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Handica-dé's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1422 | 3.429 | 3.429 |
Creativity | #1587 | 3.286 | 3.286 |
Overall | #2257 | 2.952 | 2.952 |
Enjoyment | #3898 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is based on bet you can do when rolling a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept has potential. I find it interesting that the player set themselves the level of risk they want to take, with no limit of actions.
However there's a lot of improvement that can be made on the UX. The main issue is that there's no emphasis on the actions results. the roll of the dice goes to fast: I never knew which result I got, if my action was successful, what it did, etc. I think it needs some pauses to tell if the throw was successful, how many damages was dealt, etc. There's also a lot of other confusing aspects: two actions being activated on click and one by drag'n drop, no numbers on critical data (like enemies HP) and numbers that are unclear (like the one next to the sword), and the hourglass usually suggesting passing turn rather than executing actions… It makes a lot of the mechanics confusing, which is too bad because in the end they're quite simple and I'm sure they could be better explained and emphasized. :)
Very nice work on the art though! The character design is really great , and there's a good sense of atmosphere in the settings! Maybe it could even use a less traditional dungeon-crawler view, since the player doesn't control directly the character.
Overall the mechanics were still interesting enough to make me stick to the game, even if I had a hard time learning it and understanding what's going on. Pretty good job!
Sorry for the late reply !
Thanks a lot for yor feedback, we know that UX-wise there is still some stuff to do. We will think of it for the next jam ;)
I wasn't really sure what to do so a tutorial would be useful. The graphics were really good
The concept is good, but there is not enough feedback of what is the reward for the risk you are taking when making a bet. It may be obvious that making a bet with a 50% chance of happening could be more beneficial than one with a 100% chance of happening, but how much more?
That's a nice concept, but the game is probably a bit too hard though. Also I get a crash once, after I bet a roll equel to one and managed to got it :/
Nonetheless, that was a pretty interesting game to play, it was nice testing your game!
The game looks and sounds really nice but it is so hard!
I couldn't pass the second room, I kept rolling <5 with only 33% of risk but it never worked. I think there is no interest to try and roll with more than 50% risk because the enemies don't have enough health to stay alive after one attack, and the risk is just too high. This makes the = function not really useful, as the risks you have to take to use it is way too high!
I also don't understand how to use the defense because if you use it, you will not do damage and it will just make you waste a turn (and you can still take damages if you fail your roll).
The healing mechanic could be fun, but again, there is too much chance of just failing the action, making it very hard to heal.
In terms of presentation, the game looks nice, the UI is clean, understandable and easy to use. The character models are very cool, I like the dice on a wheelchair haha!
It is a shame that the music does not loop because it fits very well with the atmosphere!
Solid presentation overall, but a bit too much of unfair randomness. Good job :)
Love those visuals! Especially the main character!
Gameplay-wise, it’s too random for my taste, but the concept is still interesting.
Thanks a lot for your comment!
Interesting but I'm not lucky
Ahah sorry for you 😂
It looked like you've put a lot of work in it but as for player.. I had no idea on what I should be doing. Maybe add some intro/tutorial? That would help a ton!
Normally it explained in the description. Unfortunately, we can’t update the build now as the jam is over but be sure we may add a tutorial. Feel free to say if anything can be clarified in the description.
Have a nice day!
https://youtu.be/UlOzFZ-FddE Here a gameplay video to help see how to play 😄