Customization did feel a bit limited, but I enjoyed the gameplay loop of having to collect shapes, it was a fun challenge trying to weave through hoards of shapes without touching them. Maybe you could add a way to rotate the player, cause i think that could add a bit more depth to the gameplay
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Thanks for the feedback!
The limited customisation in the menu screen was mainly about keeping the choices impactful, and I’m really glad you enjoyed the challenge of weaving through the shapes. Rotating the player is a great suggestion, it could definitely add another layer of decision-making. I’d just need to think through how to implement it cleanly with touch and mouse controls as well.