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Dabble Games

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A member registered Jan 14, 2022 · View creator page →

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Hey everyone, I just wanted to give you a quick update. This game I made for the jam is currently not working as expected. I thought I had fixed the major problem several times and want you know I'm aware of the issues, and I'm looking into them but I don't think I have time to fix it. I really appreciate your patience and support! If you run into any specific bugs, feel free to let me know. Thanks for checking it out!

Hey everyone, I just wanted to give you a quick update. This game I made for the jam is currently not working as expected. I thought I had fixed the major problem several times and want you know I'm aware of the issues, and I'm looking into them but I don't think I have time to fix it. I really appreciate your patience and support! If you run into any specific bugs, feel free to let me know. Thanks for checking it out!

1st & 11th place?? 

I'm just wondering why my games chasing snake and invader breaker aren't there anymore 

I really enjoyed the little touch of the pink square character flattening and rising when landing from a jump. It added personality however the need to wait for the animation to finish before jumping again interrupted the flow. It would feel much smoother if you could jump instantly. The variable jump heights was a nice feature, but in this game I think it would have worked better if the jumps were always set at the maximum height to make it easier to jump over the dog enemies, I know that would remove the challenge but I believe controls should always help the player to do what they want to do.

Visually the game is stunning, the backgrounds and overall art style are fantastic. I especially loved the dogs - they looked so cool and fit the world nicely but I did notice the dogs are not quite on the same ground level as the pink square character. I'm not sure if that was intentional or just a mistake. But they sometimes started a little too close for my liking when I started a new level. I wanted to keep moving forward but I couldn't do that without bumping into one. These are small things but I think they could make a big difference. 

I like that once you collect the stars you can't go back and are in the new dimension. Talking to the different ghosts and getting a new item in your inventory was nice, I just didn't know what I was supposed to do with my items  to finish the game, I'm guessing you have to talk to the correct ghost when you get a certain item, and do a lot of going back and forth. Overall a good entry, well done.

This was the first first-person platformer I've ever played, and it was an interesting experience. The game also surprised me because I didn't know Gdevelop could handle 3d games. It was impressive to see the engine used this way, and is definitely more advanced than anything I've made using that engine. 

However, I quickly found out why its such a rare genre. Judging distances, and making precise jumps was challenging, but that's not to say you shouldn't keep working on it and perfecting it because there are some games out there that I have seen such as portal and mirrors edge which are first person platformers and they are highly praised. I think your game is a cool technical achievement but because of the genre it probably needs clever design to work well. 

Everyone gets a low score at first including me and that has happened to me but with a bit of practice you can get in the thousands, I have got 10,000 once 

Thank you for the feedback, and hope you are having a nice day too. I am glad you had fun collecting coins, I do want to add my own sounds in future, I have recently bought a headset which can be used for recording, will have see how good it is 

The first and last are the best in my opinion, the green one is a bit like a machine gun lol. You can unlock all the other paddles if you reach 10,000 which is very hard to do but you learn you can keep pressing right in the main menu to unlock them again next time

A really good game, love the artwork too!

I think the artwork is really good, and I picked up how to play really fast. It's a good entry. Just one minor thing you can't really restart the game easily as the cursor is invisible 

this looks awesome, and i like the sound. Good job!

I'm pretty sure it should be okay as long as it's within the jam time. 

Appreciate the kind words about the concept overall! I’ll definitely consider adding an optional life system. My goal was to try something different 

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The void: coins vanish into the laser at the bottom of the screen

Death is not the end: even if coins fall into the laser and "die" (vanish), their impact persists as a reduction in your score. You also have unlimited attempts to increase your haul / score

wow this is a very ambitious game to make in such a short time, it has great sounds and is coming along really nicely, I hope you develop it further.

I'm sure you have lots of ideas for this but some improvements I would suggest: make the player respawn when they are outside the layout, allow players to make and save multiple levels, a clear screen button, score, spikes at different angles, and conveyor belts.

wow this is a very ambitious game to make in such a short time, it has great sounds and is coming along really nicely, I hope you develop it further. 

I'm sure you have lots of ideas for this but some improvements I would suggest: make the player respawn when they are outside the layout, allow players to make and save multiple levels, a clear screen button, score, spikes at different angles, and conveyor belts.

Im glad you found it fun, I have made an update because I wanted players to feel a bit more excited when they see a new colour paddle so I have included a unique sound for each one.  If you get a score of 10,000 which I have done once, you will discover a cheat which unlocks all the paddles = simply keep pressing right in the main menu screen. 

No problem, I think I will update it first though as there are a couple of things id like to change, I'm thinking it would be better if some of the inactive keys change to active at start, and if the number one is not visible at first as it might be confusing to see that at 

Thanks!

Hello, I have recently submitted a multiplayer video game called trap key for your competition, which is similar to many board games in that it requires multiple players. But i also have an idea for a single-player video game and would like to know if submitting both would be allowed under the competition rules, as I understand there is a prize involved. Could you clarify if multiple submissions are acceptable?

thanks, I've made some improvements just got to update the game later today, it will be possible for a second player to control the food and there won't be any corners to hide. If I can shave off two events I will include a difficulty mode too

Hi, your game has motivated me to create a game called Invader Breaker. It's a mix of Space Invaders and Breakout. I just wanted to share that with you - feel free to check it out if you're interested. Thanks for being an inspiration! 

Invader Breaker by Dabble Games

Hi thanks for playing my game, and for the feedback. Asteroids do normally bounce off the enemies however if an enemy UFO crashes into an asteroid which is locked in place with your tractor beam then it will destroy it, this is easier to accomplish when your score is low and by zooming carrying an asteroid, just be careful though not to use the tractor beam for too long because asteroid can crash into you

I do think space invaders combined with either pong or snake or breakout could work well. It would be cool to discover what game you get by mixing different classic games together and see how hard they would be to play. I have come across a game, not on this jam, but which was like snake and pacman, and it was a really good puzzler, you collect the dots and get longer as expected in a maze and then have to plan which way to go so you don't crash into yourself, I don't think I will find it again as I've forgotten what it was called. But you can definitely make some nice combinations suitable for any skill level 

I won't lie it is a hard game and it gets harder as your score goes up. The asteroids will travel faster and the enemy UFOs get better at evading. Seven is a very good score especially considering the controls are alien to you (pun intended). 

My highest score so far is eleven, I think it helps to stay above the enemies because then you have an easier time shooting without getting shot, also you can use the tractor beam which is effective when you are higher especially if you zoom  (press d) and are carrying an asteroid or if you wait above an asteroid the enemy is on a collision course with then use the tractor beam while above. You do have to be careful using the tractor beam though because asteroids can be destroyed by other asteroids and they can rise and destroy you like you mention when the tractor beam is used for too long, but to prevent this you can either release spacebar (stop tractor beam) or hold "w" to rise higher before the asteroid is pulled into you. 

You are right i probably should have set the controls differently,  I am getting a lot of comments about them. Maybe the arrow keys for movement and "z" and "x" for weapons would be better default controls

I have never tried playing two games at once until now, which is why I probably suck at this, it seems to require a crazy amount of skill to survive even for a short period, but a very interesting idea and challenge! I'd love to see what else you make. I think it would be awesome if you could choose which two games to combine from a selection.

An enjoyable platformer, love the character and the great music, and the effects when landing and when moving in the air are amazing. 

This looks awesome and controls really well. I think it will be a really fun game when it is finished. Best of luck!

Cool mechanics 

A really fun, and intuitive game, with lots to discover. Great sense of progression. Would definitely like to see more of this!

The instructions with the magnet disappeared before i could read them but i did read them in the description, the magnetic ability was awesome, and the dashing and movements work really well. Good job!

I didn't know whether I was making good decisions or not but it was certainly nice to watch

This is a very interesting fun and challenging game, I made it to level three, I love the bonuses you get for saving people and how you progress to the next level. A very neat game. 

I liked the introduction very much, especially how you can make the text move down faster, that is a nice touch. Choosing which boss to fight is cool too. I wish I was better at this game, the attacks, movement, everything, just looks incredible. A really good game. 

Thanks for playing and giving feedback. The Africa tile is supposed to change to Australia sometimes, not sure why it doesn't. Anyway, Africa is the odd one out because it is a continent, and not a country like the others

Thank you for the feedback, I think if I could expand on this I would give players the option to click on the tile using the mouse or a finger and I would love to add more levels

Really like the artwork and you have made trading so much fun, i can tell a lot of thought went into this

This is awesome.