Fantastic game! When it hit me what was happening it hit me like a flash bang. Lovingly presented and I think it would be great extended out a bit more. Great work.
Two Separate Gorillas
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The game looks fantastic and the music is very good aswell!
Main problem is I didn't know what I was doing. I didn't know you could "skip" balls until the second round and the shop overview doesn't give you much of an idea as to how many balls you have of each colour. Plus there were a ton of different ball types! Maybe stagger the early levels to introduce different ball types?
It definitely has promise and I hope you refine it!
I like the premise of sailing the seven seas and fighting for control of islands! Wasn't clear what I needed to do to "save" an island or where they would spawn so I ended up beating it without seeing any card choices! I will say the ally boats do push you along which can be a bit irritating when trying to stop for a power up.
It is presented fantastically and I love the precision falling bit where you had to land right on them or get hit by the hunters. The final "boss" I couldn't figure out as they just charged at me and killed me all the time despite trying to dodge. That aspect ratio is a bit rough on a standard laptop. I had to zoom out a lot to get it all in screen! Great work overall.
Full disclosure: I used Batari Basic for this one so while it can run on a 2600, it wasn't the original 6502 Assembly Code.
Main limitation is you are allowed 5 things on the board: Player 0, Player 1, a missile for each and a ball. Any game which shows more than that has to do some very quick switching out which flickers to get it all on screen at once. The second player was the dog and it's why the feathers were lines. Music is doable (a bit) but a pain so I just kept it to the SFX.
Main complaint people have is the collision which I will try to fix. Thanks for playing!
Really like this entry. I love the presentation and music! The game looks beautiful and I like the idea of playing Peggle against the CPU in a narrative game and all the twists that it could have. Main criticism I have is that I wasn't too sure how close I was to winning at any given point so it would have been nice to have something on the UI indicating that.
Great work!
Completed it!
Very well made and the traversal of the map felt satisfying with the movement tech on offer. One criticism I have is shift dashing into a wall jump and getting launched miles backwards while still holding the same direction was pretty annoying. Maybe having it not bounce you back as far would work? Also having off screen spike cycles you can't predict when you are hurtling towards them is pretty unfair.
Only small gripes though. Great work!
Presentation is fantastic! I love the Dada-esque photomontage style of the game! Main critique is it felt short (definitely a good problem to have for game jam game) and I would have loved some feedback when I got a person "right" before the end screen. Maybe some more dialogue explaining that person when I get the portrait right? Maybe some more exploration of who I was?
Great work! One of my favourites of the jam so far.
I am so bad at this game!
I tried on the number row and was awful. I tried my number pad and was a bit better but still bad. Skipping numbers in the first song is a very cruel thing to do! Second song is a bit easier as it doesn't skip numbers.
Main issue I think is hit detection is a bit wonky and having 9 possible inputs with very little reaction time makes it very difficult.
Apart from that the art is fantastic and I love the music! I love that it's CC0 aswell. Great work!
I love the concept of a quick detective mystery, but I was confused as to what I was actually looking for? The messaging happens so fast that, without spoiling anything, the message stating the ttraits of Count Backwards can get easily missed.
I think if this was to be expounded on, sending images to the player and the like would be a very neat way to expand on the world.
I definitely enjoyed playing it though. Good job!
Love the feel of it, however the cozy feel is lost when I try to place a plant, fail, and then the day is gone, the rare sequence is missed and I can't plant that plant again for a bit! I would really love a confirm of some kind on placing plants, or perhaps if you are holding a plant and fail to place it, it doesn't roll the day ticker over?
Aesthetically it's fantastic and I love the music choice setting that nostalgic tone. Great work!












