I liked this game in the first round, so I'm glad you added to it for this round. I think the QTEs made the other gameplay besides grafting more engaging, which was an issue I had with the first game. Great job!
Edeev
Creator of
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Ah right, yeah i should prolly address that. The idea is that on the first loop their arent any enemies that way you can get used to the controls, and then you're gonna find a portal that unlocks the next loop where there are enemies. Thats my bad if the game doesnt explain that or even work properly, and im sorry bout that, im glad you played it though, and its nice to get feedback.
Interesting concept, I enjoyed the idea of having the battery be a limited resource that you have to conserve somehow, and how that ties into what stats and items you pick. This concept could definitely be developed further, maybe add an item throughout the level that replenishes your battery, or an item that attaches to the player that passively regenerates the battery, but only when a certain condition is met. Idk, this game has some potential tho












