Excellent work! Looks great and it was fun, too.
Two Separate Gorillas
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I like the idea, but having to do every cutscene for every weapon gets boring real fast. Also I got weapons like 6 times in a row despite having 2 healing options. Maybe you could make it so it chooses a random order for all 6 faces and then after that rerolls so that everything gets used at least once?
Heads up it didn't work for me in the Itch app, but ran fine in Edge!
It's a fun concept but there's too much going on! And trying to fulfill 3 customer's orders straight off the bat (And the timer still going down while I am in the menu I think?) makes this very unforgiving!
I think if you tune it a bit there's definitely a fun game here!
Fun game! I like the concept and aesthetics.
However, in something with 6 random options, having 2 of the options (glue gun and BANG!) be useless just felt really annoying. Not sure if this is something with others but my cursor didn't line up fully with the aimer in game?
It definitely has promise and I hope you work on it further!
Heads up: Bitdefender blocked this one as a virus for me when I tried to download it. Guessing from other people it might be a false positive?
If it's a Windows build you can go into edit game and set the file to windows to let people play it in the Itch App which has a sandbox and should get around false positive problems!
It's a fun game and the "cancel flick" button is much appreciated, but I don't see what value the D20 multiplier adds here apart from possibly tanking your par score due to bad RNG? Also the indicator didn't line up with where the die ended up most of the time for me.
Props for making a 3d game with a decent camera in it though! Good job!
Neat idea! I love the idea of the dice combining to do an explosion.
I think this would work better if you dragged the dice back for strength of throwing (Like Angry Birds) rather than the flicking which gives you far less control over where they land. Also the ranged purple guys felt like they tanked shots far more than other monster types and were very difficult to handle.
Good job overall!
First off, on your game's page you need to tick the box which says it's a windows game, so you can play it in the Itch app! Also Windows Defender flags it as a virus for me but Bitdefender said it was clean.
I like the feel of bouncing bunnies around, but it took me a while to figure out what the goal was! Maybe make the landing area standout a bit more?
I like the aesthetic and feel of the game, and the game itself is a novel idea! But it felts like you can just walk back and forth to let the guards pass? And the 3+4 = 8 but 1+1=4 didn't make sense until I saw the I in the top left which explained it so maybe that could have been signposted a bit more? I'd love to see it developed further!
The idea was that in the event of a tie, whoever has the higher strength on their item wins. And with the fact you get more points for winning game 3 than game 1, suddenly you have stronger items and more of an incentive to win certain games over others! You can then use that information to predict what the opponent would want to play what where and you can try to counter that.
Fun and very novel idea! It was hard to visualise where the bullet would go after the first richochet though. Maybe visualise the next couple of bounces as well? I also got a bug where a bullet bounded off of the back wall and went through the left wall into oblivion and it wouldn't let me fire another bullet.
Great job!