1 cel shading style

cool game

the block moving felt a bit weird, but a very enjoyable game nonetheless

very cool 👍

very simple idea, but very engaging puzzles and amazing art style

reminds me of paper mario, and the mario and luigi rpg games, with the art style and controlling multiple characters at the same time

nice art

Extremely satisfying progression, great art style, and very fun gameplay. this game absolutely deserves to win this jam

overall it feels pretty nice to play, but after 5 or 6 waves it gets a bit too chaotic.

the size manipulating mechanics remind me of an unused concept for portal 2, where you could move things by using a camera. It fits the theme very well.

reminded me of those flash games like moto x3m and line rider, but I do think there should have been an end goal to build to. 

I really liked the humor and style of this game, but it was a bit frustrating to have everything be physics based. overall a very enjoyable game though.

the art is very reminiscent of the pico 8 version of celeste, nice game. I really thought my climbing robot idea would be more original lol.

Great art style, and very fun mechanics. I also made a similar platformer with an unconventional control scheme

very fun flow based platforming, feels kind of like sonic the hedgehog, except that you actually have time to react to jumps in this game. very cool!

The visuals of the game were cool, but I couldnt really see anything, and I couldnt really find much to do other than wander. The atmosphere was very good though.

really well made but I messed up in the tutorial so had to restart :(

nice game, but not very original

I think this is definitely one of the better implementations of gravity switching ive seen, and I really liked the addition of the grapple, but the vision and balance impairments felt like they only got in the way of the gameplay, rather than being a fun challenge.

The game has a very good idea, and great execution, but I felt like there wasnt really anything to do after the first few nights.

two things: I couldnt get any wood to get tools and stuff, as you need an axe to get wood, which requires wood, and I couldnt quit without alt-f4. other than that, a survival game with time management is pretty cool.