This could work well as a .io game with multiplayer! It's quite funny how you can eat your own tail too. It would be nice if some of the geometry was either clearly closer together or further apart so that there was less ambiguity whether you could pass through.
Telaba
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I think it would've been nice if all money was auto collected at the end instead of forcing you to hoover it up. I also wonder (despite the theme) if it would've been better to let the player click to smash. Combining that with faster orcs and reducing HP for every missed smash or something could've made it a more game-y game. Maybe that was never the intent, but it's what ended up in my head as I was playing.
Cool to see that some of the original design still shined through; I was indeed drifting towards a more creative approach where placing certain resources on certain spots would transform something into a new building or add to it in an interesting way. Making you explore what you could create and force you to remember combinations. Kinda Minecraft crafting table style, I suppose, but I think loop hero might be the better comparison.
It was that or giving you a little radial menu to choose what to build when placing something, e.g. placing "wood" on a house would give you the choice of a second floor, a roof, scaffolding, etc.
Thanks Saul :)


