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(+1)

Great game with a promising concept! I wish there was some danger indicator when the monsters are at the critical level and I need to maintain the room immediately. Dialogs needs a bit of polishing: if you spam "Skip" trying to get to the gameplay part faster, you'll accidently hit the first dialog option. 

Also, just an idea, it would be great if results of expedition or monitoring would be visible inside the room, not only in the journal (for example there would be a tools showing you pressure and temperature after expedition, image of the door would distort after finding visual anomalies, etc.)

(+1)

Thanks for playing and glad you enjoyed it! We ran out of time to really polish it up and had to cut features and content in order to make sure it would be (mostly) stable, but after the jam we’ll have some updates to get in all or most of what we originally had intended. Thanks for the great suggestions :)