this is one of my favorite puzzles of this GMTK! so neatly executed, i love the concept and your art style. got me a little time to get used to the controls, but after that the experience was very nice :)
Play game
Bot the Builder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #332 | 3.981 | 3.981 |
| Enjoyment | #390 | 3.852 | 3.852 |
| Style | #553 | 4.130 | 4.130 |
| Creativity | #585 | 3.963 | 3.963 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game puzzles require to scale up blocks you build in certain patterns
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
I really liked that you took the different words of the theme "Built to Scale" separately, I haven't seen something like that before. As for the game itself, it was alright, however it was very stressful for me since I really didn't wanted to fall down, and it definitively ask you to do a foresight in order to progress. The switch part was cool and it further renforces the foresight idea.
Interesting system, with fun puzzles and good difficulty curve. Let me be a bit nitpicky thought. A bit fiddly when taking into account parity of the snake. It felt somehow that you could climb almost any height with a single snake of combined yellow and red blocks, by going step by step repositioning everything. I also would have loved a different input system for climbing (just pressing up and down for example), as well as the player always centering to a cell when building (it does that the first time you build, but not the rest). Apart from that very nice art and visual polish.
First of all, thanks for playing!
Second of all, I really appreciate the feedback. When it comes to controls and repositioning the player, I was going to update the game once the voting period was over.
I am aware of the "infinite climb" exploit during the lever puzzles, because it came up during playtests... Putting mountains to reduce the vertical movement discouraged playtesters from focusing on that solution, while allowing it if they got stuck. I counted on the fact that during a second replay, they would've noticed the correct solutions, using way less blocks than their previous solution (and feeling smart during both playthroughs).
That said, I see what you mean and I'll keep your feedback in mind for the future. Thank you very much for everything :)
Really great experience, fun puzzle solving that feels rewarding, good sound and style to boot. Music is a little repetitive, but all in all lots of fun.
Great game, really love it! Congrats, one of the best Pico 8 games I've seen- and made in just four days!!!
Really great game. Simple but effective puzzle design, and with lots of levels too!
SICK GAME! I'm a puzzle aficionado so this + pico8 got me immediately hooked. The only question I have is: how were you able to put up so many levels? (just to make it clear, i want more)
Every level is painted on a map, so I simply had to edit them by drawing. I preferred having a simple concept to teach gradually to players! There could've been more things to teach, but time was short.
That said, all this was possible thanks to all the playtesters: looking at them and knowing what they struggled with and what they liked helped me create new maps :)
I really enjoyed the game. Somewhat reminiscent of Celeste, but Celeste is more about the reaction, while here, from what I saw, there is more emphasis on the puzzle. Good job.
This is very interesting and fun! One thing I think could make the movement a little better would be if you could just scale up walls without having to press the X key to enter scaling mode. I really enjoyed this!
Beat the game, absolutely wonderful. Took me 22 minutes and 2020 blocks. Probably only took that long due to the 3rd to last level, the second part had me stumped for a while but I figured it out eventually
By completing this game i found love... beatiful. Jokes aside well done the game is amazing and very charming, i love it !
The art is amazing.
The ideia is pretty cool
I like the levels, but the controls felt a little bit too difficult and counterintuitive.
One idea that came up as I was playing was to use the wasd for the character and arrows for the blocks. Not sure if would actually be better, but I was curious.
Anyway, congrats for the submission
It always amaze me to see Pico-8 games with such a high level of polish!
The puzzles were really clever, and everything in the gameplay was simple and intuitive.
Wonderful job!
PS: I didn't stop at the result screen ;)








Leave a comment
Log in with itch.io to leave a comment.