Cool! Sorry, the snail is supper bugged in the jam version :x it is super slow and stops on the screen corners, we fixed it and buffed it for the next update. Also, you can revive your units without potions, which changes the game completely, but it is really hard to find out in the jam version. You can shake them to wake them up. We are making this mechanic more intuitive and teaching it more clearly on the next version.
We ware not aiming at an incremental, sit back and relax, tower defense style game. We wanted the player to feel a pressure to keep moving the units, using items and so on. But as we playtested, we feel like the balance of the game doesn't help at all on this side. The levels are hard and too tight to succeed, so you are always 'behind' on what you should be doing, making the player feel overwhelmed and stressed. We are updating the game soon, and we wanted to test the new balance, hopefully it will have more moments to relax.
Thanks a lot for the time and feedback! It was super useful and validated some points for the next update :)











