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MrPouletBZH

353
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A member registered Apr 12, 2021 · View creator page →

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Excellent mood and sound design, actually very fun to play, definitely one of my favorite entry so far! Congrats!

Interesting concept, quite hard to get a hand on the gameplay but it was still nice to test, good job!

Fun idea and pleasant to play, even if the controls are a bit hard to handle, but still a pretty good entry! gg :D

Nice concept and it's quite pleasant to play your entry! The game is quite hard tho, and it's not easy to get a handle on the controls too. But nonetheless, a pretty solid and fun entry, so congrats! 

Excellent game, with solid sound effects and visuals, plus a generous amount of juice, it was really fun to play! Congrats :)

Very nice concept, it was fun to test! gg!

That's quite the interesting concept I must say, was pretty nice to play! Good job!

Excellent entry, with just a bit more of sound design that would have been perfect! Really like the concep and the gameplay of your game, good job!

Nice little good looking tactical game, really enjoyed testing it! It seemed quite hard though. 

Good job!

Excellent puzzle game, I enjoyed it a lot! 
One thing, I think it has probably already been reported but it's possible to move outside the dice outside of the level's border. I don't think it has a lot of consequences to say the truth tho 

Congrats for your work, it was a pleasure to test!

Excellent little game, very fun to play with a great concept! The game had huge frame drops when there were many effects at once, but it didn't prevent to enjoy the experience as a whole. 

GG!

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An excellent entry, it was a pleasure to test. Very juicy, good art and sound design/music, and I liked each side of dice - except the one where you have to push items in their respective holls, which was a bit long and easily softlockable. But that is actually the only weak point I managed to find during my play test, and this isn't much. Conclusion: you guys submited a great entry :D

It is quite a bold move to make a multiplayer game during an online jam! 

As the vas majority of the playtesters, I didn't managed to play it with someone, but I could see the potential of your work. I think that it is probably fun to play in the right conditions, and I do respect a lot the fact that you took the risk to submit a multiplayer entry, so, congrats :)

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That's quite the fun game! 

Quite easy to get familiar with the gameplay, and very pleasant to play - the kind of game that have the ability to make you want to do the "one last run" effect!

Good job :)

Oh, woopsy, I'll try the game again in that case :D

I love the concept of your game, it has a great potential! The major problem I have with it is that you can only hit in the direction you're moving to, making it impossible to kite back the foes, which is something that makes waaaay to hard. But I'm pretty sure that with "Isaac like" controls (movements and aim differanciated), the game can be pure fun! 

I still enjoyed testing it though, you did a very good job, gg!

That's a nice concept, but the game is probably a bit too hard though. Also I get a crash once, after I bet a roll equel to one and managed to got it :/ 

Nonetheless, that was a pretty interesting game to play, it was nice testing your game!

This game is fun. A lot of fun. I don't have anything else to add, I just enjoyed it ah ah, good job!

Thanks for the feedback :D

I agree that shielding isn't worth enough atm, in its current state the game relies too much on the eldritch attacks to advance, I shall make the defense a bit more worth on a post jam version, and probably give a little nerf to mister fish!

Thanks for the huge feedback! 

I do agree that the game isn't well balanced as it is right now, I put too much time making the eldritch attack feeling ok to me, I shall focus on the defense to make it more appealing once the jam end, it looks like it's a necessity 😅

Thanks :D

Interesting idea, having to thought your block placement to avoid the softlock is a good concept! The collisions and movements felt a bit soapy, making the game a bit hard to play, but I did had a good time playing it overall! 

Nice entry, gg!

Very nice concept, I was completely lost at the beginning of the game, but once I get how to play, I started to have a good time! Good job!

This is one incredible entry, not a lot to add to this statement. Enjoyed a lot playing your game, excellent Undertale vibe. Good job to you all, this is an excellent little game!

This game can be quite hard, but I do have to admit that this is one great puzzle game concept you have here, and it is pretty well executed! 

A pretty interesting entry, I enjoyed playing it, good job!

Very good entry, I do love the core idea of your game! 

I'll just point out a few things, but first I must say I overall enjoyed playing the game a lot! I would have really love to have a bit more feedback (screenshaaaaaake on explosion for exemple :D ), and also I found the D20 use nice but really hard to use well. 

Nonetheless, those points are minor problems, and this is definitely a pretty solid and pleasant entry, congrats to you all!  

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Excellent entry, I just love the concept and the whole art direction. The sole problem that I had is that some puzzle requires almost frame perfect timing (or maybe I was just bad at it :D ), which can be a bit frustrating, but it didn't deteriorate the whole experience at all. 

Entry with a great potential, wonderfull job from you all!

Nice concept and pretty good artistic art! 

To me there was one big problem, which was that the game felt somehow unresponsive, making the movements really slow (would have enjoyed a lot the possibility to just keep a key pressed to move) and thus making the game over a bit frustrating. 

Despite that, this is still a very good entry, that I enjoyed to test! Good job from you all :D

Excellent art style and concept! I would have love a bit more feedback during the fight, and also I did quit the game unintentionally as I pressed escape to quit the menu 😅
Nice entry, good job!

At first I didn't quite get why I was making food as a dice, but a dice making rolls does make sense ah ah 
Good job!

I had a crash at the end of the tutorial, and after that I didn't managed to load the game once I refreshed the page. I didn't tried so much, because, well, seeing Unity fucking up a web build is the common thing ahah
 Also, I was on Opera, for what it's worth.

I forgot to tell, but I had to play with the windows version, the web build didn't seemed to work correctly for me

Ok this one is incredible. Fun, challenging and cleaver design, in association with an excellent art direction. It's an impressive amount of work for a two days jam, congrats!

The game reminded me of old puzzle game I used to play some years ago, it was nice playing it, excellent concept! Didn't managed to go that far, either because I'm terrible or because it's far too late to play that kind of game :D 

Very good entry!

Cleaver concept, hard to get at first but once we get the grasp of it, it's pretty enjoyable! Seems like there was some collision issues (during my first run, I think that my first dice went outside the map, shooting from the top left in direction of the bottom right, and the game just froze at this point). 

But after a reload, I managed to test the game for real and it was a fun time, great job!

Merci! :D

Ah bah ce serait top 👌

Très sympa à lire comme post mortem, m'étant pas encore trop attelé à faire du procédural dans des jeux ça donne un bon angle pour s'y mettre! Je vais garder le post sous le coude pour quand je m'y mettrais

Un jour. J'y crois.