I always like a game where you get to smash things! It's a fun concept but I had no idea where to go? I was just wandering around smashing things and killing monsters until the timer ran out. A few breadcrumb clues along the way would have really helped here.
Two Separate Gorillas
Recent community posts
I love the minimalist art style and it's an interesting concept, however I don't see any reason to actually move the ship? If you move you risk getting blindsided by an enemy you miss so surely it makes more sense to sit still and just shoot?
I love how it looks and the feel of swimming around is great! It feels a bit bad just running into spikes and dying having no clue where they could be though. If there was a feedback system that could warn you a bit without giving too much away that would make it more enjoyable for me.
Very nicely put together! It's a fun concept and I thoroughly enjoyed it, but I got stuck in the "It would be nice to get out of this cave" room. Couldn't scale the boulder or get past it.
I do like a puzzle! Once you find the knack then it becomes pretty easy though.
I appreciate being able to take notes by highlighting things, although I would like to be able to hide things as well as highlight them.
I like the ability to wrap around and the jukes you can do with the police using it! The police vanishing so quickly and them seemingly coming from the top left all everytime made it pretty easy but other than that I enjoyed it!
The restart is broken (The score increments up with time on the game over screen and you keep dying over and over when you retry and let go of the space bar). Disconnecting visuals and the player character while still being in control of both is a fun idea though!
I thought I knew my keyboard before playing this game! I enjoyed it and loved the voice acting, however it wasn't clear as to whether I was supposed to change on the blue square or not. Still a very fun game and very nicely presented.
Love the idea of trying to get the last hit in and having to manage the HP bar to get the kill on your turn! The variety of enemies were fun to try and beat and I would love to see this fleshed out into a complete experience!
WASD and X aren't working for me and I'd appreciate if you never used that particular warning tone in a game again. I swear I could hear my headphones rattling. I love the premise though and would love to try it when I can!
I love the idea and presentation! I would have liked to be able to drop a cloud type without using it and pardon the pun but the controls felt a bit too floaty to me. Overall you did a good job and I would like to see it fleshed out more!
Loved this mechanic and it was presented very nicely too! My one complaint is that if you missed in the boss fight I think you were boned as you couldn't jump to the roof the get your bow back. That's literally it though. Great job!
Interesting concept but I kept managing to glitch when joining/rejoining including:
- Managing to spawn 2 pairs of legs
- Duplicating the main character
- Making the legs vanish
- Managing to rejoin the robot when the torso was in a tunnel so the reformed robot got pushed to the other side, trapping the legs in an inescapable spot.
It looks fantastic and I like the core gameplay loop, but these bugs kept happening! Fix this and it definitely has potential.