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Hello and thank you so much for your constructive feedback. I'm not sure why it was not speaking like that. I am still learning a lot of things. When I first made this game every letter would start green, and when pressed again it would turn blue and if a blue key was pressed it would red to indicate it is a trap key which when pressed eliminates a player.

However, if every key begins green it's possible for a player in a two player game to always win by simply pressing the last key that was pressed forcing the other player to eventually press a trapped key, which is not how I want players to play. I could have had every key start green but prevent a player pressing the last key pressed but I don't think that would work very well either. So I made the game begin with a  random number of blue keys which only need to be pressed once to set a trap, and their position is random too. I should have made this clearer by having the blue keys on the main menu jumble constantly. I think the best way to remember where all the traps are is to make a word with the trap letters. 

Unfortunately I only know how to make local multiple games but I do know someone who can make it for me so you can play with anyone in the world. I could also ask him to perhaps have an option to select which powerups you want in the game to spice things up to encourage players to choose keys which have not been chosen. Eg I could have a skip turn power up, and reveal a red trap or set any key to a trap powerup which can be used at any time by that player.