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I did feel the amount of information about the value of nuts, bolts and coins etc was a bit overwhelming on the menu screen but playing the game even without labels, the value of each item is clearly communicated through size, colour and speed, which is a nice visual touch. The balance scale that shifts as you catch falling objects is a fun visual element too and shows your progress, though it only seems to move one way. 

The goal is to reach a specific total which can change when you reach the target by collecting enough items, but there's a clever twist: grabbing a low-value item like a 1-point piece means you’re now needing nine more to make up for it. It really makes you think before catching everything. 

I played in full screen and noticed the grass doesn’t scale like the other elements, but it doesn’t affect how the game plays. There's also no sound, which makes the experience feel a bit empty — even minimal audio would add some life. And you control what seems to be a car (though only the two tyres are visible). I think a different object could look better. Overall, it’s a simple but clever game with a cool mechanic, and good controls. Just needs more time to really shine.

Thanks for checking it out! I made it in a span of just 1 day so it really does not have any proper polish and i just made with really simple elements and maybe i will think on updating this and polishing it a bit more. I also think that the car could be made better and some sound would be awesome, and Thanks for the advice!!