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jestersuit games

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A member registered May 29, 2024 · View creator page →

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yes, go ahead. good luck with the trailer!

very on theme, good concept!

the vibe was so amazing, i can feel the suffocation, closed room phobia kicks in, and the visual all complementing each other. great work!

very very dark interpretation of the game, i really like the visual!

thank you!

awesome, thanks for playing!

thanks for giving it a go! appreciated it,

thanks for playing!, it’s the issue with godot GPUParticles where they load particle effect as per instance. not sure how to fix it for now though, feel free to download the .exe if you like it

tight control and challenging enemy waves! i’m especially stoked when an enemy is suddenly split into two lol.

impressive game for a jam! i take it that it must be difficult to balance the cards. for me it’s not initially obvious on what each turns supposed to do, but slowly getting the hang of it.

thanks for playing!

the story is nice and i get the vibe. if we can skip the dialogue that will feel better in terms of interactivity.

charming game! the ui, feel, art, and sound really enhance the unique gameplay

it would be nice if there is a clearer click indicator. nonetheless the vibe, music, and visual is perfect

challenging! the balls are often get stuck in the pads lol. nice chill ambience though,

cute game!

satisfying purchase and drilling. the drill overshoot movement is a little annoying but i like how it compounds after several upgrades

this is some interstellar x project hail mary experience that i need. kudos!

stressful! (in a good way) the clicks and notification is eerily bringing PTSD from work, LoL!

interesting interpretation of the theme. i wish there is a way to predict or struggle to slightly control the outcome of fights with the skeleton soldier.

good work!

yeah, got several feedbacks related to enemy hits. thanks for playing!

thanks for playing!

funny concept! initially i was confused with the shop layout but quickly over it once the gnomes appear. connection to the theme could be deeper, but overall enjoyable play

clever interpretation of the theme, it’s like the golf par embedded into the ball health itself. haven’t got too far on the level, but i imagine it could be a fun strategy where the ball size matters, so sometimes you need to intentionally reduce the ball size to fit into certain sized area.

great work!

pretty solid core loops! only a couple life improvement i wish can be added (maybe later) such as ability to buy in multiples instead of one by one,

neat art! it feels good when we pick the right food order.

fun but hard! since we will be constantly looking up the syntax, making it always shown onscreen might be a good idea

relaxing music! if the click to get eggs could have more visual feedback that would make it more engaging. cool concept.

cute aesthetic. The highlighted button to press can be more pronounced and the feedback when the button is actually pressed can also be more clear.

i saw the devlog and when i get to play it, it really pays off. the juice, the loop, the core mechanics. all fun! Sometimes i’m having a hard time distinguishing between minions and enemy but overall so good!

thanks for playing!

that is actually the bug i found no solution yet and had me pull my hair during the 9 days lol! But thanks to your comment, i might know potential fix for it. Thanks!

maybe there is a bug, as i click respawn, it appears in the middle of asteroid barrage so i kept dying without able to get to safety. Cool art and cutscenes, though!

super fun concept, charming characters and beautiful cutscenes. Kudos for the game!

I had fun exploring the house and getting out of it! What a cute way to ties the game theme with the narrative. well done

smart way to curate minigames in a collection of job applications!

fun meta interactive system! the assistant was charming too!

intriguing… a tutorial or instruction will help clear up the puzzle while slowly introducing more challenging movement puzzles.

thank you!