Hey everyone, I just wanted to give you a quick update. This game I made for the jam is currently not working as expected. I thought I had fixed the major problem several times and want you know I'm aware of the issues, and I'm looking into them but I don't think I have time to fix it. I really appreciate your patience and support! If you run into any specific bugs, feel free to let me know. Thanks for checking it out!
Dabble Games
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Hey everyone, I just wanted to give you a quick update. This game I made for the jam is currently not working as expected. I thought I had fixed the major problem several times and want you know I'm aware of the issues, and I'm looking into them but I don't think I have time to fix it. I really appreciate your patience and support! If you run into any specific bugs, feel free to let me know. Thanks for checking it out!
I really enjoyed the little touch of the pink square character flattening and rising when landing from a jump. It added personality however the need to wait for the animation to finish before jumping again interrupted the flow. It would feel much smoother if you could jump instantly. The variable jump heights was a nice feature, but in this game I think it would have worked better if the jumps were always set at the maximum height to make it easier to jump over the dog enemies, I know that would remove the challenge but I believe controls should always help the player to do what they want to do.
Visually the game is stunning, the backgrounds and overall art style are fantastic. I especially loved the dogs - they looked so cool and fit the world nicely but I did notice the dogs are not quite on the same ground level as the pink square character. I'm not sure if that was intentional or just a mistake. But they sometimes started a little too close for my liking when I started a new level. I wanted to keep moving forward but I couldn't do that without bumping into one. These are small things but I think they could make a big difference.
I like that once you collect the stars you can't go back and are in the new dimension. Talking to the different ghosts and getting a new item in your inventory was nice, I just didn't know what I was supposed to do with my items to finish the game, I'm guessing you have to talk to the correct ghost when you get a certain item, and do a lot of going back and forth. Overall a good entry, well done.
This was the first first-person platformer I've ever played, and it was an interesting experience. The game also surprised me because I didn't know Gdevelop could handle 3d games. It was impressive to see the engine used this way, and is definitely more advanced than anything I've made using that engine.
However, I quickly found out why its such a rare genre. Judging distances, and making precise jumps was challenging, but that's not to say you shouldn't keep working on it and perfecting it because there are some games out there that I have seen such as portal and mirrors edge which are first person platformers and they are highly praised. I think your game is a cool technical achievement but because of the genre it probably needs clever design to work well.
wow this is a very ambitious game to make in such a short time, it has great sounds and is coming along really nicely, I hope you develop it further.
I'm sure you have lots of ideas for this but some improvements I would suggest: make the player respawn when they are outside the layout, allow players to make and save multiple levels, a clear screen button, score, spikes at different angles, and conveyor belts.
wow this is a very ambitious game to make in such a short time, it has great sounds and is coming along really nicely, I hope you develop it further.
I'm sure you have lots of ideas for this but some improvements I would suggest: make the player respawn when they are outside the layout, allow players to make and save multiple levels, a clear screen button, score, spikes at different angles, and conveyor belts.
Im glad you found it fun, I have made an update because I wanted players to feel a bit more excited when they see a new colour paddle so I have included a unique sound for each one. If you get a score of 10,000 which I have done once, you will discover a cheat which unlocks all the paddles = simply keep pressing right in the main menu screen.
Hello, I have recently submitted a multiplayer video game called trap key for your competition, which is similar to many board games in that it requires multiple players. But i also have an idea for a single-player video game and would like to know if submitting both would be allowed under the competition rules, as I understand there is a prize involved. Could you clarify if multiple submissions are acceptable?
Hi thanks for playing my game, and for the feedback. Asteroids do normally bounce off the enemies however if an enemy UFO crashes into an asteroid which is locked in place with your tractor beam then it will destroy it, this is easier to accomplish when your score is low and by zooming carrying an asteroid, just be careful though not to use the tractor beam for too long because asteroid can crash into you
I do think space invaders combined with either pong or snake or breakout could work well. It would be cool to discover what game you get by mixing different classic games together and see how hard they would be to play. I have come across a game, not on this jam, but which was like snake and pacman, and it was a really good puzzler, you collect the dots and get longer as expected in a maze and then have to plan which way to go so you don't crash into yourself, I don't think I will find it again as I've forgotten what it was called. But you can definitely make some nice combinations suitable for any skill level
I won't lie it is a hard game and it gets harder as your score goes up. The asteroids will travel faster and the enemy UFOs get better at evading. Seven is a very good score especially considering the controls are alien to you (pun intended).
My highest score so far is eleven, I think it helps to stay above the enemies because then you have an easier time shooting without getting shot, also you can use the tractor beam which is effective when you are higher especially if you zoom (press d) and are carrying an asteroid or if you wait above an asteroid the enemy is on a collision course with then use the tractor beam while above. You do have to be careful using the tractor beam though because asteroids can be destroyed by other asteroids and they can rise and destroy you like you mention when the tractor beam is used for too long, but to prevent this you can either release spacebar (stop tractor beam) or hold "w" to rise higher before the asteroid is pulled into you.
You are right i probably should have set the controls differently, I am getting a lot of comments about them. Maybe the arrow keys for movement and "z" and "x" for weapons would be better default controls
I have never tried playing two games at once until now, which is why I probably suck at this, it seems to require a crazy amount of skill to survive even for a short period, but a very interesting idea and challenge! I'd love to see what else you make. I think it would be awesome if you could choose which two games to combine from a selection.