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Nuclear Napoleon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #227 | 4.074 | 4.074 |
Presentation | #241 | 4.344 | 4.344 |
Enjoyment | #330 | 3.867 | 3.867 |
Creativity | #430 | 4.011 | 4.011 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is like the 1980s arcade game "Missile Command" except the roles are reversed, you are the one dropping the bombs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game! Love the aesthetic and the music, it adds so much atmosphere! Good job!!!
the polish on the game is incredible! great work making it feel responsive and juicy
Great idea, consistent artstyle, definetly has that good feel to it. I think grapeshot is a bit op.
The funky music you picked makes me almost forget how sad the original is.
A well put together game. With solid foundations in game feel with details like the slow motion before impact or making the francs a physical object instead of a number. BTW, any reasons to still use Construct 2 instead of 3?
I hate subscription services, it's not worth it in my opinion.
Super polished, game, and nice and crunchy! The music was also perfect for the game.
I fell into a strategy of just firing as many of the uranium grapeshots as I could afford at the cities towards the end of the game, and that seemed to work pretty well. However, the medal mechanic mostly fixes that exploit, since I definitely wasn’t optimizing for money left over, haha.
If I had to suggest something, it would be that the selected status on the cards could be a bit more obvious, but overall this was really good!
love the vibe!
This was such a cool game both thematically and visually! It also looks incredibly polished for a 38 hour game! Amazing job!
Extreamly polished and a great idea. I can't find anything negetiv about this game. 10/10
I was really impressed by the scope and the polish, really nice work!
I was clicking so hard on that 5 star buttons hoping they'd turn into even more. Really like this one, the music made me giggle for hours, well done, nice entry thank you so much !
I was clicking so hard on that 5 star buttons hoping they'd turn into even more. Really like this one, the music made me giggle for hours, well done, nice entry thank you so much !
can't rate anything other than all 5, perfect game, made by french (not saying that cause our entire teams is french speaking haha) most seriously the game is perfect i can't believe you made it under 48 hours! congrat's! will play again 10/10
I really like the look of this game :) Good job!
Excellent game, le chant de l'oignon feat perfectly with it, I would love to have more level to shell other members of the coalition, vive l'empereur !
Excellent visuals and game feel! There was a bit of visual clutter with the infantry getting lost amongst the building, but a very solid experience nonetheless. Nice work!
Very polished and pretty fun! Love the sound design and visual effects ^^
I have a couple gripes with the speed of the game and the last level (I'd assume?) though. I totally get why the speed of the objects are as slow as they are, but it makes waiting for/replaying levels kind of a slog. It's not helped much by the level design, which the level I got stuck on felt less like a puzzle and more like bashing my head against a wall. It might be something to do with how varied the options of where/when to throw out the misses are, along with some RNG in the movement patterns of the ground patrol and cannon targeting?
Either way, I love this concept, and the execution for the most part is spot on!
Thanks for the quality feedback!
You can speed up the game with shift, that is explained on level 3 iirc. As for the later puzzle levels, I totally get where you're coming from. Difficulty was hard to get right, the rank system was meant to allow for less concise solutions to still work but it seems it didn't work for everyone.
There shouldn't be any RNG, I think there is a text box that says that nearest the attacks are targeted first, although I regrettably forgot to mention that once something is "locked on" it won't change targets unless the attack is destroyed. That part is poor tutorialization on my end, and it made later puzzles seem less intuitive that I'd hoped.
Glad you could still enjoy it despite some rough edges here and there.
One of the best games I played during this Jam.
Very addictive. I did my best but I honestly couldn't beat level 5. 😅
Very polished and enjoyable game, had a lot of fun yeeting nukes down! Only wish was that I could kill those rifle guys with a carefully placed nuke tho. Overall this was a great game with good art and fun music, good job!
If I had more time to fine-tune balance, I would definitely have added ways to kill the carabineers and destroy the barbette guns. If I ever continue the project that's definitely something I'll consider. Thanks for the feedback!
Amazing game absolutely loved it. Towards the end I just started volleying as many nukes as possible. It was the best.
I blown away! (or nuked)