Thank you! Glad to see the timeline feature being used!
Gawyn Games
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This is by far the most complex puzzle game in this jam that I've played (and perhaps in the entire jam)! It's a super creative idea with really unique mechanics I haven't seen in puzzle games that I've played before. However, a tutorial would be nice, as such complex mechanics make it hard to understand what's happening at first :)
Still, would love to see where this game progresses after the jam, after implementing some of the suggestions everyone has made here!
The voice acting actually got me lmao
This is a pretty creative game that has a lot of potential! Feedback-wise, I'd say an explanation on how the autos work or a tutorial would be nice! I still don't fully know how it works, it feels like randomly letters would just disappear and that theres no way that I would reach the end, only for me to suddenly start clearing thousands of pages per second, although I do get the general gist of it.
Still a really fun game though, played it multiple times, and this has gotta be a record right??

Really fun puzzle game! I was pleasantly surprised when I realized I could dash; it certainly added another level and uniqueness to the puzzle aspect. The difficulty scaling is done really well (definitely one of the most well-balanced in a jam I've played), as I was never too frustrated with any level. The undo feature was much appreciated lol, although I did encounter one bug where undoing would not revive the enemies, so there are perhaps some unintended solutions using that.
Still, it doesn't detract much from this great game!
Wow, well, this is the most creative (and best) game I've played this entire jam! It did feel a bit odd to me that some of the relics actively hurted you, but maybe that's supposed to be like a disincentive to take too many relics. Still, it was a bit disheartening to get lava and just instantly lose lol. I felt the difficulty started off too easy, and then skyrocketed after level 7. I also found myself just spamming one tile for points, as it seemed like the most effective thing to do (and damming the water didn't seem to stop anything). Perhaps a small tutorial would've helped early game as well.
Still, I had loads of fun and hope this is one of the winners! I'd love to see you develop this into a full game with balance changes and everything! Amazing job!
A genuinely really creative idea!
My only gripe is how the movement can feel a little delayed and therefore unresponsive. It seems like you're using the delta of the mouse position, meaning if the invisible mouse gets stuck on the bottom of your screen you can no longer move your character downward. Perhaps if you decide to continue working on this game afterward you could play around with just using mouse position or something like that?
Either way, still a really fun game, haven't seen one like this in the jam yet! Great job!
Super fun game! Love the drawing SFX, just music (sfx) to my ears. The leaderboard is a really nice addition, managed to secure myself a #4 spot lol. I wish the time played a bigger element though, as I found myself kinda skipping the upgrades (eraser + color and stuff) because it seemed like it didn't give you any more points. Either way, still very cozy and satisfying!
Super fun game! Very nodebuster-esque, and I could totally see this being a full game! I'd love to see more enemies and the game be difficult later game once the jam ends, and I'll be following this one!
A few small things if you do decide to update the game:
- I think refining also has the unintended consequence of multiplying time? Makes it pretty easy to survive infinitely pretty quickly
- The music seems to loop a little early
- You should add an end round button!
Still, these are all super small nitpicks, and this is still a great game overall!
An absolutely heartfelt game! I'm a sucker for cozy genres, and this was just that! It's a really short and sweet game (although I ended up playing it many more times for the other endings)!
It took me a bit to figure out the mechanics of the puzzle, but once I got the hang of it, it made sense! Super polished game and sad I'm unable to play Act 3 yet. Will be playing it once the jam ends! Amazing game!
(also, love the petal sounds)
I will say it does getting some used to, and if rhythm(ish) style games aren't your type of game that's alright, not every game is for everyone!
A personal tip is to listen to the music as opposed to looking over at the right whenever you want to place notes. Feel the beat rather than just trying to time it by looks.
Super neat idea, but really difficult! (perhaps the fast enemies are a bit too fast) I think with some more time to tune difficulty it would be even better!
One thing I will say is that I felt like my mics kept dying randomly, and I couldn't really figure out why. And another small nitpick is the manual calibration. It might be confusing to casual players what it is meant to do, so I think having it be automatic would be even better. Again though, this is a very small nitpick as I didn't add calibration either (I just assumed 100ms of delay).
But overall as a rhythm game enjoyer, this was really fun! Amazing work!
Thank you! Yep, this game was inspiried by Laserwave (the game you were talking about). One way I thought of making patterns more interesting would be to make certain pattern parts give buffs (e.g., two kicks followed by a snare would double chain length).
I did not use an asset though, since the clips were typically 4 measures long, I just looped them and reset the current time marker every time. Of course, you would have to input the bpm so it would know when the eighth notes were.
I'll definitely try your game out later!
Really fun game! My face when I realized it was tower defense LOL
Love the little personalities everyone has! I did notice one small bug however is when you tried to place a tower when your train was already full, it would drain the resources even though nothing was placed. But still, amazing job overall!
Really really unique game idea!! I think a undo button would be a really nice addition if you guys decided to develop the game after the jam! Great job with this!
I did get a weird thing however where the branches were spazzing out when there was a green filter on it, as well as the hue shifter seemingly not working, not sure if its due to my device platform or something.
Pretty fun game with a mechanic I haven't seen before (crafting)! But very difficult, I think mainly due to the fact that it takes an extra loop to pickup the spear you craft and that you essentially die if the shape is in the wrong spot as it is unavoidable. Some post-jam fixes and I think this game would be even more fun!
Also, I gotta say the SFX are really satisfying.








