fun take on the deck builder roguelike. i especially adore the narrative which makes the mechanics make sense. good work!
jestersuit games
Creator of
Recent community posts
lovely concept! although i almost always miss which sheep is already influenced (perhaps adding some permanent outline to an already influenced sheep will help) and which sheep is still not under influence. i also thought moving using keys (arrow or wasd) is better for controlling the pack leader. good game!
somehow get stuck in the area with boxes and spikes since i can’t get enough foot hold to jump. it is a creative concept, although a little tedious to restore everything back. i think balancing the platformer difficulty and puzzle of putting back the piece together is the key for the concept. good work!
the isometric perspective making it hard to shoot accurately, but the concept was interesting. not sure if it’s game design choice to make switching symbols to right click, but i think mapping it to keys (e.g. 1-4 keys) will make it better since we need to switch a lot when facing the dice-looking thug. awesome visual too!
i think this is my favorite entry so far. it boils down the town building sim + clicker + resource management game into its core in a strong and cohesive core. The questions remains, how do we expand the game from here? it has a strong concept and huge potential.
i got great satisfaction seeing the land clears. the interaction was simple and easy to understand. kudos!













