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ArjenK

196
Posts
8
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Game looks super polished and it's a really nice puzzle idea. Only nitpick I have is that I don't like the screen shake every time I make a move, in a sense it's too much "juice".

Very cool design! Would've loved for there to be a bit more content and it can use a bit more polish, though I think you can easily achieve that with more time!

One of my favourite ideas! Would've loved a bit more challenge and variety though cuz it seems like I kept spawning on the same level.

Very cool idea to combine platformer with a puzzle game. I thought the game was pretty intuitive although it would've been nice to see the "code" you need at the start, rather than walk to the end first.

The controls weren't very smooth but besides that it's awesome! Very well thought out level design and I love the presentation.

The movement was a bit too floaty for me but besides that I really loved the idea and it's a super fun way to interpret the theme!

Really like the choice to make the spikes not kill but rather bounce you around, very fun submission!

My favourite submission so far! This is legit a very good concept for a puzzle game and would love to see it worked out more.

Mechanics are cool and fun to play around with! My only criticism would be that the level design seems more focused around trial and error than puzzling but that didn't stop it from being fun.

Really fun implementation of the theme!

I struggled at first with the controls and understanding some mechanics but once I got it down it surprised me with how good and fun the level design is!

With a bit more polish this would really be amazing!

Thought it'd be easy as well but got my ass kicked haha, really fun idea.

I really like the main idea and the way you execute it. With a bit more polish and slower build up (because it became very hard quick) I think this could be an amazing game.

Most fun submissions I've played! Really cool how much humour you were able to fit in. Only minor complaint I have is that the UI was a bit clunky to use, especially the walking. 

Super cool idea! Ran into the same problems as others though with unsolvable boards, I think this would've worked better if you designed the levels yourself.

Shame you couldn't get to implement the other features cuz it's really fun! Artstyle has a real charm to it. Only pointer I could give is that the controls sometimes feel a bit clunky/unintuitive.

Congratz on making your first game! It looks very interesting but sadly I can't get past the first level because it seems like my switch doesn't come off cooldown, or how is that meant to work?

My favourite submission so far. Whereas it didnt work perfectly, the character almost always moved the way I expected. Loved how you kept introducing new and clever mechanics all the time, though wish there were some more levels to explore them.

Snake kinda looks like a pingus and decided to randomly leave haha. Love the cartoony art!

Cute art and very intuitive mechanics! Sadly you couldn't make more levels cuz I was really enjoying it at the end.

Actually really like the gameplay, only wish it would start out a bit simpler and then build the difficulty up. The minimalistic artstyle works really well here too!

Very creative twist while keeping it simple! Only the controls didnt feel too smooth to me for some reason. The game looks very pretty too.

Your game really has a charm to it! Sadly my browser couldn't handle it for too long because it keptcrashing so I couldn't really make progress but I still had fun.

The mechanics are really fun! I think this game could use some more flair/theme but I appreciate that you wanted to make all assets yourself, and the simplistic artstyle still works really well.

Awesome puzzle game, really like the art style you used too. Very nice how you keep it fun by constantly add new mechanics without making it too hard (although there were some difficulty spikes).

Kinda funny because I was thinking of exactly the same idea at the start! I think you executed it as well as you could, the game looks and feels really nice.

Super creative idea and the game looks very professional! I do agree with others that it would be nice to play this with a smaller board.

The constant screen shake made me feel a bit dizzy at times, for the rest a really fun concept! 

The game looks gorgeous! Mechanics are also simple but can go quite far, only problem I had was that the jumping sometimes feels a bit unpredictable.

Very nice game! It is really difficult to protect both the eggs and yourself so I end up dying quite quickly so it would be nice to have some other forms of defense. I think you made some really nice art as well, good job!

Really like how you use the nest to float the bird as well as get rid of the obstacles! It would be nice to get some score but regardless fun to play.

Simple game but actually super fun to play. Really nice idea to add exclamation marks to indicate which ball is gonna shoot, only problem I had was that the golden balls were sometimes a bit too savage.

Very cute thematically, also really like the twist on clicker game by allowing you to do different things at night!

Really loved the aesthetics and music you made, it all goes really well together. The gameplay was super fun too, the combat could've felt a bit smoother but I loved the idea. Great job!

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I always find it hard to stay motivated to work on games but if it's received well I might! Thank you!

Oh no! haha

As everyone already said the interaction with environment was amazing! I would've loved to see some variety in levels and some extra feedback when hitting enemies but besides that a great game.

This game is incredibly cute and feels very polished! It's really cool that it relies on chance so much while still giving the player a lot to strategize.

The gameplay and presentation were both really good! Love the idea of randomly getting resourcing and having to upgrade your dice. Biggest feedback I can give is that sometimes navigating menus and difference dice was tedious. Perhaps this could be solved by automatically picking the optimal die so you dont need to switch manually and merging crafting and inventory in 1 screen. Super solid submission!

Great idea to make the enemy move based on their dice roll. I was a bit confused about how to play the game cuz I couldn't seem to destroy the enemies which would be intuitive. The game looks simple but very pleasing as well!