Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PepperBoi

811
Posts
20
Topics
49
Followers
58
Following
A member registered Oct 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the review! I didn’t think about mouse movement during the jam, but I did change things a bit with movement during the jam. I had a turn speed upgrade that I think somehow got lost when I was refactoring upgrades at some point because I haven’t seen it when testing, I wonder if that upgrade would have helped with your feeling. In the process of making the turn speed upgrade I made the base turn speed and acceleration lower which might have made control feel worse.

Yeah my idea was to have the first run have the text that is currently in the tutorial show up when you first see each ore but just didn’t have the time.

Thank you for the feedback! I think keybinds for the upgrades was a nice suggestion given someone else that I might implement. I can definitely understand the confusion for recognizing the coal I tried to make it readable but maybe there was some way to show it in the introduction better? Idk the best solution would have been a full tutorial but that’s always a nice to have for a jam for me even if it should be prioritized more.

Thank you for the review! If I end up expanding this to be more of a high score/mobile game that would make sense and also be an interesting algorithm to try to make but that was a bit out of scope for a jam.

(1 edit)

Yes, paused shopping was something I was considering fixing in a few ways. I thought about slowing/freezing time when the player clicks into the shop, but I feel like people would try to abuse that. I also thought about having a shop every 1000(?) ft that shows up when the player has gold but this system was working and didn’t have enough time to test a new system. I appreciate the feedback and suggestion!

(1 edit)

Thanks for the suggestion, I was planning on putting text dynamically next to the first of each ore type to spawn but didn’t end up with enough time and ended up putting that in the start screen which seemed to work ok but it’s always nice when you can get a tutorial in a jam game.

Yeah I sadly didn’t get time to playtest with work on the weekdays and being busy most of Saturday, it’s definitely not the most balanced. I was trying to make it difficult enough to not win on the first few runs to have a bit of replayability but I clearly made it too long with not enough player agency. Thank you for the feedback!

Amazing job for a first time jam. I love math (in fact have made timer based a math game in the past lol) so this is right up my alley. I did find that it was easier to win by rolling to get a lower number but I still found those interesting to solve and did end up replaying a few times and trying not to use that. Cool game, keep it up!

Great submission, this looks great and plays really polished! I did a have a few issues. One is the freeze someone else mentioned earlier happened to me a few times and another is that you can hit continue while in the menu to upgrade a bullet and you play the next round with the "Apply effect to:" overlay on screen. I'm a sucker for the pixelated style and it is well done here and the music fits it great. Sadly I wasn't able to get that far because the few times I had a good run the game froze, I had a run where I had the replayer upgrade twice after the 3th upgrade shop and was about to go crazy but then it froze a few rounds after. I wish I didn't have that issue but can't put it against you and if you are planning on fixing post jam I'd be down to help find the issue if you can't recreate it.

Thanks for the review! Glad you liked the visual effects, it’s pretty crazy how much better the dither + lighting made everything look.

Thank you for the feedback! Not enough gold is a pretty common complaint, I’m thinking about making it much more common but worth a bit less while also making it spawn earlier to give the player more to think about for a post jam build. Glad you enjoyed.

(1 edit)

I almost always make it much easier at the end of a jam so people just trying quickly rate my can get a more positive experience and my games usually still end up too hard lmao.

This is really impressive for such a short time span! Not really much else to say tbh, cool concept I am not the best at it though

(1 edit)

I love the concept, but if I'm honest the end game ended up a little too difficult for me to be able to beat it. My first round I was very confused during all the mini games, maybe some sort of short explanation that I've seen in a lot of these games could have helped like "Pop the popcorn!" or "Don't burn the chicken!" to have a bit more of an idea of what I'm supposed to do before failing and having to wait for the same minigame to come again so I can try to understand what the goal is again. But I did get the hang of them a bit and I had a few runs that felt pretty good but there was always an enemy that never made a mistake so I would have probably only been able to beat it with much better button mashing and my fingers were starting to feel tired. Other than that, the song/sounds fit well and the models look good, maybe some sort of lighting change or shader could have made the visuals a little more polished but they were still good. Overall really impressive for a jam, hopefully you start getting more comments soon lol.

Really cool game! I especially love how you were able to design most of the mini-games to be very readable at first glance without needing tutorial text, the only one that confused me for a while was the circle one. The sound design is also very well done, I agree with another commenter that it was very immersive. If there was some sort of ending it was kind of unclear which made it hard after I died after a run that felt like I was going pretty far I was not sure if there was something I was going towards. The visuals were a little plain but clean, always love a good CRT shader. Overall this was a really cool experience, great job!

Thanks for the feedback!

Thank you! I’m really glad the visuals turned out as good as they did as I spent a full day after work adding them before I even had the win condition or dying added lmao.

Thank you, I realized I forgot to add a/d movement right after the deadline lmao. I have a build with that ready and will be there after ratings and upgrade hotkeys make a lot of sense as well. Glad you  were able to enjoy anyways!

Thank you!

But thank you for the expanded response, that helps me understand what you are getting at.

Currently the stone is a hazard which sounds like your rock that bites your time? I was in the thinking of making a lava mechanic where the player gets heat from it and if their heat gets too high they lose but it felt like too much for the player to keep track of.

Never played that but I can see the similarity, thanks for the review!

Hmm would you mind expanding on what wasn’t interesting?

Sucks that it ended up being frustrating, my short playtest found the game too hard so I made it easier right before the jam ended. I think the best solution that I wanted to do was having an easier normal mode with an endless mode after for players who wanted more difficulty but sadly that was out of scope.

Thank you! That’s high praise.

Thanks for the review! Funnily enough having the player buy upgrades while digging was originally put in out of convenience but ended up making interesting gameplay so I kept it.

Glad you enjoyed! I had a few ideas for other ores with the one most far along being lava that increased a heat meter and if it got too high you would lose, but that ended up being too much for the time I had.

(1 edit)

Love the music as always! The game was hard, especially when the notes count down by multiple numbers, I feel like it could have worked better to have the numbers always go down by one? Idk. I also would have appreciated some sort of high score saving system for a bit more replayability. 

Rhythm game isn't something I've seen much of here but does make some sense for the theme and I love your art for the Count. When I made a rhythm game it much harder to make the basic mechanics for it than I had expected and but you did a great job and they feel great here here. Overall, I was able to get into the groove a few times and was vibing to the music the whole time, so great job!

Thanks for the feedback, I definitely wish I had more time to tune the difficulty but I’m glad it was fun anyways!

Thank you so much for the constructive criticism! I think having more lives would have been the best solutions because when playtesting I had the timer longer and the players said the game felt too boring so getting the balance was tough, especially when I didn't have the food level done until about 5 hours before submission. I do agree that making the player restart feels way too harsh and should've been less likely to happen.

I really appreciate your feedback and I'm glad to hear you enjoyed the design and art!

Thank you for the review! Glad you enjoyed.

(1 edit)

Nice game with some interesting puzzles! I did have a few issues with the background flickering sometimes and there being a transparent line between the body of the snake and the head, but I didn't put this against the game as I'm pretty sure this is an issue with my browser. I sadly can't give that high of a creativity score as I've seen a lot of Ouroboros related games but this one is still unique and a nice twist on the idea. I also loved the song, it was a bop for my entire playthrough.  Finally, the idea of a level editor is really great for replayability and I'm pretty amazed you were able to do that as well as all the content for the game in the jam time.

Nice game, I love these kinds of puzzle platformers! I personally felt that Cu's movement was a little too slippery for a puzzle game which led to some annoying situations where I solved the puzzle but had to spend a lot of time getting the exact movement to get to the finish (I have made the same mistake multiple times before so I understand lol). I feel like the sound effects sometimes hurt my ears a little especially Cu's movement sound. I did liked the music a lot and the outline for the art really made the game look cohesive. Great job on this stylish puzzle game!

Oh that's my bad, I thought I had a moment where it felt like there wasn't coyote time but I must've really late then 😅.

Such a creative bullet hell idea. Idk how many bullet hell/platformers I've seen, we need more! I love the design of how you have to go towards the rewards above the notes that shoot bullets, it was an interesting push and pull. I do wish there were platformer polish bits like coyote time (being able to jump a bit after you fall) and jump buffering (if you press jump a short time before hitting a platform you still jump) but those are only a bit of polish. I was also confused when I started as to what each upgrade did, so it would have been nice to have a pause menu where you could read the instructions instead of only being able to read right at the start. Overall I had a hard time coming up with critical feedback so this was a really polished game, great job!

Love the idea, but unfortunately I am horrible at these types of words games :(, still managed to get it after way too long. I think having to deal with multiple parts at the same time was too difficult but that could just be my issue. Overall the game is polished with good music and could definitely be extended after the jam is over, great job!

Super cool and creative game. I think you should've made the level have multiple checkpoints along the level to make sure that the player fully loops through the level as on the last level I tried this:

and to win the player just goes up and down at the start which is seen as a loop. Another thing that could've made the game feel more polished would be background music to just take it over the top. Other than that really great game, good job!

Thanks for the review!

Thanks for the feedback, we tried to have the goal in the how to section but I know not everybody goes there and it's not the most clear. I definitely could've added something like level 1/3 or something to give people more of a goal, seems like something I would've found if I playtested more. Anyways I appreciate the critique!