Good effort!
Well developed small game.
that angry doll is super cute :)
Criteria | Rank | Score* | Raw Score |
Creativity | #886 | 3.808 | 4.071 |
Enjoyment | #1267 | 3.341 | 3.571 |
Overall | #1805 | 3.318 | 3.548 |
Presentation | #3284 | 2.806 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You reverse the roles of multiple objects to solve puzzles. The original idea included reversing much more properties, but I couldn't get implemented those in time
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Good effort!
Well developed small game.
that angry doll is super cute :)
I'm a bit surprised there's been only a single game with Seija lol
Anyway, I enjoyed the game a lot! Simple, but fun puzzles!
If you want my criticism: There doesn't seem to be much reason to use shoot, other than in one single level, and I don't see (at least judging by the current state of the game) much potential in that move. If anything, I'd focus more on property changing mechanic. Physics are also can get a bit janky at times, which is especially evident in the last level, where you can easily open the door by accident, because Seija is too slippery, for some reason.
But these two don't ruin the game that much at all, to be completely honest. I still enjoyed it a lot, the art and animations are pretty cute (Constantly angry Seija is pretty damn silly), and the idea is simply, but cool!
I'm surprised too! I was expecting at least a couple more Seija games here lmao
And yeah, the shooting mechanic is kind of vestigial. I was planning on adding enemies with different health, defense and power levels, so the player would have to reverse the power property to destroy tough obstacles and such, or reverse health or defenese to be stronger depending on the situation, but I ended up having no time (I was trying to bite off way more than I could chew)
Glad you liked the game! I'm not sure why I made Seija constantly angry, but found it funny and had no time to question it lol
Of course someone would think to use Seija Kijin, lol. Great job on this!
Shame you couldn't get to implement the other features cuz it's really fun! Artstyle has a real charm to it. Only pointer I could give is that the controls sometimes feel a bit clunky/unintuitive.
Fun puzzle game! I'd like to see what else you could modify if you had more time
I've never seen this concept before, I think you could be on to something.
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