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Telaba

105
Posts
4
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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

This could work well as a .io game with multiplayer! It's quite funny how you can eat your own tail too. It would be nice if some of the geometry was either clearly closer together or further apart so that there was less ambiguity whether you could pass through.

I only managed if I pressed all the possible movement keys at once, but I love games where you have to go fast!

I think it would've been nice if all money was auto collected at the end instead of forcing you to hoover it up. I also wonder (despite the theme) if it would've been better to let the player click to smash. Combining that with faster orcs and reducing HP for every missed smash or something could've made it a more game-y game. Maybe that was never the intent, but it's what ended up in my head as I was playing.

There's the start of something here, but it's just a little too rough to enjoy fully. There was something unique about the art style that pleased me and I can't quite put my finger on it. It might be the large shadows and the open space background that somehow made it nice.

I'm sorry, I tried but I struggled a lot with the platforming and gave up. The concept sounds good though.

I liked the music. The movement felt good, especially once you get to the boosting section. I'm not sure about the amount of time you can hold down the slide button (or the jump button) - it felt like wall running was just a very long extended jump more so than a wall run.

Nice job!

Cute game. I didn't really understand the fence mechanic - sometimes it would connect automatically, other times it wouldn't... But the sheep are cute and the music is pleasant.

Cute and creative. I like the base mechanic. It wasn't entirely clear why I got hurt sometimes. I wish I could have seen the critters turn happy after hugging them.

Nice and cozy game. Fits well with my profile picture, heh. It takes a bit to get started but is satisfying in the long run.

Cute concept. Worth taking some time to play properly to understand the details.

Great jam game with a nice array of minigames and wonderful audio. You did a great job at pacing the mechanics and introducing them.

Challenging, but enjoyable. I thought the art style was pretty neat and interesting too. Nice job, team!

I love the art.

10/10 - Best game in the jam so far. Sure, the looping echo concept comes by quite often but there's something about me and my army of mice that makes this the best one yet so far. I felt compelled to finish it.

You made me laugh a lot, thank you. I wish the text would have scrolled faster the faster the loops went too, I ended up itching for the next mini-game but having to wait for (very funny but slow) text.

Very creative! I found it tricky to predict where the hazards would be, but otherwise I quite enjoyed the experience.

A little tricky to place the orbs into the spinning machine at times, but unique and creative.

Nice little loop. I felt like I was waiting quite often for the timer to end, movement to start, etc. - if these moments were tightened up a little together with the controls I think you have a solid game going.

Great little art style and addictive gameplay. Exploding bullets are fun, but not a great combo with piercing rounds.

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This is a clean and simple concept and the art style is just as clean and nice. I think the movement could use a little work to be less floaty, but the game has a lot of potential!

Kind of challenging, but fun to play. I wish it would let me loop around a planet again if I steered into it after barely missing - not sure when that was possible or not.

Nice and simple idea with a good loop. I wish the drawing was a little more generous, I often felt like I went over a little circle but ended up not "hitting" it.

The tank moment won me over.

Cute game. I ended up just moving my mouse tiny tiny bits instead of drawing loops - I'm not sure there was a real reward for proper loops. Could have been nice to reinforce the theme :)

Cool stuff, I liked how you could loop vertically around the level. I got a bit stuck on the challenges that involved the dashing mechanic, but I think there's a satisfying base system here.

Cool concept! I like the reversing. It did end up feeling like a lot of trial and error and I was missing some feedback on all the interactive elements.

Love going fast :)

There's a button to invert them before you start the race!

I wish I had thought of something like this! Definitely a nice way to merge a racing concept with the theme.

This is how I discovered my keyboard is a little broken. Cool concept, I liked playing a piano to move the cat around. Nice depth of mechanics and quite a lot of levels! I would have preferred some quick restarts in a few cases, but otherwise entirely solid.

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Mmm, stinky sock soup. Finally a game I can score narrative on :)

Nice concept. It's a little simple in execution, but in all honesty - so is mine. And I think this is a more creative mechanic! Could work in a larger game as a mini-game.

Pretty simple, but an enjoyable concept that could be elaborated on. Good job for a jam!

Nice game! The camera movement is a little uncomfortable for me, but the puzzles work well and the art is nice to look at. 

Thanks Woum :)

Cool to see that some of the original design still shined through; I was indeed drifting towards a more creative approach where placing certain resources on certain spots would transform something into a new building or add to it in an interesting way. Making you explore what you could create and force you to remember combinations. Kinda Minecraft crafting table style, I suppose, but I think loop hero might be the better comparison.

It was that or giving you a little radial menu to choose what to build when placing something, e.g. placing "wood" on a house would give you the choice of a second floor, a roof, scaffolding, etc. 

Thanks Saul :)

Yeah. First time using UE5 for a jam, struggled a bit with the export. Too bad there's no web build! :)

I tried, but I didn't get very far this time around! Still nice to have submitted something though.

Billy requires energy no more! Nice job, it was pretty easy to understand and I liked how it ramped up. I think in the end I benefited most from simply stopping Billy from eating and spamming harvest all over and over.

Only thing I would have liked to see is being able to pan with middle mouse!

Cool concept! It's satisfying to kick the dice off and I like some math-y games. Nice job!