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A member registered Nov 09, 2020 · View creator page →

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Cool concept! Still has some of bugs and game breaking elements, keep going! 

Good job! Needs to be polished optimized and add more gameplay mechanics

😭

Amazing ! Nice little game, simple but clever theme interpretation, really funny and not that easy! Nice job!

Interesting concept! Mouse cursor a bit laggy for me but I was able to go to the end. Music is insane x)

Awesome visuals! Awesome music! Cool concept with lot of potential! 

Intersting starting point with a coll game concept! Maybe you could make the character more contrasting with the environment! Well done!

Cool polished creative game! Graphics are awesome! Bien joué les lyonnais😉!

Interesting concept amazing art! Liked the game! A bit confusing at start but getting more clear after few tries. Well done!

Cool fast paced game!

Very interesting concept. Tough gameplay but gives you the will to try hard to reach those bloody 65% 😂 Well done!

Nice little game, I loved to have the whole dungeon filled with enemy turned too allies 😄 Cool concept!

Love the visuals and the interesting level building mechanics. The well crafted progressivity help to understand the different components step by step. Small idea: it would be nice to have enemy cars to destroy. I really liked being a race architect!

Really funny game! Loved the theme interpretation of your game 👍

Funny game idea 😂

Great idea, great twist! It needs to be improved to make the core concept more interesting, for now it can be simple if we just are slow on our first run. Well done!

Awesome and funny idea! Needs more content. 

Really funny and creative game, I loved the concept, need more kind of spells!

Cool game, beautiful art ! Smart idea to force the player to use bullets as resources ! 

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Really fun game but it lacks of animations ! The concept is quite simple but work very well because it forces the player to adap its movements to the random modifiers. Well done ! 

Cool and simple-but-not-easy puzzle game, lot of interesting levels ! As said, planning it is really ambitious to ask player to plan, maybe adding a feature that could help anticipate the future positions could do the job.. but which one ? Great job !

Fun and simple game ! I whish it ad more attack possibilities

Unique and creative game ! I enjoyed it !

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Good visuals and nice cartoony vibes ! This game has good bomberman/zelda influences (+mariokart with random blocks). Liked the tutorial presency !

As you say its your first jam I will take time to give you advices that I hope will help you in the future (sorry if it seems rough, but I just intend to help you guys) : 

- Give consistency to the available objects and UI in general. It is preferable to have the different items always at the same slot to not give extra mental work to player. It will also give a more dynamic gameplay as the player know the useful key in each situation.

- Test each core feature again and again. Here the bomb is impossible to use, a good testing session should have reveal this fact. Maybe you can turn it into a proximity mine.

- Never use the Prince-Saves-The-Princess scenario.. This has been done an infinity amout of time. In 2022, this narrative approach is way too trivial.

- Offer the player a carrot : a game with no goal is not really a game, even a score in time value or the number of enemies killed should do the job.

- Iterate on the camera view, test differents position to see your game from several points of view, maybe you will select one which was not initially envisaged. Here the camera is really close to the player, the fact that the enemies move fast and can go behind the player does not match the bomb item which forces us to turn back to the wave and contribute to make it hard to use. Maybe a top view would be a better choice ?

Again, I know this is your first jam and it's normal to make small mistakes, I just hope this will allow your team to acquire skills faster ! Good luck ! 

Nice work, big brain game ! I didn't have the patience yo finish it but smart idea. (maybe the difficulty has to me reduced?)

Good gameplay base, the idea is interesting but the randomness of the movement can be frustrating : I spawned several times with a enemy just near me and I have 2 or 3 move points => instant kill. I think the roguelike mode is better, great idea to have implemented it !

Cool quick game witch nice arcade ambiance. I think this game has strong Wario Ware mini games vibes. Good job !

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To me the animation of the dice rolling is a bit to fast, it's great because it makes the game more responsive but it's a bit less juicy.

Awesome concept ! Its a genius idea and the art is really great also. The only minus is the keys bindings and the way you aim for dice creation, maybe use mouse point&click instead ?

Really interesting puzzle game! The level design and the progression are well managed.

One remark, an animation for the dice will be a great plus but the game is already polished and really fun!

Lot of fun with this game. Really stressfull when you don't have the dice you want lol

More juicy FX can be a plus to keep the player's attention.

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Awesome ! I see that I'm not the only one who misunderstood the role of dices faces, needs a more clear explanations here ! No other minus point, really good puzzle game.

Amazing game concept ! The art, music and gameplay are really good ! 

Too bad we can't double jump from chopsticks :/ 

I will not lie entry in the game was a bit rough.. The ambiance help you diving in it tho ! The idea behind is really great, like an old shool dice game ! I really liked it but it needs a lot of graphics and feedbacks pollishing ! Good job ! 

Sorry but it has lot of bugs, can't really play, but the momentum building idea is really cool !

This has no sense x) Really good graphics tho. Going back to lick my boss' tie, see ya !

Very relaxing game, can sometimes be hard but the mood force you to keep calm and think. Great work, beautiful visuals ! 

Simple but nice concept, shooting zombies is and will always be fun ! The visuals, lighting and ambience are really good. On the oher hand, the level design could be improved, the map should be composed with more connected rooms and less dead ends. Because it is really frustrating to choose a path and then get stucked, it make those small rooms useless. 

Exept that point it's a really good entertaining game. Nice work !

Good game, very well designed ! The only minus is the character heaviness that can be frustrating, I don't know if you can remove the character momentum.
Great job !

Good visuals ! The game needs to be accelerated ! Good job !