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A jam submission

DiceyView game page

Assign powers to your dice. Launch your dice at enemies and wield its powers.
Submitted by Seet (@weitungseetoh)
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Dicey's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5103.9803.980
Overall#6883.5883.588
Enjoyment#8573.3733.373
Creativity#12743.4123.412

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Assign powers to your dice. Launch your dice at enemies and wield its powers.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

So juicy! The game felt really rewarding to play - great stuff! Dashing into enemies felt incredible. Unfortunately, I felt the gameplay did feel slow at times but other than that great entry! Good job :)

Submitted(+1)

Very good game! The movement did feel slow but whenever I dashed into the dice and it hit the enemy it felt really rewarding! Unfortunately I did run into some bugs, mainly the dice sometimes flew out of the stage. But I still liked it!

Submitted (1 edit) (+1)

This was really fun, and the amount of juice is incredible. It just felt really sluggish to move around, maybe make the player move faster, and if that breaks the balancing then make the other enemies faster too.

Developer(+1)

Thank you! Absolutely, I'm working on the post-jam build and I intend to make gameplay much much faster. It feels so much more fun! Can't wait to let you guys try it soon!

Submitted(+1)

Super polished game! A lot of fun to play, very satisfying to knock the dice around and use the powerups that you're given to enhance the rolls. I really enjoyed it. Good job!


Unfortunately I did run into a critical bug when assigning powers to my dice. Here's the stacktrace for you:

ERROR in action number 1 of  Step Event0 for object oGameController:

Push :: Execution Error - Variable Index [10] out of range [6] - -1.buffslot_assigned_index(101754,10)

at gml_Object_oGameController_Step_0

Developer(+1)

Glad you enjoyed it! And thank you for providing me with the error message! That's helpful

Submitted(+1)

Really enjoy this, fun gameplay, even though its hard to aim, when the dice hits, it feels really good & satisfying. The art, effect, camera works, & audio are on point, complete the whole vibe & experience, really well done.

Other than the bug where the dice fly out of the arena sometimes, you did an excellent job! congrats!

Submitted(+1)

Really good game feel and juice. I enjoyed it a lot and felt really satisfying. Art and audio are well made too. I think my game glitched though as when the tank enemy spawned in, I couldn't dash at all and the enemies did no damage to me except from the explosive missile. 

Submitted(+1)

I loved the feedback and effects of hitting the dice. It made everything feel like it had a good impact. I don't think I was skillful enough to play properly, but I think I can see how you might be able to combo the dice bouncing off the walls and it would have a high skill ceiling which is really cool!

Submitted(+1)

There were a couple of bugs that made the game unplayable at times but overall it was really good and the presentation was amazing it was a little tricky for me to play and perhaps it would've been more fun for enemy's to be killed in one or two shots and have more rather than them taking so many shots as it felt amazing to kill them but not so great to just hit them. perhaps stunning them after they are hit could make it feel better. overall though great game and the biggest thing I would request is a web gl build

Submitted(+1)

Insane production value for a jam game and you overall made such a cohesive and complete experience. I wonder if others felt like the base movement speed should've been faster, as I found that actually getting back to my dice could feel slow and awkward, especially since the angle that you hit the dice matters. The strategy and depth behind placing powerups felt so fun and rewarding to plan around and may have been my favorite aspect of the game. I loved the idea that a powerup could be more useful on a lower number, or that you could assign a single powerup to multiple faces for a better chance of using it. Such a simple but engaging gameplay loop I'd be surprised to not see this in the top 100, kudos!

Submitted(+2)

This game felt really good to play! I did encounter bugs occasionally, but other then that, this is a solid entry.

Submitted(+1)

That was really good! I enjoyed kicking the die around a lot. I did encounter some funky bugs, all around lvl 4 weirdly enough. On the first playthrough, after going from 3 and picking up the new lasers, for some reason I lost my dash and couldn't use it at all during the first playthrough. The second had the dash-with-a-barrier bug that you seem to already know. The last time it wasn't too bad (I did get dash-bugged again but it's fine) but it seemed to take veeeeeery long for enemies to load in. Like, 15-20 seconds ish. Just had me kinda flowing till they spawned in.

Also, since I lost my dash a bunch, I found out some weird thing where, I think because of how the bump in front of you adds a little momentum to the die, if you bump it on a wall enough times, you actually could use it to launch it and I actually seemed to deal damage with it occaisionally. Obviously it's not ideal (especially against the big boom shooty boys) but just something I found if you wanna mess with it or not. 

I'd say for future updates maybe different ship types/upgrades (things like max health, movement speed, dash changes, maybe even different types/amounts of dice) could be really cool and one-up what you have already. Very well done!

Developer

Thank you very much for the detailed feedback! Apologies for all the bugs you encountered. Looks like the barrier power was the true enemy! :P

I thought I coded the logic such that the dice would only enable damage to enemies when dashed into, so I'm surprised that you managed to deal damage without dashing.

Submitted

I could be mistaken and it only happened once, I couldn't get it to happen again. It was also the same run as the barrier bug so maybe that had smth to do with it. 

Submitted(+1)

Incredible game! I had so much fun strategizing what ability ill choose to each number, the abilities felt satisfying, and the whole presentation of the game was great!

Definitely one of the best games in the jam!

Submitted(+1)

Nothing much to say to this one. Probably the best game I played till now

Submitted(+1)

I love this. Super simple controls, great look and feel. Unfortunately buggy - level 2 didn't work for me, either after restarting, first the dice didn't spawn then the enemies didn't either. Also had a big crash after level 1. Such a shame because what little I played was really really good!

Submitted(+1)

I realy enjoy the art style and the creativity.

very interesting concept and idea.

Submitted(+1)

Cool game, really nice polished and has also an amazing gameplay. I like the idea where you can upgrade your dice. Maybe a linux build could be useful for those who don't have always a windows pc.

Submitted(+1)

The concept and presentation were really well implemented... Really amazing game!

Submitted (1 edit) (+1)

it was fun! really well polished :) i kept kicking the dice off the board tho haha

Submitted(+1)

You got the game feel down perfectly! The impact of each hit is extremely satisfying. The controls were a bit tough to get used to, but once I did, the gameplay was very smooth. The upgrade system was fun as well. Good job!

Submitted(+1)

This is a fun game! Overall the amount of polishing you put on to it is insane considering it was only 48H gamejam! Really impressive.... downloaded it and will play it in my break later today again! 10/10 recommend!

Viewing comments 30 to 11 of 30 · Next page · Last page