I liked the presentation, and I love the die customization! Though it seems like the only winning strategy is to stand in front of the enemy and attack, since their attack patterns are random and unpredictable. For a jam game, though, this doesn't matter too much--it is an impressive submission!
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Arena of RNG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1433 | 3.423 | 3.423 |
| Overall | #1764 | 3.128 | 3.128 |
| Creativity | #1952 | 3.154 | 3.154 |
| Enjoyment | #2139 | 2.808 | 2.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the attack type is by a roll of a die you can customize
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool idea with great art. Adding more spells would make this even better.
A very interesting idea! Would love the game to have more sound effects and not just background music. Hitting [ESC] immediately closes the game, but my first instinct to close the shop was to hit [ECS], which made me a bit sad :D There also seems to be a bug - your inventory (but not the chosen dice) gets reset after death, so e.g. there’s a 1x3 strip available from the start which you can put on your dice, and after your death you get another one in your inventory AND another one is still present on the dice. Anyway, even without this glitch I’ve managed to buy 5 such strips which made it possible to win almost all the fights by just clicking roll all the time!
Overall, a decent idea that needs some balancing and polishing, good job!

thanks for the feedback, the game should play like that, once you get the enemy attacks down you should be able to dodge everything. there were plans to make more enemies and have a random 3 of them appear, but since this is a game-jam we didn't have the time to make more.
-Penumbra (worked with null on the game)
Very solid UI. This is a really creative take on the theme and its executed super well, but I have a few irks design-wise:
Just walking straight forward with a die full of the default 1-tile spell seems to be a preferable strategy to upgrading your die at all. The only downside is that you have to spend 1 more turn with moving to be in range, but then you consistently hit the enemy. I don't see the point of the upgraded spells at all, since you only fight one enemy at a time (so covering more tiles is pointless). There is also no indication of what the enemy will do so you may react to it.
Still, very interesting game. I like the concept a lot
thanks for the feedback, there was the idea to show players the monster's dice (each monster has 2-4 attacks which fill its die, they attack in the same manner the player does) but at the end we didn't implement it. as for the escape button nuking the game, I also happened to nuke the game about 5 times during play-testing but I guess I forgot to include a warning in the tutorial
-Penumbra (worked on the game with null)
love the art! And the game concept has good potential, but I wish the enemies telegraphed attacks a little better, it felt like surviving was luck and not skill.
Super solid work, I love the system for designing your attack die, it make for really interesting and dynamique battle strategy
Very solid game. Cool use of the die theme, I liked how positioning was super important, and stacking your die with the same spell minimizes the dependance on luck. The music and art were very good and I'm impressed this game was made in 48 hours.








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