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A jam submission

Roll of The DiceView game page

Puzzle game where you rotate a die around and land on the goal with the correct number up.
Submitted by NoirRogue — 35 minutes, 50 seconds before the deadline
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Roll of The Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19523.1543.154
Overall#20183.0383.038
Enjoyment#20362.8462.846
Presentation#21083.1153.115

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player controls a rolling die

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Ok there are a lot of these but the later levels with different heights and all are a good twist to it. Nice work!

Submitted

This game had a really nice and simple look to it. The concept was also really original and i loved the gameplay too. Great entry :D

Submitted

The game had fun puzzles that got quite difficult towards the end. The new mechanics kept me interested through the game. Nice work!

Submitted(+1)

Fun idea! I also like the way it's presented and the new mechanics being introduced kept the game fresh.

(By the way you commented on my game's rating page previously but unfortunately, due to an issue I encountered, all comments have been wiped from my rating page.)

Submitted(+1)

we're twins. i think that the 3 aspect (changing z-levels) was a good choice, though with the large levels, it made it hard to reason about what was connected to what.  i think more visual cues on what was connected would have been good (maybe elevator lines?). block pushing puzzles felt a bit tacked on. you needed them to protect the orientation changing paths, but they didn't involve the die's orientation. maybe have them so they need to be pushed with a particular die face? level design was pretty tight at first, but got less focused in the later levels

Developer(+1)

With the levels thing, I actually did try to have one level slightly darker than the other, but it didn't seem to help much for me. The elevator lines idea sounds fantastic for that. Love the idea of blocks that require a certain number to be up to be pushed too. Definitely something we'd implement if we worked on this again. And I do agree in hindsight that a lot of the later levels were way larger than they needed to be. Definitely added to the confusion (matter of fact, level 14 was designed to be an annoyingly big level just because I couldn't come up with any ideas).

Submitted

Fun game, though I've played a few like it already. The levels were very nicely designed, and the aesthetic was nice. It was a little hard to move around, especially at first, since the perspective doesn't quite line up with the arrow keys' directions. Nice job overall!

Submitted

Nice! Very similar to the concept we went with. I like your take, especially the mechanic of the moving blocks locking out grid spaces. Well done!

Submitted

nice idea

Submitted

A lot of nice ideas and variation on this concept!

Submitted

brilliant puzzle game, very nice!