SmelJey
Creator of
Recent community posts
The idea is interesting and cute, but sometimes it's a bit painful to play. First of all, it's a bit weird that I need to interact twice to get pollen from a flower. It would be better if I just take it to the inventory from the first time. Secondly, I feel that keys cost too much, especially for a jam game. It feels like I need to do a lot of grind to open the next location, and I think a lot of people just stop playing at that point. And finally, the UI of shops and customer houses is not convenient for the player. Also, I don't quite understand why I need all those customer houses, when I can sell everything in the same house
Anyway, I think you did a great work, and I hope this feedback will be useful.
Great game, that has a lot of potential, though I think it was a bit overscoped for a game jam.
Camera feels a bit clanky sometimes. I haven't noticed any intelligence in guards, they just stand in place and do nothing. Also, I don't understand what to do on a second level (green plane with one guard).
I advice you to scope smaller in the next jam and leave some time for polishing and bug fixing :) But anyways, good work!
Great work! I like the mechanics, the only downside is movement responsiveness. I understand that it's tile-based, but it would be nice to have ability to turn-around in the middle of animation. And I fell into the pits a lot in a dumb ways, so I'd prefer if I was not able to move into them.
Puzzles are more on the easier side, which, I guess, is perfect for a jam (personally, I'd prefer to have more complex levels and interactions, but it's just me :D)
Thank you for your feedback! I'm glad to hear that you liked my levels :)
As for the laser race, I totally understand your frustration. The idea was to make a level that would feel less like a puzzle, but more like an action-level to get a bit of rest from puzzles, and I tried to place some visual tips on how to go through the level (but I guess they were not clear enough). I received a lot of feedback that laser level appeared to people to be too difficult, so I'll reconsider my approach to such things in the future :D
The game is nice and fun, but there are some points to improve
- It would be nice to have some juicy fx for active reload (camera shake, sfx, something else perhaps) and to give temporary buff to the player after it
- Difficulty curve needs some balancing, because. firstly, after getting the second weapon, there is no need to buy ammo anymore. And secondly, player gets more powerful over time, while monsters stay mostly the same. After several waves monsters don't really pose any danger
But anyway, great work!
Would love to see you playing my game!
https://itch.io/jam/brackeys-11/rate/2529529
I'll try to hop on the stream, but no promises
Great game with a promising concept! I wish there was some danger indicator when the monsters are at the critical level and I need to maintain the room immediately. Dialogs needs a bit of polishing: if you spam "Skip" trying to get to the gameplay part faster, you'll accidently hit the first dialog option.
Also, just an idea, it would be great if results of expedition or monitoring would be visible inside the room, not only in the journal (for example there would be a tools showing you pressure and temperature after expedition, image of the door would distort after finding visual anomalies, etc.)
Nice game! I love the art. I wish I could move faster between the rooms. Also, it would be nice to have a hotkey to skip dialog (yeah, I know there is text animation speed setting, but it's not very convenient to go and change it every time I want to skip dialogs). And also, I guess I'm blind, since I haven't found an evidence about who hired the hitman :D
Wow! I was expecting just a regular sokoban game, but this mysterious door really changes the gameplay and makes you think of every previous floor you've been on before. It's a really interesting take on this theme!
I'm also a big fan of the game you've made for the 2023.1 jam, and I'm glad that you continue participating in game jams!