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M87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #772 | 3.870 | 3.870 |
Overall | #999 | 3.667 | 3.667 |
Style | #1007 | 3.870 | 3.870 |
Enjoyment | #1733 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Conceptually, solar system is MASSIVE in scale. From gameplay perspective, you will need to build a scalable planetary system while having fun seeing the impact of making the planets go small or big. Because things will go BIG.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
very, very cool idea. I used the space theme too, but your game felt super fresh. I fell in love with the art and animation. great work!
I like the orbital tower defence idea! Having moons with their own orbital positions added a level of complexity that I could imagine being expanded into a full game! interesting, and impressive for the timeframe!
A creative use of the theme. I enjoyed it! Well done!
I don't quite understand how the economy works, but I love the idea of planetary orbit defense!
It was a bit hard for me the wrap my head around the concept, but I like the execution.
I see, we might need to tweak the gameplay loop a bit and also add a better tutorial or how-to section. Thank you for the feedback~
Really nice idea and interpretation of the theme, it's fun seeing the planetary system change size, though the overall loop took a bit to get used to. Great game overall!
Thank you for your kind words!
cool concept and interesting gameplay! it was a solid foundation for a more expanded game (with waves, levels, and variety of planet buffs). I feel like it will be more fun and tactical to signal where the asteroid will come from.
Thank you! We actually gives a signal to indicate where the asteroids will come from, its the red line that crosses the screen right before the asteroid. Funnily enough, the first question that my friend asked after playing the game was "how to dodge the red laser"?. So we're definitely need to rework the visuals for the asteroid's indicator, maybe making it flashing instead of tweening forward.
Really cool game! I liked the visuals and the idea a lot. I just had a hard time placing the objects into orbit sometimes.
Interesting! My first initial idea was to make the time slowed down or even stopped when players are holding up the orbitals from the shop, but i'm afraid it will interrupt the game flow or making the shop mechanics abusable (player will keep holding the orbitals). But we will try to figure out a way to make the placement better. Thank you!
Increadible job! A very cool take on the concept. It feels like a finished game and a lot of fun to play. Wave system or visual guidance may help players identify and strategize (in our case getting around the symbols). Awesomee game though! would see it more.
Well noted, will try to make a clear visual guidance on our next iteration. We have a lot of unfinished ideas and improvement that is sadly cannot be finished due to the time constraints. Thank you for the feedback~
A bit overwhelming, but overall a good game! The graphics are very concise, and it is a lot of fun! I do agree that there should be some sort of wave system, or at least a break, as it is pretty annoying to have the collectors break so often. Still, great game! Love stacking moons together with the scale feature!
Glad you like and notice that stacking moons on top of each other creates a fun and a bit wacky of a game experience. Will try to implement a wave system on our next iteration, thanks!
I'm actually blown away by the concept. The execution on that end is perfect. I also really like the look. Something that I think could make the game better is having different unique waves as well as a set "downtime" to heal up and prepare for each wave, cause it does feel slightly repetitive and doesn't give too much time for strategy (frantically placing protective units lol). Seriously though, I'm extremely impressed. Incredible job!
I'm actually blown away by the concept. The execution on that end is perfect. I also really like the look. Something that I think could make the game better is having different unique waves as well as a set "downtime" to heal up and prepare for each wave, cause it does feel slightly repetitive and doesn't give too much time for strategy (frantically placing protective units lol). Seriously though, I'm extremely impressed. Incredible job!
Thank you for your feedback! Yes, i think giving it a more standard tower-defense game mechanics makes more sense. I should look more into classic tower defense like plants vs zombies or bloons TD for inspiration!
The planets are taking damage over time, so you need to place a healing in orbit early to keep them going.
Yes! you need to take care of the planets~