eally impressive how someone can achieve this level of design and mechanics in just a few days.
The mechanic of using blocks, rather than just jumping around, adds an extra layer of puzzle-solving that fits perfectly with the overall game concept.
This is the first time I've seen a game in this jam that lets you keep the scale of one object while the rest changes, leading to really creative level design.
The swing mechanic is really original. How did you manage to get the physics just right? Of course, it's hard to control at first; we're used to having everything done for us in games.
This is the best example that great and funny games do not need to be complex all the time. Just sit, relax, and select the wrong blue sword for the third time.