I really wanted to like this game because sudoku, picross, and minesweeper are all games I really enjoy playing. After making sure my brain wasn’t just misunderstanding how to play, I think I’ve come to the conclusion why this game is so frustrating for me. The previous games (perhaps except minesweeper via 50/50s) all have the player build towards a solution using specific logical moves, given some subset of starting information. For example all sudoku with 17 squares filled in are uniquely solvable with certain tricks and clever logic. Picross has similar sorts of logical jumps you can make, and minesweeper lets you build the grid out and around existing known spaces. This game largely feels like I’m placing down some pieces and then jiggling them around hoping that the numbers make some sort of sense. I think the idea is very nearly there, you just need to work on logic framework for how to solve these in a step by step process that isn’t essentially guess and check. If you’re able to figure out how to fix this, I would gladly give it another play because I desperately want this to be good!
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I don’t know why, but I had so much trouble on the penultimate level. My brain like completely shut down even though the solution was a single block-move right in front of my eyes. I was trying to shove a tall block against the wall but little B-0 just wasn’t quite small enough to fit in the gap. I sat there stuck restarting again and again for like 10 minutes. All I needed to do was move the tall block out of the way because I didn’t need it. Other than that colossal brain fart, I thought most of the solutions were pretty straightforward and had a good bit of fun throwing the boxes around in build mode.
I don’t do well with scary games but wanted to check it out for the jam. You already had my anxiety heightened walking through the corn field so slowly to the house. The buildup there felt pretty good. I think the game captures horror pretty well without using jump scares and loud noises. The end seemed very anticlimactic and not very scary. I kind of expected to be more afraid so I did come out of it a tad disappointed.
I’ll echo that the controls felt unintuitive. I did however like the effect of the magnification/minification I thought that was a nice touch. I could see the magnifying glass being used to change the size of something other than the player being a sort of mechanic that is possible with the current setup.
Thanks for the feedback! Chapter 1 is a tutorial of sorts that I definitely made a bit too hard/long. Once you get into Chapter 2 it does become more of an action platformer, there’s probably still a bit of waiting here and there, I’ll have to take a look at that. If you ever want to give it a shot later all your progress should be saved. I added a dev backdoor for level choice that doesn’t seem to be accessible from the itch page directly, so I can’t really suggest that. But if you feel comfortable with using the browser’s developer console, you can open up localStorage and find the save file to open up Chapter 2, you could replace your unlocked
with: [{"world":1,"stages":[1,2,3,4]},{"stages":[1],"world":2}]
to get access to Chapter 2.
I like the direction you took the theme, it feels very cohesive and the different pictures you could make with all the assorted items was really cool. My only major complaint is that filling in the shadows felt a little ungracious at times where I felt like I was really close that it could have just given it to me.
I really liked the game, I haven’t ever made one of these small miniatures in a bottle before but for me it seems to capture the essence of the activity with it very well. It matches very well with how I’d imagine it. My only complaint is that I wish there was just a liiiiitle more roomm on the screen to swing your gripper around for positioning.
I like the idea of making a big pizza. Some ideas that I think might improve the feel of the game is to make it easier to go in circular motions. When I make pizzas in real life I put a bunch of sauce in the center and then spread it out, then I grab a large handful of cheese and sprinkle it over slowly going over the pizza multiple times, and then with toppings I plop them down. So I’m thinking making the game feel more like that could help in some of the repetitiveness. It might also help to add some variety like 50% toppings or extra cheese! Despite all this, I had fun and didn’t want to stop playing.
It took me a bit to realize that I needed to put the extractor next to the button thing because I had already zoomed out a bunch and didn’t see the arrows. I think with some added quality of rebuilding features this would feel much nicer to play so if you make a mistake while placing a building its not as big of a deal.
Thanks for playing! The code is open source and so is the engine that I’m always tuning for the things I make. Here’s a link to my engine and packager https://github.com/NicholasDenaro/node-game-engine