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A jam submission

Dicing ThroughView game page

Make your way through a minefield of traps, armed with a very deadly... dice!
Submitted by Arihan10 — 5 minutes, 29 seconds before the deadline
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Dicing Through's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17853.2143.214
Enjoyment#21992.7862.786
Overall#23292.9292.929
Presentation#28032.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are trying to change the path (roll) of the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great idea and it feels really good and smooth to aim and shoot the dice.

It was a bit hard to aim correctly but with a small fix to that it can be a really fun game.

Developer

Thanks!

Submitted

man t he first thing I like was the cannon or tube I really liked the material you put on it!. I wish there had been a tutorial level cuz it took me a very long time to get the mechanics working properly. I think was some more polishing this could be very cool. There were also some collision issues where the camera would jank a it when I moved it a bit too much in some direction. Clipping was also an issue. The idea itseäf was very fun to explore tho!

Developer

Thanks for the feedback! 

Submitted

I like "style" games where when you master them you can pull off neat combos and this has potential for that! The second/third shots with the balldice are very sensitive though and I feel this game would work better with a mouse.

Nice job!

Developer

Thanks for the feedback! The controls seem to be a very common issue with the game so that's definitely something I will be changing post-jam :)

Submitted

This sounds like it's an interesting concept, but I just can't get it to work correctly for me. First I aim the canon with WASD, which already feels off because mouse-aiming would be so much more natural. Then I hold space and let go when the right-side gauge is max to shoot out. Once I hit a block, it zooms in on the dice-ball and gives me a reticle (usually). From there, it seems to be able to be moved both by the mouse and with WASD, but they don't seem to work in tandem correctly. I'm not sure exactly what direction I'm actually aiming, but it doesn't seem to be where the reticle is pointing. I try to hold space to charge another shot, and a blue bar appears on the left side... sometimes. When it does, I let go, launch maybe a tiny bit, and get a game over. Perhaps I'm missing something, but this doesn't seem very playable in this state to me. It seems like I'd quite like it if it worked for me, so I'm sad I couldn't get into it.

Developer

Hi! Thank you so much for the feedback :D I realize the time-slowed part can be a bit confusing, so let me break it down- you are supposed to move your crosshair to a point on the ball, hold the space bar, and upon release, the ball will travel in the normal direction of that place. It's like hitting it with a brick right at that spot! I hope this helps and encourages you to give it another try! :)

Submitted (1 edit)

Ok, I gave the game a second chance with this in mind, and I was able to complete a few levels. I'd still say that the controls could be better, both using the cursor for the canon and a clearer aiming system for afterwards. Also, I never really understood how the energy system worked or really affected the game. It could also use a better tutorial and visual indicators. I did update my rating based on my second playthrough, though.

Submitted

Sorry but it has lot of bugs, can't really play, but the momentum building idea is really cool !

Submitted

The app doent work on M1 Mac :/

Interesting way to implement the theme in your game and the art style is very nice. Good Job!

Submitted

Interesting idea. The follow up power shots are very sensitive but eventually I could get a few together so its not *too* tough.