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A jam submission

Bot the BuilderView game page

A bot built to build to scale
Submitted by PeterPlaty (@PeterPlaty) — 20 hours, 32 minutes before the deadline
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Play game

Bot the Builder's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3323.9813.981
Enjoyment#3903.8523.852
Style#5534.1304.130
Creativity#5853.9633.963

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game puzzles require to scale up blocks you build in certain patterns

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

Really unique mechanic! Pico8 are always great XD

Submitted(+1)

Such a nostalgic game with the visuals and music! Loved the little parachute, so cute 🪂

Developer(+1)

Thank you so much for playing! And thank you, you're the first person to (finally) praise the lil' parachute! :)

(+1)

This game is so fun and creative!

Developer

I'm glad you liked it! Thank you :)

Submitted(+1)

Very, very fun platformer, which I don't think a lot of the time. The animations were very, very cool and I love how the gameplay felt. Very satisfying to move stuff around. The character was also really cute, which didnt hurt the game haha

Developer

Thank you for your kind words! I tried to make the game accessible, so I'm happy to hear you enjoyed it even though it was (sort of) a platformer. Thank you once again! :)

Submitted(+1)

Love the pixel art and relaxing gameplay, overall pretty good.

Developer

Thank you very much for playing! :)

Submitted

you're welcome

Submitted(+1)

This really kept me hook. About 3/4 of the way through I kind of kept thinking “well just one more level” until I finished all the levels. I figured out later on that you could just snake the platform up and climb it little bits at a time to gain height and skip some of the puzzles. image.png

Developer

I tried to make the game accessible and enjoyable for everyone, so I allowed the snake climb in every map (some are harder than others) to get past levels players got stuck with. If the goal is to complete it faster and with fewer blocks, they'd have to use their brains!

Thank you for playing! :)

Submitted(+1)

Wow! awesome gameplay, the controls are very intuitive and tight. Music and art is great! Love the concept, and the name is a great pun hahah. The other controls that were listed as an alternative didn't work on my computer, that's the only input I have! Enjoyed this game so much!

Developer(+1)

Thanks for the kind words, I tried to make it as easy and enjoyable as I could! As for the name, during the 96 hours of development I've never thought of a title, so I just rolled with that x)

I'm happy you enjoyed the experience :)

Submitted

Awesome! It was a very fun puzzle game that was a platformer but also had snake elements.

Developer

Thank you! I'm glad you enjoyed the idea! :)

Submitted

What an adorable entry. Adheres to the theme nicely, and is a pleasure to play. Really good work with the presentation, a standout for sure!

Developer(+1)

Thanks for the kind words, I'm glad you liked it! :)

Submitted(+1)

This game is excellent, from the mechanics that align with the jam theme, to the sound effects and art. 

It's the best among those developed in Pico-8. 

Congrats!

Developer

Thank you for the kind words! I'm very happy you liked it that much! :)

Submitted(+1)

Very unique and fun puzzle game, great job! It also looks fantastic.

Developer(+1)

Thank you very much! I'm glad you liked it :)

Submitted

Great puzzle game, it feels like there isn't one solution to each level giving the player room to be creative! Nice work

Developer(+1)

Thanks you! I'm happy you appreciated the game :)

Submitted(+1)

Yoo fellow robot with limited movement that can only progress by changing the level design-er!!!

Just wanted to say this game is pretty great, it stumped me quite a few times trying to get the snake in the right orientation with the blocks where I wanted them, and overall it's quite a quality time. The only issues I have is that I'd like an undo button, namely for when you move the snake by a single block too far and have to redo everything again, but also because you're forced to reset if you move the snake into a place where it can't move anymore. The inputs also felt a bit unresponsive at times, not sure why, i'd just input to move or climb and it wouldn't happen on occasion, and I feel climbing might be better if mapped/mappable to pressing up instead of being a separate button, since that'd make it a bit easier to get the hang of. Other than that, very cool game, would love to see a full version with more block types!

Developer(+1)

Hey! Thanks for the heads up, I'm glad to hear you liked it overall :)

I planned on having an undo button, but I cut that because I never did that and should've figured how to do it from the ground up. Now that the jam is over, there's lots of time to learn and update the game! So, thank you very much for your feedback!

Submitted

Awesome, hope the updates go well!

Submitted(+1)

Fellow snake climbing puzzler!!!

Phenomenal puzzles; from the elegance of the level design, it's clear that you playtested these meaty levels well! I played the first half of the game holding the Scale key instead of tapping it, which meant that I was playing hard mode and only able to climb 1-high blocks! (...now I'm imagining you get an upgrade that lets you scale higher halfway through, hehe..)

It was a bit awkward to switch the parity of the snake at times (sometimes easier to just restart the level). I think if you throw on your own sprites and music you'll have a super polished game already (: 

Thanks for your fantastic game! Loved the reward screen <3

Developer

Thank you very much!! Your game was amazing, so your message means a lot to me!

I can try to change the sprites to give a distinct look to the game, thanks for the feedback! When it comes to music, unfortunately, I'm not a musician, so I'd better rely on someone who knows what they're doing.

Congrats on your game :)

Submitted(+1)

this is one of my favorite puzzles of this GMTK! so neatly executed, i love the concept and your art style. got me a little time to get used to the controls, but after that the experience was very nice :)

Developer

I'm glad you liked it! Thanks for the kind message :)

Submitted(+1)

Cool concept, good game.

Developer

Thank you very much :)

Submitted(+1)

I really liked that you took the different words of the theme "Built to Scale" separately, I haven't seen something like that before. As for the game itself, it was alright, however it was very stressful for me since I really didn't wanted to fall down, and it definitively ask you to do a foresight in order to progress. The switch part was cool and it further renforces the foresight idea.

Developer

Thank you very much for the message! And I'm sorry you found it stressful, if you have feedback about that I'd like to hear it :)

Submitted(+2)

Interesting system, with fun puzzles and good difficulty curve. Let me be a bit nitpicky thought. A bit fiddly when taking into account parity of the snake. It felt somehow that you could climb almost any height with a single snake of combined yellow and red blocks, by going step by step repositioning everything. I also would have loved a different input system for climbing (just pressing up and down for example), as well as the player always centering to a cell when building (it does that the first time you build, but not the rest). Apart from that very nice art and visual polish.

Developer(+1)

First of all, thanks for playing!

Second of all, I really appreciate the feedback. When it comes to controls and repositioning the player, I was going to update the game once the voting period was over.

I am aware of the "infinite climb" exploit during the lever puzzles, because it came up during playtests... Putting mountains to reduce the vertical movement discouraged playtesters from focusing on that solution, while allowing it if they got stuck. I counted on the fact that during a second replay, they would've noticed the correct solutions, using way less blocks than their previous solution (and feeling smart during both playthroughs).

That said, I see what you mean and I'll keep your feedback in mind for the future. Thank you very much for everything :)

Submitted(+1)

Really great experience, fun puzzle solving that feels rewarding, good sound and style to boot. Music is a little repetitive, but all in all lots of fun.

Developer(+1)

Thank you! I'm glad to hear you liked it :)

Submitted(+1)

Great game, really love it! Congrats, one of the best Pico 8 games I've seen- and made in just four days!!!

Developer

Thank you so much for the support! I'm happy you enjoyed the game :))

Viewing comments 34 to 15 of 34 · Next page · Last page