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ROLL!! Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #89 | 4.086 | 4.086 |
Creativity | #126 | 4.155 | 4.155 |
Overall | #219 | 3.954 | 3.954 |
Presentation | #1049 | 3.621 | 3.621 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you have to roll various dice to cast abilities and survive the incoming enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Man that was fun! Quite hectic too, trying to drag each die as quickly as I could to the incoming enemies. If you'd add some more dice like maybe turrets or other structures that you could place around the battlefield, I think this could become a full game quite fast. Nicely done, I really enjoyed it!
Thank you for your feedback! Really like the idea about turrets. If i continue development on this game after this jam I might just turn it into a fast paced, dice building, tower defence game.
That sounds awesome! But maybe I'm biased because I made a tower defense myself this time around. Would love to see where you take it though. Best of luck with any further development!
Super fun gameplay, I really dig the progression as well, how do you determine which enemy spawned? just curious. Love the presentation too, good job!
You mean the enemy location, its power or its size? Or all of the above? :D
Maybe all of it haha
I am just curious, does the enemy get stronger with time, or with your current loadouts, or just spawn randomly?
The enemy gets stronger with time. Essentially there is a scaling accumulator variable that starts at 1 and 0.01 is added to it every second. If the accumulator value is at 1.5 for example, a spawned enemy will have at least 1 health and there is a 50% chance, the enemy will have 2 health. Following the same principle, if the scaling accumulator value is at 3.7, a spawned enemy will have at least 3 health, and 70% chance to have 4 health. So, the scaling accumulator value scales over time and all enemies scale with it, as well.
There is also a 'colossal chance' that has a chance to double the size and power of a particular enemy.
Concerning the enemy spawn locations, I just use 3 box colliders and only allow spawns inside their boundaries!
I hope my explanations were not that confusing :)
I love the strategy in this!
Super fun idea! I enjoyed playing it and I love the constant tension and having to decide which powerups to use! I agree a little balancing is needed to help give the player more control but I loved playing. Excited to see what comes next :)
Really fun game! The only being able to use 3 of the options really added a lot of strategy into my decisions and the shop to upgrade your dice was really nice to extend the playtime. Congrats!
Super fun! I enjoy how the random power-ups constantly shake up the way you approach the current onslaught of enemies, although a bit of balancing to counteract the RNG post-jam may be in order. Great work!
I rarely give 5 stars, but this one really deserves it. Sounds and graphics are awesome and the idea is really unique. Great work.
Amazing game! It was very fun to try to manage the enemies with your limited dice (and succeed), and the dice effects seemed well-balanced which is impressive for a jam game.
Lot of fun with this game. Really stressfull when you don't have the dice you want lol
More juicy FX can be a plus to keep the player's attention.
Interesting idea, nice presentation, loved the gameplay!
Nice concept, got very stressful after a while, but that is probably the point! The RNG was a bit annoying, but thats the way it is with dice!
Very cool concept. I think this could be very fun if you improve the rng a bit. It feels rewarding when you keep track of what's going on and you spend you resources where it counts, but often you're dealt a bad hand and there was no way of defending against the approaching horde.
If you plan to keep working on this, I would maybe also change the UI a bit. I would not have my UI also be a game object. Maybe you can have a dice at the head of your skill bar, or have the roll button at the bottom and replace it with skills after each roll and than have those arrows attack something more tangible.
Had a lot of fun playing this! I really like the concept. One suggestion I have is adding a set of completely random dice sold in the shop for a medium price - that would add another element of risk to the game. Great entry overall :)
Thanks for sharing your feedback:) I wanted to make completely random dice but didn't have the time for it unfortunately. If I continue development after the jam, random dice will definitely be added!
Lovely idea, and the game is pretty addicting to play, especially when you get the power ups from the shop. It's like a tower defense without the tower part, very nice.
Pretty good looking game and quite fun to play although I couldn't get beyond the purple dices upgrade. And I found a glitch, if you have enough money for an item when opening the menu then buy an item you can keep buying and the gold will go negative. I tried that to see if it would give me an edge and it makes it a bit easier but it still feels like the roll cooldown is too slow.
A very nice entry for the jam, good job!
Thank you very much for the detailed feedback. The idea is to use the thunder symbol in order to reduce roll cooldown and speed up the pace. The bug is already reported but really thank you for taking the time to describe it :)
The mechanics of this game are pretty original and fun. They are easy to understand and aren't over complicated. It would've been cool if you could just throw the dice in a direction and the dice would go rolling until it hit an enemy, it would also make things easier. The graphics could be better as well but I'm not judging a game for that.
Nice concept! Visuals are pretty to look at, game is great, fun and addicting, if it were to get some sort of an expansion, i would definitely play it, but it already feels like a complete game, even though it was made in 48 hours! Great job!
Development was really stressful, I almost ditched the shop :) But it was worth it when it all came out! Sure I will check your game :)
I had so much fun playing your game! The gameplay is addicting and flows well, and the sounds help convey your actions as you play. I liked how there are different levels of power for each die, and it keeps you strategizing on-the-fly on how to deal with the ever-increasing waves of enemies. Well done!
I like this game. If I had any complaints, they'd be super nitpicky. I would like it better if you dragged the swords onto the enemies and they gravitated towards them rather me having to pixel hunt to kill them. I think the snails should have a circle puddle shape too.
If you want to make it more fun, add more dice with new abilities not available at the start.
Nevertheless, great job.
Thank you so much for the suggestions! Always appreciate when someone takes the time for a detailed review :)