Thanks!
yeah it was intended but I should have started with more casual open levels to let the player get used to it.
Wow this was so polished for a 96 hour game, I loved the art style and music, the lasers and Ameba are great as well!
It was a lot of fun once I understood exactly how to use the walls.
I felt like it could use something to switch up the gameplay a bit, maybe another shot type, or something like an upgrade system, but for a game jam there was more than enough content.
Really fun game, good job!
This was really polished and well made.
I loved the idea of adding another dimension to puzzles, it made them much more interesting and new.
Adding the story was also a great choice as it helped with motivation to do more puzzles.
The last puzzle was a bit too dark but I managed to get through it.
Very nice game!