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nDev

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A member registered May 07, 2020 · View creator page →

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Absolutely amazing. I adore that you’re able to explain what to draw and by the end of it I know exactly what I’ve drawn.

After figuring out how to play, it was really fun and I was able to find a groove and that made the game even more fun. I like the mechanics of rotating the table, it was really interesting.

A really fun game. It’s a nice touch to have alternate harder routes that reward the player with cheese. My only major complaint is that when the lab mouse moves the screen moves and that means the cursor is moving too, so it’s a bit hard to follow along and it makes it hard to block lasers or keep the lab mouse on the platform.

I always have a hard time thinking about what the players should know and not. After seeing a few people play it, I realized I made a mistake not giving more clues in game what the items do. I’ve added a description in the page for them for the time being. Think of it like a game manual. 8)

That feather-mirror interaction was my favorite one, unfortunately I wasn’t able to think up any others like it during the jam, but I have a bit better of an idea how I might do that now. I’m glad you enjoyed!

I got stuck on the 3rd level. The best I could tell I was supposed to roll through the fire but I couldn’t time it right. Otherwise I think it’s a pretty fun mechanic to switch between them to have different abilities.

Great little game. I thought I had almost softlocked in that last room with the wall for a moment. I’m glad I stuck around for it so I could see the ending.

A bit frustrating not knowing what the write answer is. I was pretty sure I had the right value but it would say I got it wrong. Anyway it was pretty fun after I realized I didn’t have to do mental math and could just type in the calculations.

Great work on the game. I liked that if you moved for too long, the line would get tugged around to try and bait you into fish. The furthest down I managed to get was 85m.

Fun game, I like how you tied in the theme in a somewhat meta way. All of the examples and most of things people would think of are in-game reversals, but you’ve reversed something in real life and made it a game. Great job!

Fun game, but I didn’t really feel like a bad guy so I think the concept fell a bit short there.

Fun little puzzle game. I’m not sure it really fits the theme but the game is pretty solid nevertheless.

Controlling when the waves of zombies spawned was cool and I liked that your life pool seemed to be the same as that which is part of the zombie spawns. I wish there was a bit more to do as well.

The art and dialog for this is amazing. I haven’t seen too many novel-like games even though I think they would have been great for this theme. Yours is done very very well. Top marks from me!

Took me until the very end to realize that I could move up and down, and then it become a completely different game. It was fun trying to juke out the paddle.

I think this is a really good example of picking the right scope for the jam. It seems very complete with no issues. It has 1 central concept done well and allows for some variation. Great work!

This was a neat concept. I really liked that the garbage collector was a slime. This was a neat justification for doing the cleanup work.

Frantically searching for the rat after it made its way into a hole was fun, but I think it needs a little something else to really be engaging enough to stick around and play for longer.

I liked the game and the mechanics, but I don’t think I can easily figure out the strategy here. It was a great touch to flip the screen positions vertically so that we still played from the bottom, but now the paddle is on top.

This was a very nice take on the level builder genre I’ve seen so many of. The justification around making a tutorial was very creative, and the mechanics were fun to play with and had to make you think a bit in advance. It was a lot of fun to play!

Swapping between the enemies was a bit hard on the last level because it looks like the soul swap started way in front of the character, but I bet some decent puzzles could be made with these mechanics if you give it some more time.

I like this sort of role reversal, I don’t think I’ve seen any yet. A lot I’ve seen you would have switched to the ghosts, but it was nice to switch the role of the same character!

Very cute game. It was hard to tell when I was allowed to use fire, but it seemed like eating people let me do that. I also found out you could kind of “stomp” the swords knights which made them a lot easier to handle. Great work!

The bombs are really brutal destroying all my hard progress getting to the top! I found that I could throw my boxes up at the flying enemy but it was still really hard to hit them.

I like this take on snake it feels different enough that it doesn’t just feel like you’re still playing snake. I also like the aesthetics of the game.

The reverse metroidvania is awesome. Doing something like this had crossed my mind, but thought it might be too big for the jam. Very cool that you could pull it off. It seemed like care was taken to allow for multiple paths through the levels so you could change the order of the items you give away at least to some degree?

Quack quack! I loved pressing that button, it was an amazing addition. I had a lot of fun. Great job!

I found it hard to imagine the different length of time and distance the characters would move. Otherwise I like the little story to the game.

I think the concept for the game is really good and there is a lot of potential to expand it. Right now it seems like there isn’t much incentive for gathering money.

This is pretty much an RTS which is really neat to see in a jam. I like how the “zombies?” kind of had a mind of their own so you need to plan around them a bit. I also like the visual style of the game.

I like the idea of including incorrect arrows and items to collect, I haven’t seen anything like that in a rhythm game. I’m not sure if it’s standard for rhythm games, but using arrow keys really breaks my brain and I like to use 4 keys in a row.

Soundtrack is a banger, I just wish the tomato were a tad easier while simultaneously having more chops, and for the patties to be harder but more readable.

This is a really good concept. I think this approach to the “reverse” platformer is my favorite.

Great job on the AI, maybe too good. It was really difficult to get to the player as the zombies.

This is a great example of the play as player, and then play as the enemy style game.

Awesome job on making the game! It was very fun to play!

This is really fun and an incredibly creative entry for the theme!

This was a super cool take on the dungeon building style game. Our games were both inspired by the Gameboy which is super cool. I much preferred your assets over mine. Awesome work on your entry!

This was a lot of fun and got really chaotic with what felt to me a reasonable difficulty ramp. I enjoyed playing through a couple of times. The furthest I was able to get was level 14.