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jestersuit games

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A member registered May 29, 2024 · View creator page →

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pretty solid core loops! only a couple life improvement i wish can be added (maybe later) such as ability to buy in multiples instead of one by one,

neat art! it feels good when we pick the right food order.

fun but hard! since we will be constantly looking up the syntax, making it always shown onscreen might be a good idea

relaxing music! if the click to get eggs could have more visual feedback that would make it more engaging. cool concept.

cute aesthetic. The highlighted button to press can be more pronounced and the feedback when the button is actually pressed can also be more clear.

i saw the devlog and when i get to play it, it really pays off. the juice, the loop, the core mechanics. all fun! Sometimes i’m having a hard time distinguishing between minions and enemy but overall so good!

thanks for playing!

that is actually the bug i found no solution yet and had me pull my hair during the 9 days lol! But thanks to your comment, i might know potential fix for it. Thanks!

maybe there is a bug, as i click respawn, it appears in the middle of asteroid barrage so i kept dying without able to get to safety. Cool art and cutscenes, though!

super fun concept, charming characters and beautiful cutscenes. Kudos for the game!

I had fun exploring the house and getting out of it! What a cute way to ties the game theme with the narrative. well done

smart way to curate minigames in a collection of job applications!

fun meta interactive system! the assistant was charming too!

intriguing… a tutorial or instruction will help clear up the puzzle while slowly introducing more challenging movement puzzles.

thank you!

acknowledged with the occassional stutter from the game, hopefully the downloadable version is better. thanks for playing!

haha too bad with the comment limit. what would be the top 3 improvement aspect one liner in your opinion?

thanks for playing, btw!

thanks for playing!

fun game! made me chuckle with how clunky the car moves hahaha! good work!

will seriously consider drag - drop to move, thanks for testing it out!

ah yes, i need to fight with godot to make web export works well haha. thanks for playing!

thanks for the kind review!

thanks for playing!

for the whole game i was like “waaaaaaaaaaa~~h!!” in a good way. so fun!

very well made interior of an eerie museum. uncovering what happened on earth through the museum display was brilliant. when i arrived at Lucy’s section… nothing but a punch to the gut. awesome build!

fun and juicy game feel with refreshing take on the established mechanics. the audio and art is a cherry on top which makes the overall experience very enjoyable. great work!

hey, thanks for playing!

didn’t expect to find one piece reference here, the knock up stream as a hint to flip the puzzle and put it above the other piece is brilliant!

heart-wrenching and emotional. i couldn’t help but felt somber as i play through and uncover the passwords. very well written story!

such a cohesively executed concept! the sound design, the reflection around the screen, the parallax, the bulging CRT display, and the scanlines plus cool graphics + illustrations, made this such a vibey game. well done!

i was mindblown when it zoomed in for the first time. it certainly keeps me wanting more to discover all of them. great work!

thanks for playing the game! good to hear that the patches is really blend into the game

thanks a lot for playing the game! totally relatable in moving chess pieces inside the mind before making the move!

fun collectibles with adorable illustrations! good work!

great thematic interpretation, artwork, and music.

the conversation pace could be quicker, and the UI click area can be slightly bigger. i wish there is also a way to re-examine the conversation that happened so far before making decisions

overall very cohesive and tight execution. good work!

thanks a lot for playing the game!

well done!

thanks for playing! you’re right, i could’ve put more attention to the accessibility setting, hopefully for future builds!

cool mechanics! i feel like the overall pace (animation, card interaction) could be a little faster. However i enjoyed the real-time strategy part of it. side note: cool shadow play when the creature was cast by shadows!