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Two Separate Gorillas

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A member registered Jan 12, 2019 · View creator page →

Creator of

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Quick tip: More people will play if they don't need to install your game! Ideally a web build works best.

Cute little game! I hope you keep working on it.

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Getting a fatal error trying to open it through the itch app:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] 

Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed 

 at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 

 with error E_FAIL

0x00007ff6c332f841 HideRoom.exe!FD3D12DynamicRHI::HandleFailedD3D12Result() []

0x00007ff6c33421da HideRoom.exe!D3D12RHI::VerifyD3D12Result() []

0x00007ff6c32e5803 HideRoom.exe!FD3D12DynamicRHI::FlushBatchedPayloads() []

0x00007ff6c32edd85 HideRoom.exe!FD3D12DynamicRHI::ProcessSubmissionQueue() []

0x00007ff6c32fcdef HideRoom.exe!FD3D12Thread::Run() []

0x00007ff6becd6518 HideRoom.exe!FRunnableThreadWin::Run() []

0x00007ff6beccf1af HideRoom.exe!FRunnableThreadWin::GuardedRun() []

0x00007fff1b5be8d7 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread RHISubmissionThread

Heads up: I had to change the "Walk-boyz_Windows" folder name in the zip to "Walk-boy_Windows" to get the game to run (Itch app).

Apart from that I enjoyed it! I love the aesthetic of it and seeing all the loops wander to their positions is satisfying! 

I like how getting hit isn't just an immediate game over and you can lose some of your rats as ablative armor! I would have liked some other thing to happen as you get more rats, like the rat king fighting to go in the opposite direction?

I like the idea!

I was a law abiding citizen and completed it in 0 loops! Maybe have some story points to force the player to at least do a few loops so the idea of the game clicks a bit more?

It's a neat concept but the current implementation can just leave you with all heals and armours but no attacks so you can't kill anything. Maybe have multiple wheels, one for attack and one for everything else so you can always at least do 2 things in a battle?

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Love the aesthetic of the game and the music! However it seemed pretty simple in which things I reconsidered on? Smoke on the conversations and ignore the spam? And it didn't seem to end when I got to 0 cigarettes?

Also about 15 ish (I think, I was down to 6 cigarettes) minutes the game decided to try and break my headphones with some very loud distorted music.

Apart from that, fantastic work! I'd love to see it expanded.

I like the feel of throwing the boomerang and dashing, but it felt like I barely killed anything or thinned out the waves! I would have liked the boomerang to have more oomph behind it.

Good work!

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I had fun but there were some rooms which were too easy! Maybe make sure every level has something in it that's a challenge?

I think changing the level rapidly can be a very fun mechanic! Great work!

Fantastic artwork! I like the puzzle of it, but without any marker of what my trail has been it felt a bit random at times.

Overall great work!

Neat game! I like seeing all your past lives run around while you're trying to navigate at the same time! An idea might be to let you double click on corpses to get rid of them as sometimes they can get in the way. Good work!

Love the core concept of wrapping the rope around things, but the 2nd level was where I got stuck! The physics he has while holding a rope are pretty sluggish and make it difficult to move.

Hope you continue to iterate on it in the future!

I love the artstyle and possibilities individual planets can have, but I got stuck on level 2 like everyone else!

Very good! I don't think I broke out of the loop though, if that is even possible.

I love the art style and the foreboding. The itch page also added a lot to the feel!

Slightly confused, I tried to grab my tail but I couldn't seem to? What's the goal?

I like the idea of an endless runner with upgrades, but it felt like the hook was inconsistent in when I could fire it?

Very fun game! Like a mix between Minit and Leap Year. 15 seconds is a very tight challenge but everything felt doable (just). One criticism was having the new mechanisms on the wall behind meant I missed reading the first one because I reset right after.

Great work! My time was 11:58!

Very neat concept and I love the presentation! However the controls are a bit iffy and the scaling can teleport you at times.

Managed to bug it where if I died while holding a ladder I could move around like I was on a ladder everywhere which made the level trivial.

Very neat idea! Reminds me of Patrick's Parabox or Sokosoko.

Like the feel of it but for me whenever I fell off the bottom it didn't respawn me and basically softlocked the game?

I tried playing it but it didn't seem to be shooting at the enemies when the ammo boxes were entering in the turrets?

As a fellow Pico-8 user, this is very neat! Looking forward to playing with it after the jam ends.

That music is a bit loud on startup! Would appreciate a volume slider or a slightly less piercing intro.

It's a good start! I noticed the jump you could only do with the glide mechanic which was a neat inclusion. I hope you keep working on it.

It's a neat concept! It took me a minute to figure out I needed to weigh the eggs relative to each other (Because all the eggs were lighter than the scale weight options) and see which stood out. The ruler also didn't help as they were all the same size. I like the idea of the added time pressure aswell.

There's other things you could introduce to check, like candling eggs as another way to check.

Congrats on submitting!

No idea how it fits the theme of "Built to Scale", but I had fun!

One comment I have is on the game over screen, it took ages to tick up to however much damage I did. If that could go faster it would be much appreciated!

Neat idea! In practice the scaling was more of a time limit than a real obstacle; it would have been neat if there were things you could only go through if you were a certain size. I liked how you mixed it up with the twists on the levels, although I think the size bar was out of sync with the maximum size you could be to get through the portal. There were times I got to the portal before the bar filled up and I couldn't go through.

Good work!

Good job for your first game jam!

Felt like my ant got stuck in the walls and caught on the floor a lot in the game. I think it would be interesting if the ant moved slower when the plank was heavier or maybe he could drop the plank to make a bridge.

Very good game! However I got stuck what feels like pretty early on with the next jump after the toilet paper being very difficult so I think the level design may need some tweaks.

Other than that great job!

Main thing I noticed is I seemed to get stuck on random bits of the floor a lot, but then I would jump and not get stuck on them anymore?

This idea definitely has room to grow with different types of runes/limiting uses in a room etc. Good work!

Fun game! I love the split up UI to showcase everything you need and the sus meter as a mechanic to stop you just going wild shrinking and growing the hole. I wonder if being able to move the hole a bit could be interesting.

Great work!

I smiled!

I like how all the pieces move then fall over once the physics kick back in.

The dice is very hard to aim at pieces. I'd love some indication as to where it will land!

Love the art! My main critique is that all the enemies are fairly trivial to deal with? I'd like more different enemies to fight.

Good work!

Noticed a bug where you can spam the dirt and it keeps adding oxygen, which would either be a benefit or a pain depending on the situation.

I love the chill aesthetic of it and how you made the terrarium look so cozy! I do wish there was an undo button and not just a "restart" button though. Good work!

I like the vibe but I couldn't turn around fast enough to really spit at the people trying to beat me up?

Bussin!

I loved the fact it has voice acting and the style of the game. Main feedback is the turning circle of the ship makes it very hard to actually hit the drones in the time you have before the shields go down again.

Good work!

Heads up, your exe build isn't marked properly so I can't download it through the itch app.

Great work! Love the play on the scale theme and how smoothly everything zoomed.

My main complaint is that the point at which things fork when you zoom in feels a bit too far out at times so it goes one way when it should the other. Also the order I discovered the numbers in was different so had to try all combinations.

Apart from those little things I thoroughly enjoyed it.

Neat idea, but I would love an indication as to where I am going to launch myself. Right now it's very confusing!

Very tough game! The obstacles are all so close together it's hard to know when to jump and when to dash!