Quick tip: More people will play if they don't need to install your game! Ideally a web build works best.
Cute little game! I hope you keep working on it.
Getting a fatal error trying to open it through the itch app:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL
0x00007ff6c332f841 HideRoom.exe!FD3D12DynamicRHI::HandleFailedD3D12Result() []
0x00007ff6c33421da HideRoom.exe!D3D12RHI::VerifyD3D12Result() []
0x00007ff6c32e5803 HideRoom.exe!FD3D12DynamicRHI::FlushBatchedPayloads() []
0x00007ff6c32edd85 HideRoom.exe!FD3D12DynamicRHI::ProcessSubmissionQueue() []
0x00007ff6c32fcdef HideRoom.exe!FD3D12Thread::Run() []
0x00007ff6becd6518 HideRoom.exe!FRunnableThreadWin::Run() []
0x00007ff6beccf1af HideRoom.exe!FRunnableThreadWin::GuardedRun() []
0x00007fff1b5be8d7 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread RHISubmissionThread
Love the aesthetic of the game and the music! However it seemed pretty simple in which things I reconsidered on? Smoke on the conversations and ignore the spam? And it didn't seem to end when I got to 0 cigarettes?
Also about 15 ish (I think, I was down to 6 cigarettes) minutes the game decided to try and break my headphones with some very loud distorted music.
Apart from that, fantastic work! I'd love to see it expanded.
It's a neat concept! It took me a minute to figure out I needed to weigh the eggs relative to each other (Because all the eggs were lighter than the scale weight options) and see which stood out. The ruler also didn't help as they were all the same size. I like the idea of the added time pressure aswell.
There's other things you could introduce to check, like candling eggs as another way to check.
Congrats on submitting!
Neat idea! In practice the scaling was more of a time limit than a real obstacle; it would have been neat if there were things you could only go through if you were a certain size. I liked how you mixed it up with the twists on the levels, although I think the size bar was out of sync with the maximum size you could be to get through the portal. There were times I got to the portal before the bar filled up and I couldn't go through.
Good work!
Noticed a bug where you can spam the dirt and it keeps adding oxygen, which would either be a benefit or a pain depending on the situation.
I love the chill aesthetic of it and how you made the terrarium look so cozy! I do wish there was an undo button and not just a "restart" button though. Good work!
Great work! Love the play on the scale theme and how smoothly everything zoomed.
My main complaint is that the point at which things fork when you zoom in feels a bit too far out at times so it goes one way when it should the other. Also the order I discovered the numbers in was different so had to try all combinations.
Apart from those little things I thoroughly enjoyed it.