Thanks for playing and for the feedback! Your comment gave me a pretty good idea, in that perhaps there could be an undo button (that only works for like 4 measures and the last beat), so it is less punishing to the player if the mess up while still requiring skill to place the note.
Gawyn Games
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I will say it does getting some used to, and if rhythm(ish) style games aren't your type of game that's alright, not every game is for everyone!
A personal tip is to listen to the music as opposed to looking over at the right whenever you want to place notes. Feel the beat rather than just trying to time it by looks.
Super neat idea, but really difficult! (perhaps the fast enemies are a bit too fast) I think with some more time to tune difficulty it would be even better!
One thing I will say is that I felt like my mics kept dying randomly, and I couldn't really figure out why. And another small nitpick is the manual calibration. It might be confusing to casual players what it is meant to do, so I think having it be automatic would be even better. Again though, this is a very small nitpick as I didn't add calibration either (I just assumed 100ms of delay).
But overall as a rhythm game enjoyer, this was really fun! Amazing work!
Thank you! Yep, this game was inspiried by Laserwave (the game you were talking about). One way I thought of making patterns more interesting would be to make certain pattern parts give buffs (e.g., two kicks followed by a snare would double chain length).
I did not use an asset though, since the clips were typically 4 measures long, I just looped them and reset the current time marker every time. Of course, you would have to input the bpm so it would know when the eighth notes were.
I'll definitely try your game out later!
Really fun game! My face when I realized it was tower defense LOL
Love the little personalities everyone has! I did notice one small bug however is when you tried to place a tower when your train was already full, it would drain the resources even though nothing was placed. But still, amazing job overall!
Really really unique game idea!! I think a undo button would be a really nice addition if you guys decided to develop the game after the jam! Great job with this!
I did get a weird thing however where the branches were spazzing out when there was a green filter on it, as well as the hue shifter seemingly not working, not sure if its due to my device platform or something.
Pretty fun game with a mechanic I haven't seen before (crafting)! But very difficult, I think mainly due to the fact that it takes an extra loop to pickup the spear you craft and that you essentially die if the shape is in the wrong spot as it is unavoidable. Some post-jam fixes and I think this game would be even more fun!
Also, I gotta say the SFX are really satisfying.
Thank you so much! That is certainly an interesting pattern that you used! For me, the general consensus for best layout was 4 moves followed by 4 attacks with shields (as shield seems better when not on a move), but that's really interesting to see some other patterns being used! As for the incentives, I was thinking I could add buffs to certain patterns (e.g., two kicks followed by a snare) or something of the sort. That would be really hard to add and balance (as well as explain) during the jam so didn't end up doing that.
However, I probably will develop this into a full game, so I'll definitely find a way around that then! Glad you enjoyed it as well!
Incredibly polished game! The SFX fit very nicely and I love how crunchy everything overall is! The screen effects are also add this this amazing feel! And of course, love to see these arcade-style games in these jams. I feel as if they aren't too common. Amazing work!
I am curious, though, what is your personal best? Edit: missed the dev scores lol, was too focused on starting the next game, I WILL BEAT IT








