Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I think I would have preferred more diversity among the random weapons to make it feel like a true roll of the dice. The dark atmosphere and multiple hallways design led to many panic moments and on-the-go improvisation. I think you nailed the game feel and leaned into your main gimmick really well in a fun way.