Built-in physics, yes
KeeVee Games
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Fixing the draw_sprite_pos function with a shader and one script.
Fully customizable realistic dynamic water physics simulation.
Creating custom save file with strong encryption for protecting from hack.
Creating ropes, chains, bridges and other elastic attachable objects.
LUT shader is allowing you to use RGB lookup tables for color correction.
Creating textured terrains for physics games.
Creating destructible circle Box2D physics objects for your games.
Creating destructible rectangle Box2D physics objects for your games.
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Draw Sprite Pos Fixed for GameMaker: Studio comments · Replied to TibiSoft in Draw Sprite Pos Fixed for GameMaker: Studio comments
Just tested it in the project file and it seems working. Here is an example code:
surf = surface_create(512, 512); surface_set_target(surf); draw_clear_alpha(c_black, 0); draw_sprite(s_texture, 0, 0, 0); surface_reset_target(); sprite = sprite_create_from_surface(surf, 0, 0, 512, 512, false, false, 0, 0);
Are you trying to draw the surface itself? If so, change sprite_get_texture on surface_get_texture and sprite_get_uvs on [0, 0, 1, 1], should be working then.
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