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Downside-Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2471 | 2.875 | 2.875 |
Presentation | #3079 | 2.875 | 2.875 |
Overall | #3182 | 2.847 | 2.847 |
Creativity | #3751 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of the Jump / Slam keys reverse to match the gravity reversal. This can take a little getting used to.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game but felt the controls bit odd. Space to jump would've been perfect! Check ours too!
Really like the choice to make the spikes not kill but rather bounce you around, very fun submission!
I instantly NEEDED to get all the coins - good job making this instantly challenging!
Love how the spikes work! It just took me a little bit to understand how slamming worked and I was constantly trying pressing "up" to jump even when gravity was flipped. Great work on a nice submission!
Very fun and interesting mechanics. This definately has potencial as both a puzzle and speedrunning game.
Good job!
Good idea, I wish there was more to play : (
Good use of the mechanics within the puzzle
Really creative!
Neat concept, could be expanded further into a puzzle game of some sort. The controls were a bit too floaty and there were some very odd design decisions (like spikes that you can just jump over if you bounce around enough, or how on the bottom floor if you are in regular gravity there is no way to get back) but overall it felt nice enough to play. Short but enjoyable.
I enjoyed your game concept a lot! I do wish the controls were not floating. However, it was a blast to play.
Thanks for playing our game
Cool game! I liked the puzzly aspect of trying to make a route to get all the coins, through the portals and the boxes. First attempt I got stuck at the end without all the coins, and then my second play through I had to be more thoughtful. I think the spikes we're a little bit frustrating to me - they we're more a nuisance than an actual obstacle, because they didn't actually kill me. I also think it would be nice if there was some indication of where a portal was going to take you, as it was a little bit trial and error. Graphics were clean, and sound effects + music definitely added to the experience - I think the coin sound is a bit too loud though, I had to turn everything down because picking up coins was so abrasive. Would love to see more levels and mechanics :)
Thanks for all the constructive input! We'll definitely make some of your suggested tweaks after the Jam and hope to make more levels.
I am so bad that couldn't get past the first level :(. Nevertheless I enjoyed your game!
Thanks for the feedback. Lucky for you there's only one level (for now :-)