Very polished and well done!
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Thank you very much for the detailed feedback! Apologies for all the bugs you encountered. Looks like the barrier power was the true enemy! :P
I thought I coded the logic such that the dice would only enable damage to enemies when dashed into, so I'm surprised that you managed to deal damage without dashing.
The concept of throwing dice to place them while having the choice to pick it up and throw it again for a different tower is really cool! A fresh take on the usual tower defence genre requiring some skill in positioning your tower.
Interesting concept! One suggestion would be to have some form of indicator when the right number dice is ready or when the correct dice hits the enemy to provide stronger feedback that the player did the right thing!
To be fair, you have to have a very high IQ to understand the greatest game on the planet. The design is extremely subtle, and without a solid grasp of human psychology, most of the game design will go over a typical gamer's head. There's also the dice's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these rolls, to realise that they're not just rolling the dice - they say something deep about LIFE. As a consequence people who dislike the greatest game on the planet truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in the iconic line when you roll a six "conkratulacions," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Lyfe's genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂
And yes, by the way, i DO have a the greatest game on the planet tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎
Nice art! Might wanna adjust the pacing a bit and introduce more enemies faster. Also, it seems that the gravity and magic circle never came out during my gameplay. Apart from that, I like the idea of getting different powers based on your dice.
Okay, this was the best concept and execution I've seen so far for the jam! The game feel was on point! The sound effects accompanied by the VFX were so good, I keep getting dopamine rushes every time I get a SUPER MATCH! or COMBO!
Quite addictive! Kept me going even till wave 19. Although by this time I have already figured out how to cheese the game already. Would be more challenging to put spawn points at different angles and avoid the centre spawn point altogether.
The concept and execution of using the 2 dices were done well! I was a little confused at first but I quickly got the gist of it. I love the knife attack, it felt good to clear out such a huge amount of enemies. I would love to see different enemies that can only be killed or killed easier by certain powerups to incentivise strategy on the dice rolls.
Fun idea! I also like the way it's presented and the new mechanics being introduced kept the game fresh.
(By the way you commented on my game's rating page previously but unfortunately, due to an issue I encountered, all comments have been wiped from my rating page.)
Great puzzle design! It was rather tricky to figure out exactly which number the dice would end up on so I just decided to wing it all the time. Thankfully I managed to get the dice on the right number all the time. The gameplay feels smooth and the art looks polished too. Great job :)
Hi, I'm quite confused on the mechanics. Everytime I press F to roll, it shows the dice 1 & 2 and I assign whatever stats I want. But I'm not sure what number I'm even rolling every time. Am I rolling 1 & 2 all the time? Or am I always rolling both 1's as shown on top of my UI. I played the game 3 times and I don't know whether or not I unlocked any of the perks. Anyway apart from all that, I like the concept and the variety in enemies.