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Gawyn Games

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A member registered May 22, 2020 · View creator page →

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Thank you! Glad to see the timeline feature being used!

This is by far the most complex puzzle game in this jam that I've played (and perhaps in the entire jam)! It's a super creative idea with really unique mechanics I haven't seen in puzzle games that I've played before. However, a tutorial would be nice, as such complex mechanics make it hard to understand what's happening at first :)

Still, would love to see where this game progresses after the jam, after implementing some of the suggestions everyone has made here!

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The voice acting actually got me lmao

This is a pretty creative game that has a lot of potential! Feedback-wise, I'd say an explanation on how the autos work or a tutorial would be nice! I still don't fully know how it works, it feels like randomly letters would just disappear and that theres no way that I would reach the end, only for me to suddenly start clearing thousands of pages per second, although I do get the general gist of it.

Still a really fun game though, played it multiple times, and this has gotta be a record right??


Really fun puzzle game! I was pleasantly surprised when I realized I could dash; it certainly added another level and uniqueness to the puzzle aspect. The difficulty scaling is done really well (definitely one of the most well-balanced in a jam I've played), as I was never too frustrated with any level. The undo feature was much appreciated lol, although I did encounter one bug where undoing would not revive the enemies, so there are perhaps some unintended solutions using that. 

Still, it doesn't detract much from this great game!

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Wow, well, this is the most creative (and best) game I've played this entire jam! It did feel a bit odd to me that some of the relics actively hurted you, but maybe that's supposed to be like a disincentive to take too many relics. Still, it was a bit disheartening to get lava and just instantly lose lol. I felt the difficulty started off too easy, and then skyrocketed after level 7.  I also found myself just spamming one tile for points, as it seemed like the most effective thing to do (and damming the water didn't seem to stop anything). Perhaps a small tutorial would've helped early game as well.

Still, I had loads of fun and hope this is one of the winners! I'd love to see you develop this into a full game with balance changes and everything! Amazing job!

Thanks for the feedback! I didn't think about that during the jam but that's a really good idea!

A genuinely really creative idea!

 
My only gripe is how the movement can feel a little delayed and therefore unresponsive. It seems like you're using the delta of the mouse position, meaning if the invisible mouse gets stuck on the bottom of your screen you can no longer move your character downward. Perhaps if you decide to continue working on this game afterward you could play around with just using mouse position or something like that?

Either way, still a really fun game, haven't seen one like this in the jam yet! Great job!

Super fun progression-type game! I enjoyed the amount of polish, day over screen and the pickup sounds are very satisfying, and the lobby artstyle is really cute as well! Also the first pun I've seen on countdown using ducks! Amazing job!

Really clean artstyle, and actually pretty hard puzzle game! I'd say the only bit of feedback I have is a keybind for each of the wall styles, but that's just really small quality of life. Challenging and fun game!

Super fun game! Love the drawing SFX, just music (sfx) to my ears. The leaderboard is a really nice addition, managed to secure myself a #4 spot lol. I wish the time played a bigger element though, as I found myself kinda skipping the upgrades (eraser + color and stuff) because it seemed like it didn't give you any more points. Either way, still very cozy and satisfying!

Super fun game! Very nodebuster-esque, and I could totally see this being a full game! I'd love to see more enemies and the game be difficult later game once the jam ends, and I'll be following this one!

A few small things if you do decide to update the game:

  • I think refining also has the unintended consequence of multiplying time? Makes it pretty easy to survive infinitely pretty quickly
  • The music seems to loop a little early
  • You should add an end round button!

Still, these are all super small nitpicks, and this is still a great game overall!

Thank you!

Charming art style! The lore certainly was not what I was expecting when heading into this lol. Played it all the way through because of it, added a lot! Great game, 5/5 enjoyment!

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An absolutely heartfelt game! I'm a sucker for cozy genres, and this was just that! It's a really short and sweet game (although I ended up playing it many more times for the other endings)!

It took me a bit to figure out the mechanics of the puzzle, but once I got the hang of it, it made sense! Super polished game and sad I'm unable to play Act 3 yet. Will be playing it once the jam ends! Amazing game!
(also, love the petal sounds)

Thanks for playing and for the feedback! Your comment gave me a pretty good idea, in that perhaps there could be an undo button (that only works for like 4 measures and the last beat), so it is less punishing to the player if the mess up while still requiring skill to place the note.

Hi! Thanks for playing! I'm definitely considering adding that as an easy mode toggle, but I feel like there's a good challenge in it of itself, in having to place your notes. Once you get the hang of feeling the beat I'd say it isn't too bad!

Hey, thanks for playing and for the feedback! I'll definitely consider adding a few more seconds at the start of the game!

Although one thing I might look into adding for the full release would be an easier mode where the player could click on the spots as opposed to having to time it.

Will need to test it first if I decide to implement it! Thanks for your feedback!

I will say it does getting some used to, and if rhythm(ish) style games aren't your type of game that's alright, not every game is for everyone!
A personal tip is to listen to the music as opposed to looking over at the right whenever you want to place notes. Feel the beat rather than just trying to time it by looks.

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Hey thanks for playing! I will do!

Join this discord if you'd like to receive updates and provide feedback as well, would be greatly appreciated!

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This often happens with Unity executables (as they're unsigned), you can google it if you'd like.

Thanks for letting me know about AudioSettings.dspTime! Just added it to my game (not yet on itch) and the audio has no more noticable gaps in between loops. Thanks!

Thank you! Currently, I just input the bpm, and it resyncs every time it loops. However, for the full Steam release I'm changing it to use a more accurate AudioSettings.dspTime!
For the visualizers, I use the built in GetSpectrumData function and scale the sprites off the strength of each channel.

Yeah, I think ADOFAI does it the best. If there's too much variance in your inputs it won't take it and will make you recalibrate again, or if you didn't tap enough it would make you do it again. Would be a good thing to mimic if you decide to further develop this game!

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Hi! What I meant by automatic calibration, would be to do something like what osu and ADOFAI does. I assume they get the delay of each input, and then average it to get a pretty close estimate to the delay of the PC.

Congrats on the high audio score!

Hey! That average is higher than expected, considering my narrative is so low. I wasn't going for average at all though since I don't really make narrative games, and since Mark isn't basing it off overall or average anyways!

hey! I know this may not have been the rating you wanted or expected,  but this is genuinely AMAZING for your first jam! Take a look at my first one, barely top 50% lol. Stay encouraged, and do even better next year!

Thanks!

Congrats! I remember playing your game in that discord server and it was very very fun!

Super neat idea, but really difficult! (perhaps the fast enemies are a bit too fast)  I think with some more time to tune difficulty it would be even better!

One thing I will say is that I felt like my mics kept dying randomly, and I couldn't really figure out why. And another small nitpick is the manual calibration. It might be confusing to casual players what it is meant to do, so I think having it be automatic would be even better. Again though, this is a very small nitpick as I didn't add calibration either (I just assumed 100ms of delay).

But overall as a rhythm game enjoyer, this was really fun! Amazing work!

Super fun game! Only nitpick would be how the energy seemed to get stuck on towers really easily, but other than that I could see this being a full Steam release later! Super satisfying sound effects as well!

Thank you! Yep, this game was inspiried by Laserwave (the game you were talking about). One way I thought of making patterns more interesting would be to make certain pattern parts give buffs (e.g., two kicks followed by a snare would double chain length).

I did not use an asset though, since the clips were typically 4 measures long, I just looped them and reset the current time marker every time. Of course, you would have to input the bpm so it would know when the eighth notes were.

I'll definitely try your game out later!

I can't seem to reproduce it anymore, which means it was probably pretty minor! I'll let you know if I can figure it out

Really fun game! My face when I realized it was tower defense LOL

Love the little personalities everyone has! I did notice one small bug however is when you tried to place a tower when your train was already full, it would drain the resources even though nothing was placed. But still, amazing job overall!

Loved the level design! I only wish there was some audio and more levels! Great job overall!

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Really really unique game idea!! I think a undo button would be a really nice addition if you guys decided to develop the game after the jam! Great job with this!

I did get a weird thing however where the branches were spazzing out when there was a green filter on it, as well as the hue shifter seemingly not working, not sure if its due to my device platform or something.

Pretty fun game with a mechanic I haven't seen before (crafting)! But very difficult, I think mainly due to the fact that it takes an extra loop to pickup the spear you craft and that you essentially die if the shape is in the wrong spot as it is unavoidable. Some post-jam fixes and I think this game would be even more fun!

Also, I gotta say the SFX are really satisfying.

Thank you! If I had more time to add levels I could've made the difficult easier but theres only so much you can do in 4 days!

Thanks! Yeah I added the ricochet and found it really satisfying so I kept it lol.

Thank you for playing! Yeah I think I might add that in a later release!