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Edeev

113
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4
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12
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2
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A member registered May 12, 2023 · View creator page →

Creator of

Recent community posts

I liked this game in the first round, so I'm glad you added to it for this round. I think the QTEs made the other gameplay besides grafting more engaging, which was an issue I had with the first game. Great job!

AH right, im glad you found it, yeah i completely forgot to make the portal stand out at all thats on me

Ah right, yeah i should prolly address that. The idea is that on the first loop their arent any enemies that way you can get used to the controls, and then you're gonna find a portal that unlocks the next loop where there are enemies. Thats my bad if the game doesnt explain that or even work properly, and im sorry bout that, im glad you played it though, and its nice to get feedback.

Took me a lil while to figure out how to play, but I loved the atmosphere and having to juggle lots of things at once was a fun challenge. Atmosphere was really cool too.

Any game where i can gamble, dance, and drink in the same screen gets a thumbs up from me. I liked the simple art style too that was good.

Wow, I love the way you tackled the quicktime events, everything was really intuitive and it was easy to just pick up and play. Loved this entry

that's some good critique actually, I guess I wanted the first few rounds to have the player get used to the mechanics, but maybe I should've made the early game a bit more challenging. Thanks for playing though

Such a cute lil family of goobers. Thats actually a great idea for how to tackle scaling, I was considering adding it but never got around to because of the pixel issue, I might add that if I make it through. Thank you for playing!

I LOVE YOUR CAT, so adorable, sorry that you couldn't rotate stuff on keyboard, the thought never occured to me during development to add multiple options for rotation, bit of an accesability oversight, but if imma definately add more options for rotation if I make it to the next round

thats kinda sus bro xD

YOOOOOO I love it!!!!!!!

Lots of promise, the story felt very ominous, I could definitely see this being continued and further developed

Even if theres no goal in this game I instinctively found myself pushing blocks around and painting myself, trying to get the blocks to make a certain shape. Would love to see this expanded as this is a very strong base.

Customization did feel a bit limited, but I enjoyed the gameplay loop of having to collect shapes, it was a fun challenge trying to weave through hoards of shapes without touching them. Maybe you could add a way to rotate the player, cause i think that could add a bit more depth to the gameplay

also that cover art tho, absolutely immaculate, i hope you win

Car go vrooooooooooom, I really enjoyed the driving physics, was really fun

Interesting concept, I enjoyed the idea of having the battery be a limited resource that you have to conserve somehow, and how that ties into what stats and items you pick. This concept could definitely be developed further, maybe add an item throughout the level that replenishes your battery, or an item that attaches to the player that passively regenerates the battery, but only when a certain condition is met. Idk, this game has some potential tho

I loved making an eldritch granny(sadly didnt get a screenshot ahhhhh), art style was also very appealing

Challenge completed, I really enjoyed making a funky lil character. Mines just a chill goober

Challenge accepted, i love the goober youve made, so whimsy, sorry I didn't consider making more options for rotating, never really came to me when I was developing, glad you enjoyed my game. I'll make a goober for you asap

ah yeah, if i continue with this thats the first thing ill fix

Whose hand is that lol

Jokes aside, I enjoyed making some weird as bugs, the whole aesthetic was very appealing and an interesting take on the theme

I enjoyed the fact that I could max out my fire rate so much that it just became a laser that instantly vaporized anything that came near me, this is a great game, lots of potential for future rounds

Such a cool horror vibe I love it

I loved making a cute little bean. In the future i'd love to see him be brutally mauled to death by a dinosaur.

I spent way longer on this than I probably should have. I think I now have a crippling addiction. 5 stars from me

I really like the art style of this one, it felt very faithful to the game boy style. Could definitely see this developed further

I'm sorry for your loss

Always remember the wise words of batman

Wow this is very cool

I'm bouta spend the next 2 weeks listening to karlson vibe, drinking milk, and BEAN

This is a historic event

nice!

Ah, yeah I probably should've made a better tutorial, and maybe I could improve the enemies a bit in a later update. Thank you for playing!

Yeah, I always kind of felt the drift mechanic was a bit hard to use, but I ran out of time to fix it. I think that knocking sound is the shooting enemies shooting. Thanks for playing my game !

Ah, thats ok, sorry it wasn't clear enough, thanks for playing my game anyways

Very fleshed out and polished game, very nice graphics and game juice, played it for way longer than thought I would

I liked the idea of having your movement restricted in order to capture a planet, whilst having to fend off enemies, it got me to strategize and think about my position and which enemy to shoot first. Solid game

Cool game! I liked that you could see your previous trajectory to help you aim. Cool ideas for different levels too