Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Super neat idea, but really difficult! (perhaps the fast enemies are a bit too fast)  I think with some more time to tune difficulty it would be even better!

One thing I will say is that I felt like my mics kept dying randomly, and I couldn't really figure out why. And another small nitpick is the manual calibration. It might be confusing to casual players what it is meant to do, so I think having it be automatic would be even better. Again though, this is a very small nitpick as I didn't add calibration either (I just assumed 100ms of delay).

But overall as a rhythm game enjoyer, this was really fun! Amazing work!

(+1)

Yeah, definitely more playtest would have helped! Thanks for pointing out the difficulty.

And good feedback on the 'dying randomly'. When they become empty of energy they die, it is part of the mechanics, but it lacks feedbacks at the moment. I still don't know how I'll solve this one. Maybe I can just remove it haha, let's see.

And good point on the manual callibration too, I might have to simplify the steps. I still don't get what you mean by 'automatic'. It is theoretically impossible to get the exact delay of a player's full PC setup. But there are some techniques like making this adjustment under the hood while the player is playing something, which is a good path, but requires a lot of work to get right too. It might be worth, though, if I keep working on the project. Thanks for the feedback!

Thanks a lot for playing and the time to give your constructive feedback!

(1 edit) (+1)

Hi! What I meant by automatic calibration, would be to do something like what osu and ADOFAI does. I assume they get the delay of each input, and then average it to get a pretty close estimate to the delay of the PC.

Congrats on the high audio score!

(+1)

Thanks!

Oh, nice, I get it then. Like: "Keep tapping to calibrate" and then I adjust things under the hood. You're absolutely right, this would be a great solution

Yeah, I think ADOFAI does it the best. If there's too much variance in your inputs it won't take it and will make you recalibrate again, or if you didn't tap enough it would make you do it again. Would be a good thing to mimic if you decide to further develop this game!