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Megagon

131
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A member registered Aug 03, 2019 · View creator page →

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Really nice puzzle game. The art was cute, the puzzles were well designed and the idea was well executed.

A great idea and really well executed!

The idea for this one is awesome, however the speed that the game's played at, the art style and the fact that the players hands cover the pieces makes it quite hard to follow and spot the rule breaking.

This was fun, nice job!

Having the different fights all share movement like that was a really cool idea. It was a bit hard to tell what was being said in the spoken bits. I might help to include that you can make one attack and move per turn in your game description, it took me a few turns to realise I could do both.

Interesting idea and good looking game. I found the controls a little fiddly but good job overall

It's definitely not the best working environment haha

Thanks! I little bits of dialogue are definitely one of my favourite bits of the game. 

Glad I could help! Sure, I'd be up for a key 😄

Oi, I was reading that. What do you mean it's over already?

Nice job, definitely off to a good start! The art on the right is a great touch and a really nice atmosphere overall. The music is just right to add to the mood but not distract from the story.

Bits of feedback I have but they're all pretty minor:

- Bug: The image on the right doesn't reset to the wolf one at the start of a second playthrough so it just stayed.

- The writing feels a little cramped on the page. Having it start a line further down the page would give it a little more breathing room.

- Would be nice to be able to click to progress the text and/or have the option to select the different options with the keyboard to allow the  game to be played one handed/ without the requirement of using both mouse and keyboard.

Thank you so much! ❤️

Thanks! Glad you enjoyed it! 

Thanks so much! Yeah, we'll definitely look into making the game easier to navigate if we continue work on it. 

Thanks for your feedback! I agree with what you're saying, we shouldn't have included negative rolls. I think the original idea was going for a more risk vs reward feeling but that may have gotten lost along the way. The ability to return to earlier checkpoints was intentional to ensure that if the player lost an ability they'd always be able to drop back to an earlier point and wouldn't get stuck. 

Interesting take on the theme. Very chill atmosphere. 

This was great. Really chill, easy to follow and a lot of fun. 

This was a lot of fun, I had a few goes. I enjoyed the fast frantic nature of the game and the tutorial was well done. I like how quickly it gave up on actually displaying the full number and just started showing the e+.  Unfortunately the game froze on my last attempt and I lost because of it, I suspect my winnings got too big to store in a float lol

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Really funny concept. Cutest in the jam game I've seen so far haha. Had a few goes and managed to get 88.  Really liked some of the character art. The explosion sounds were definitely loud though, aside from the one in the end cutscene. The penalty for getting one wrong felt a bit harsh but I guess the point is to get you to play more carefully and prevent players from just spamming the ufo and being to win like that. 

Nice job! The sounds and visuals worked well together. The cooldown on the dice did feel a bit too long though. Fun game.

Thanks so much for streaming this! It's a shame is missed it live but was a lot of fun to watch. 

Saw this streamed on the GMTK channel and thought I'd give it a go. Really funny game, I love some of the absurd scenarios. I could see it working well as a job simulator style VR game.

I had a lot of fun with this one. One thing the other comments don't seem to have mentioned is the background is quite busy and it makes it hard to spot the enemies.  There's definitely a lot of room for improvement and polish but for a first jam game you've done great! (The repeating music is just a penalty for dying and not a bug right :P )

Definitely the best version of this style of puzzle game I've see so far for the jam. The music is fantastic, puzzles felt well design and I don't think I've seen a jam game with end credits. Awesome job!

Really cool game! The art style fit well and having your projectiles be mechs that you then need to return to the towers was an interesting twist. I did find at a couple of points the dice would land behind a tower and be pretty much impossible to click on , and it was a bit hard to keep track of the dice in general. Maybe brighter colours or an glow effect could have helped them to stand out. Some of the later waves felt like there were a bit too many enemies to reasonably deal with but I liked the difficulty level of the earlier waves. 

Overall great job!

The music is so good in this. Was dancing in my chair for half of this one. Game was very fun to play, it's pretty easy so just had a chill time with it. I did find that the shaking on the elevator was quite hard to look at, would suggest toning that down a decent bit. The transition to the lobby at the end of a wave was also quite jarring. The bosses blue projectile attack is a bit too close in colour to the floor so it's not always the easiest to spot.

Overall I really liked this one.

I really liked this one. Looks good, sounds good and an interesting idea. I made it to the 15 after a few attempts then immediately died. It's quite hard to follow when there's dice coming from both sides of the screen (so I'm assuming it gets very difficult with the 3rd direction). 

Number 2 is now my least favourite number on dice, congrats lol

I love the animation for the sushi, especially the walk animation for the taller ones. There does seem to be a bit of inconsistency with the pixel size of the art unfortunately. The tables in the background threw me quite a bit, I keep thinking I have to walk around them.

The cleavers are pretty satisfying to use. I liked rolling for abilities, it created some tense moments where I needed health but wasn't guaranteed to get it. The delay on using the space bar attack made it pretty tricky to time.

Nice game! The player's movement felt good but it was a bit frustrating getting stuck on walls so often and it felt like I ran out of jumps too easily. Maybe would be worth having some collectable dots give you more than one additional jumps so it would be worth it to take a detour to get them.

Thanks so much for streaming the game, it was fantastic to watch! I'm pretty proud of how the controls came out haha

I think we may have missed the initial hype with the rating but I'll be trying to get more in the next few days. If you have any advice on the best way of getting more it would be appreciated. 

Oh that explains it. It froze when I walked next to an enemy both times so my hp must have been lower than I realised. 

Really interesting idea! This game's really well made and polished for such a short jam. Great work!

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This one was great. Really funny idea! Got that raise haha

Great art and interesting idea. I like how you can reroll the die by attacking barrels and strategize about when to attack the enemies. Unfortunately it froze twice for me and I was unable to finish the game.

Short and simple platformer. Visuals are pretty cute and I really like your thumbnail. 

Great job. Really like the idea of the towers combining to give new effects.

I really liked this one. Really clean and well made and a pretty fun concept. Could see this working well as a multiplayer game too.

Thanks for the feedback though. I've now added a hints section to the games description so hopefully players will realise that going down is an option.

Thanks for playing! There is some challenging platforming in this one.

When you collect dice you'll randomly gain/ lose abilities which will make the game easier or harder and may allow you to access new areas. There's actually a pretty easy to collect dice in the hole below the starting spawn (shown in the video) but it might not be obvious enough in game that dropping downwards is an option.

Nice chill game. The music and the look of the city work well together. 

At some point my characters head changed from a d6 to a d8 but I didn't notice when it happened. Guessing I levelled up but it wasn't clear, a particle effect and sound effect could have helped to make it clearer to the player that something has changed.

Awesome job for a first jam game!